Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
This commit is contained in:
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@@ -16,6 +16,9 @@ namespace Input
|
|||||||
private Vector2 lastHoldPosition;
|
private Vector2 lastHoldPosition;
|
||||||
private Coroutine pathfindingDragCoroutine;
|
private Coroutine pathfindingDragCoroutine;
|
||||||
private float pathfindingDragUpdateInterval = 0.1f; // Interval in seconds
|
private float pathfindingDragUpdateInterval = 0.1f; // Interval in seconds
|
||||||
|
[Header("Collision Simulation")]
|
||||||
|
public LayerMask obstacleMask;
|
||||||
|
public float colliderRadius = 0.5f;
|
||||||
|
|
||||||
// --- Unity/Component References ---
|
// --- Unity/Component References ---
|
||||||
private AIPath aiPath;
|
private AIPath aiPath;
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||||||
@@ -23,6 +26,7 @@ namespace Input
|
|||||||
// Note: String-based property lookup is flagged as inefficient, but is common in Unity for dynamic children.
|
// Note: String-based property lookup is flagged as inefficient, but is common in Unity for dynamic children.
|
||||||
private Animator animator;
|
private Animator animator;
|
||||||
private Transform artTransform;
|
private Transform artTransform;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
// --- MoveToAndNotify State ---
|
// --- MoveToAndNotify State ---
|
||||||
public delegate void ArrivedAtTargetHandler();
|
public delegate void ArrivedAtTargetHandler();
|
||||||
@@ -39,6 +43,11 @@ namespace Input
|
|||||||
animator = artTransform.GetComponent<Animator>();
|
animator = artTransform.GetComponent<Animator>();
|
||||||
else
|
else
|
||||||
animator = GetComponentInChildren<Animator>();
|
animator = GetComponentInChildren<Animator>();
|
||||||
|
// Cache SpriteRenderer for flipping
|
||||||
|
if (artTransform != null)
|
||||||
|
spriteRenderer = artTransform.GetComponent<SpriteRenderer>();
|
||||||
|
if (spriteRenderer == null)
|
||||||
|
spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||||
}
|
}
|
||||||
|
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||||||
void Start()
|
void Start()
|
||||||
@@ -147,21 +156,64 @@ namespace Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void MoveDirectlyTo(Vector2 worldPosition)
|
private void MoveDirectlyTo(Vector2 worldPosition)
|
||||||
{
|
{
|
||||||
if (aiPath == null) return;
|
if (aiPath == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
Vector3 current = transform.position;
|
Vector3 current = transform.position;
|
||||||
Vector3 target = new Vector3(worldPosition.x, worldPosition.y, current.z);
|
Vector3 target = new Vector3(worldPosition.x, worldPosition.y, current.z);
|
||||||
Vector3 toTarget = (target - current);
|
Vector3 toTarget = (target - current);
|
||||||
Vector3 direction = toTarget.normalized;
|
Vector3 direction = toTarget.normalized;
|
||||||
float maxSpeed = aiPath.maxSpeed;
|
float maxSpeed = aiPath.maxSpeed;
|
||||||
float acceleration = aiPath.maxAcceleration;
|
float acceleration = aiPath.maxAcceleration;
|
||||||
directMoveVelocity =
|
directMoveVelocity = Vector3.MoveTowards(directMoveVelocity, direction * maxSpeed, acceleration * Time.deltaTime);
|
||||||
Vector3.MoveTowards(directMoveVelocity, direction * maxSpeed, acceleration * Time.deltaTime);
|
|
||||||
if (directMoveVelocity.magnitude > maxSpeed)
|
if (directMoveVelocity.magnitude > maxSpeed)
|
||||||
|
{
|
||||||
directMoveVelocity = directMoveVelocity.normalized * maxSpeed;
|
directMoveVelocity = directMoveVelocity.normalized * maxSpeed;
|
||||||
|
}
|
||||||
Vector3 move = directMoveVelocity * Time.deltaTime;
|
Vector3 move = directMoveVelocity * Time.deltaTime;
|
||||||
if (move.magnitude > toTarget.magnitude)
|
if (move.magnitude > toTarget.magnitude)
|
||||||
|
{
|
||||||
move = toTarget;
|
move = toTarget;
|
||||||
transform.position += move;
|
}
|
||||||
|
// --- Collision simulation ---
|
||||||
|
Vector3 adjustedVelocity = AdjustVelocityForObstacles(current, directMoveVelocity);
|
||||||
