Move the prefab editor to a dedicated tool window

This commit is contained in:
Michal Pikulski
2025-09-10 15:53:31 +02:00
parent 9579a8ef57
commit 5d81a2acfc
2 changed files with 58 additions and 29 deletions

View File

@@ -13,5 +13,5 @@ MonoBehaviour:
m_Name: Headband
m_EditorClassIdentifier:
itemName: Headband
description: Item dropped by Uncle Kunt
description: Item dropped by Uncle Kunt!
mapSprite: {fileID: 743298078511449570, guid: 6f463983177b1404ca39fa222f03a3b2, type: 3}

View File

@@ -1,76 +1,106 @@
using UnityEditor;
using UnityEngine;
using System.IO;
namespace Editor
{
[CustomEditor(typeof(GameObject))]
public class ItemPrefabEditor : UnityEditor.Editor
public class ItemPrefabEditorWindow : EditorWindow
{
private GameObject _selectedGameObject;
private Interactable _interactable;
private PickupItemData _pickupData;
private PuzzleStepSO _objectiveData;
private UnityEditor.Editor _soEditor;
private string _pickupSoFolderPath = "Assets/Data/Items";
private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
public override void OnInspectorGUI()
[MenuItem("Tools/Item Prefab Editor")]
public static void ShowWindow()
{
GameObject go = (GameObject)target;
bool isItem = go.GetComponent<Interactable>() != null;
if (!isItem)
var window = GetWindow<ItemPrefabEditorWindow>("Item Prefab Editor");
window.minSize = new Vector2(400, 400);
}
private void OnEnable()
{
DrawDefaultInspector();
Selection.selectionChanged += Repaint;
}
private void OnDisable()
{
Selection.selectionChanged -= Repaint;
}
private void OnGUI()
{
_selectedGameObject = null;
_interactable = null;
if (Selection.activeGameObject != null)
{
_selectedGameObject = Selection.activeGameObject;
_interactable = _selectedGameObject.GetComponent<Interactable>();
}
else if (Selection.activeObject is GameObject go)
{
_selectedGameObject = go;
_interactable = go.GetComponent<Interactable>();
}
if (_selectedGameObject == null || _interactable == null)
{
EditorGUILayout.HelpBox("Select a GameObject or prefab with an Interactable component to edit.", MessageType.Info);
return;
}
EditorGUILayout.LabelField("Item Prefab Editor", EditorStyles.boldLabel);
EditorGUILayout.LabelField("Editing: ", _selectedGameObject.name, EditorStyles.boldLabel);
EditorGUILayout.Space();
// Pickup
bool hasPickup = go.GetComponent<Pickup>() != null;
bool hasPickup = _selectedGameObject.GetComponent<Pickup>() != null;
bool addPickup = EditorGUILayout.Toggle("Pickup", hasPickup);
if (addPickup && !hasPickup)
{
PrefabEditorUtility.AddOrGetComponent<Pickup>(go);
PrefabEditorUtility.AddOrGetComponent<Pickup>(_selectedGameObject);
}
else if (!addPickup && hasPickup)
{
PrefabEditorUtility.RemoveComponent<Pickup>(go);
PrefabEditorUtility.RemoveComponent<Pickup>(_selectedGameObject);
}
// CombineWithBehavior
bool hasCombine = go.GetComponent<CombineWithBehavior>() != null;
bool hasCombine = _selectedGameObject.GetComponent<CombineWithBehavior>() != null;
bool addCombine = EditorGUILayout.Toggle("CombineWithBehavior", hasCombine);
if (addCombine && !hasCombine)
{
PrefabEditorUtility.AddOrGetComponent<CombineWithBehavior>(go);
PrefabEditorUtility.AddOrGetComponent<CombineWithBehavior>(_selectedGameObject);
}
else if (!addCombine && hasCombine)
{
