Finalize work on the dump controller switching
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Input
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{
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@@ -9,6 +10,14 @@ namespace Input
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/// </summary>
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public interface IInteractingCharacter
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{
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/// <summary>
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/// Controller-driven interaction movement. Each controller implements its own behavior
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/// based on the interactable's settings (characterToInteract, CharacterMoveToTarget, etc.)
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/// </summary>
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/// <param name="interactable">The interactable to move to</param>
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/// <returns>True if movement succeeded and character arrived, false if cancelled/failed</returns>
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Task<bool> MoveToInteractableAsync(Interactions.InteractableBase interactable);
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/// <summary>
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/// Moves character to target position and notifies when arrived/cancelled
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/// </summary>
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