Added pooping targets and backgroudn decorations to minigames.
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m_StaticBatchInfo:
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 622133659
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m_Sprite: {fileID: 8591141901481381195, guid: c85bd59be3f13914692442186a37675d, type: 3}
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m_Size: {x: 21.689016, y: 6.8800006}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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--- !u!1 &2147347252
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GameObject:
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m_ObjectHideFlags: 0
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Reference in New Issue
Block a user