PrefabEditorUtility.RemoveComponent<CombineWithBehavior>(go);
PrefabEditorUtility.RemoveComponent<CombineWithBehavior>(_selectedGameObject);
}
// SlotItemBehavior
bool hasSlot = go.GetComponent<SlotItemBehavior>() != null;
bool hasSlot = _selectedGameObject.GetComponent<SlotItemBehavior>() != null;
bool addSlot = EditorGUILayout.Toggle("SlotItemBehavior", hasSlot);
if (addSlot && !hasSlot)
{
PrefabEditorUtility.AddOrGetComponent<SlotItemBehavior>(go);
PrefabEditorUtility.AddOrGetComponent<SlotItemBehavior>(_selectedGameObject);
}
else if (!addSlot && hasSlot)
{
PrefabEditorUtility.RemoveComponent<SlotItemBehavior>(go);
PrefabEditorUtility.RemoveComponent<SlotItemBehavior>(_selectedGameObject);
}
// ObjectiveStepBehaviour
bool hasObjective = go.GetComponent<ObjectiveStepBehaviour>() != null;
bool hasObjective = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>() != null;
bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", hasObjective);
if (addObjective && !hasObjective)
{
PrefabEditorUtility.AddOrGetComponent<ObjectiveStepBehaviour>(go);
PrefabEditorUtility.AddOrGetComponent<ObjectiveStepBehaviour>(_selectedGameObject);
}
else if (!addObjective && hasObjective)
{
PrefabEditorUtility.RemoveComponent<ObjectiveStepBehaviour>(go);
PrefabEditorUtility.RemoveComponent<ObjectiveStepBehaviour>(_selectedGameObject);
}
// Pickup Data
if (addPickup)
{
var pickup = go.GetComponent<Pickup>();
var pickup = _selectedGameObject.GetComponent<Pickup>();
_pickupData = pickup.itemData;
EditorGUILayout.LabelField("Pickup Data:", EditorStyles.boldLabel);
_pickupData = (PickupItemData)EditorGUILayout.ObjectField("PickupItemData", _pickupData, typeof(PickupItemData), false);
@@ -84,7 +114,7 @@ namespace Editor
EditorGUILayout.EndHorizontal();
if (_pickupData == null && GUILayout.Button("Create New PickupItemData"))
{
_pickupData = PrefabEditorUtility.CreateScriptableAsset<PickupItemData>(go.name + "_pickup", _pickupSoFolderPath);
_pickupData = PrefabEditorUtility.CreateScriptableAsset<PickupItemData>(_selectedGameObject.name + "_pickup", _pickupSoFolderPath);
}
if (_pickupData != null)
{
@@ -95,7 +125,7 @@ namespace Editor
// Objective Data
if (addObjective)
{
var obj = go.GetComponent<ObjectiveStepBehaviour>();
var obj = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>();
_objectiveData = obj.stepData;
EditorGUILayout.LabelField("Objective Data:", EditorStyles.boldLabel);
_objectiveData = (PuzzleStepSO)EditorGUILayout.ObjectField("PuzzleStepSO", _objectiveData, typeof(PuzzleStepSO), false);
@@ -109,7 +139,7 @@ namespace Editor
EditorGUILayout.EndHorizontal();
if (_objectiveData == null && GUILayout.Button("Create New PuzzleStepSO"))
{
_objectiveData = PrefabEditorUtility.CreateScriptableAsset<PuzzleStepSO>(go.name + "_puzzle", _puzzleSoFolderPath);
_objectiveData = PrefabEditorUtility.CreateScriptableAsset<PuzzleStepSO>(_selectedGameObject.name + "_puzzle", _puzzleSoFolderPath);
}
if (_objectiveData != null)
{
@@ -119,10 +149,9 @@ namespace Editor
}
if (GUI.changed)
{
EditorUtility.SetDirty(go);
PrefabUtility.RecordPrefabInstancePropertyModifications(go);
EditorUtility.SetDirty(_selectedGameObject);
PrefabUtility.RecordPrefabInstancePropertyModifications(_selectedGameObject);
}
}
}
}