|
Vector3 adjustedMove = adjustedVelocity * Time.deltaTime;
|
||||||
|
if (adjustedMove.magnitude > toTarget.magnitude)
|
||||||
|
{
|
||||||
|
adjustedMove = toTarget;
|
||||||
|
}
|
||||||
|
transform.position += adjustedMove;
|
||||||
|
}
|
||||||
|
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||||||
|
/// <summary>
|
||||||
|
/// Simulates collision with obstacles by raycasting in the direction of velocity and projecting the velocity if a collision is detected.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">Player's current position.</param>
|
||||||
|
/// <param name="velocity">Intended velocity for this frame.</param>
|
||||||
|
/// <returns>Adjusted velocity after collision simulation.</returns>
|
||||||
|
private Vector3 AdjustVelocityForObstacles(Vector3 position, Vector3 velocity)
|
||||||
|
{
|
||||||
|
if (velocity.sqrMagnitude < 0.0001f)
|
||||||
|
return velocity;
|
||||||
|
float moveDistance = velocity.magnitude * Time.deltaTime;
|
||||||
|
Vector2 origin = new Vector2(position.x, position.y);
|
||||||
|
Vector2 dir = velocity.normalized;
|
||||||
|
float rayLength = colliderRadius + moveDistance;
|
||||||
|
RaycastHit2D hit = Physics2D.Raycast(origin, dir, rayLength, obstacleMask);
|
||||||
|
Debug.DrawLine(origin, origin + dir * rayLength, Color.red, 0.1f);
|
||||||
|
if (hit.collider != null)
|
||||||
|
{
|
||||||
|
// Draw normal and tangent for debug
|
||||||
|
Debug.DrawLine(hit.point, hit.point + hit.normal, Color.green, 0.2f);
|
||||||
|
Vector2 tangent = new Vector2(-hit.normal.y, hit.normal.x);
|
||||||
|
Debug.DrawLine(hit.point, hit.point + tangent, Color.blue, 0.2f);
|
||||||
|
// Project velocity onto tangent to simulate sliding
|
||||||
|
float slideAmount = Vector2.Dot(velocity, tangent);
|
||||||
|
Vector3 slideVelocity = tangent * slideAmount;
|
||||||
|
return slideVelocity;
|
||||||
|
}
|
||||||
|
return velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@@ -169,16 +221,30 @@ namespace Input
|
|||||||
if (animator != null && aiPath != null)
|
if (animator != null && aiPath != null)
|
||||||
{
|
{
|
||||||
float normalizedSpeed = 0f;
|
float normalizedSpeed = 0f;
|
||||||
|
Vector3 velocity = Vector3.zero;
|
||||||
if (isHolding && GameManager.Instance.DefaultHoldMovementMode == GameSettings.HoldMovementMode.Direct)
|
if (isHolding && GameManager.Instance.DefaultHoldMovementMode == GameSettings.HoldMovementMode.Direct)
|
||||||
{
|
{
|
||||||
normalizedSpeed = directMoveVelocity.magnitude / aiPath.maxSpeed;
|
normalizedSpeed = directMoveVelocity.magnitude / aiPath.maxSpeed;
|
||||||
|
velocity = directMoveVelocity;
|
||||||
}
|
}
|
||||||
else if (aiPath.enabled)
|
else if (aiPath.enabled)
|
||||||
{
|
{
|
||||||
normalizedSpeed = aiPath.velocity.magnitude / aiPath.maxSpeed;
|
normalizedSpeed = aiPath.velocity.magnitude / aiPath.maxSpeed;
|
||||||
|
velocity = aiPath.velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
animator.SetFloat("Speed", Mathf.Clamp01(normalizedSpeed));
|
animator.SetFloat("Speed", Mathf.Clamp01(normalizedSpeed));
|
||||||
|
SetSpriteFlip(velocity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetSpriteFlip(Vector3 velocity)
|
||||||
|
{
|
||||||
|
if (spriteRenderer != null && velocity.sqrMagnitude > 0.001f)
|
||||||
|
{
|
||||||
|
if (velocity.x > 0.01f)
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
|
else if (velocity.x < -0.01f)
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -68,4 +68,9 @@ public class Interactable : MonoBehaviour, ITouchInputConsumer
|
|||||||
}
|
}
|
||||||
return anySuccess;
|
return anySuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CompleteInteraction(bool success)
|
||||||
|
{
|
||||||
|
InteractionComplete?.Invoke(success);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
35
Assets/Scripts/Interactions/OneClickInteraction.cs
Normal file
35
Assets/Scripts/Interactions/OneClickInteraction.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// MonoBehaviour that immediately completes an interaction when started.
