Simple QuickAccess setting to more easily retrieve common data

This commit is contained in:
Michal Pikulski
2025-10-10 16:19:05 +02:00
parent 7288228b99
commit 5b3f77c67b
10 changed files with 333 additions and 35 deletions

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@@ -1,32 +0,0 @@
using UnityEngine;
namespace Utils
{
public class QuickAccess : MonoBehaviour
{
private static QuickAccess _instance;
private static bool _isQuitting = false;
public static QuickAccess Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<QuickAccess>();
if (_instance == null)
{
var go = new GameObject("QuickAccess");
_instance = go.AddComponent<QuickAccess>();
}
}
return _instance;
}
}
void OnApplicationQuit()
{
_isQuitting = true;
}
}
}

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@@ -1,3 +0,0 @@
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