|
||||||
|
/// </summary>
|
||||||
|
public class OneClickInteraction : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Interactable interactable;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
interactable = GetComponent<Interactable>();
|
||||||
|
if (interactable != null)
|
||||||
|
{
|
||||||
|
interactable.StartedInteraction += OnStartedInteraction;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (interactable != null)
|
||||||
|
{
|
||||||
|
interactable.StartedInteraction -= OnStartedInteraction;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartedInteraction()
|
||||||
|
{
|
||||||
|
if (interactable != null)
|
||||||
|
{
|
||||||
|
interactable.CompleteInteraction(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Interactions/OneClickInteraction.cs.meta
Normal file
3
Assets/Scripts/Interactions/OneClickInteraction.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 833a4ccef651449e973e623d9107bef5
|
||||||
|
timeCreated: 1757417586
|
||||||
@@ -29,6 +29,7 @@ public class FollowerController : MonoBehaviour
|
|||||||
private float _currentSpeed = 0f;
|
private float _currentSpeed = 0f;
|
||||||
private Animator _animator;
|
private Animator _animator;
|
||||||
private Transform _artTransform;
|
private Transform _artTransform;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
private PickupItemData _currentlyHeldItem;
|
private PickupItemData _currentlyHeldItem;
|
||||||
public PickupItemData CurrentlyHeldItem => _currentlyHeldItem;
|
public PickupItemData CurrentlyHeldItem => _currentlyHeldItem;
|
||||||
@@ -83,10 +84,12 @@ public class FollowerController : MonoBehaviour
|
|||||||
if (_artTransform != null)
|
if (_artTransform != null)
|
||||||
{
|
{
|
||||||
_animator = _artTransform.GetComponent<Animator>();
|
_animator = _artTransform.GetComponent<Animator>();
|
||||||
|
spriteRenderer = _artTransform.GetComponent<SpriteRenderer>();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_animator = GetComponentInChildren<Animator>(); // fallback
|
_animator = GetComponentInChildren<Animator>(); // fallback
|
||||||
|
spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -181,6 +184,14 @@ public class FollowerController : MonoBehaviour
|
|||||||
_currentSpeed = Mathf.Max(_currentSpeed, minSpeed);
|
_currentSpeed = Mathf.Max(_currentSpeed, minSpeed);
|
||||||
}
|
}
|
||||||
Vector3 dir = (_targetPoint - transform.position).normalized;
|
Vector3 dir = (_targetPoint - transform.position).normalized;
|
||||||
|
// Sprite flipping based on movement direction
|
||||||
|
if (spriteRenderer != null && dir.sqrMagnitude > 0.001f)
|
||||||
|
{
|
||||||
|
if (dir.x > 0.01f)
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
|
else if (dir.x < -0.01f)
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
|
}
|
||||||
transform.position += dir * _currentSpeed * Time.deltaTime;
|
transform.position += dir * _currentSpeed * Time.deltaTime;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -202,6 +213,14 @@ public class FollowerController : MonoBehaviour
|
|||||||
else if (_aiPath != null)
|
else if (_aiPath != null)
|
||||||
{
|
{
|
||||||
normalizedSpeed = _aiPath.velocity.magnitude / _followerMaxSpeed;
|
normalizedSpeed = _aiPath.velocity.magnitude / _followerMaxSpeed;
|
||||||
|
// Sprite flipping for pathfinding mode
|
||||||
|
if (spriteRenderer != null && _aiPath.velocity.sqrMagnitude > 0.001f)
|
||||||
|
{
|
||||||
|
if (_aiPath.velocity.x > 0.01f)
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
|
else if (_aiPath.velocity.x < -0.01f)
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_animator.SetFloat("Speed", Mathf.Clamp01(normalizedSpeed));
|
_animator.SetFloat("Speed", Mathf.Clamp01(normalizedSpeed));
|
||||||
}
|
}
|
||||||
@@ -438,3 +457,5 @@ public class FollowerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user