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diff --git a/Assets/Prefabs/UI/Tutorial.prefab.meta b/Assets/Prefabs/UI/Tutorial.prefab.meta
new file mode 100644
index 00000000..ad52c6c6
--- /dev/null
+++ b/Assets/Prefabs/UI/Tutorial.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scenes/MiniGames/DivingForPictures.unity b/Assets/Scenes/MiniGames/DivingForPictures.unity
index df8ec9a5..3996a8da 100644
--- a/Assets/Scenes/MiniGames/DivingForPictures.unity
+++ b/Assets/Scenes/MiniGames/DivingForPictures.unity
@@ -342,17 +342,17 @@ LineRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Positions:
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- - {x: -0.1566351, y: 3.973638, z: 0}
- - {x: -0.1572447, y: 3.8729856, z: 0}
+ - {x: -0.15602553, y: 4.0749445, z: 0}
+ - {x: -0.1566351, y: 3.9736378, z: 0}
+ - {x: -0.1572447, y: 3.8729858, z: 0}
- {x: -0.15785426, y: 3.7729874, z: 0}
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- - {x: -0.15907341, y: 3.574954, z: 0}
- - {x: -0.15968299, y: 3.4769192, z: 0}
+ - {x: -0.15846384, y: 3.6736438, z: 0}
+ - {x: -0.15907341, y: 3.5749543, z: 0}
+ - {x: -0.15968299, y: 3.4769194, z: 0}
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- - {x: -0.16151173, y: 3.1867409, z: 0}
- - {x: -0.16212131, y: 3.0913236, z: 0}
+ - {x: -0.16151173, y: 3.1867406, z: 0}
+ - {x: -0.16212131, y: 3.0913231, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
@@ -915,7 +915,7 @@ Transform:
m_GameObject: {fileID: 747976396}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 3.197517, z: 0}
+ m_LocalPosition: {x: 0, y: 3.1975174, z: 0}
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
m_ConstrainProportionsScale: 0
m_Children:
@@ -1367,17 +1367,17 @@ LineRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Positions:
- - {x: -0.15602553, y: 4.0749445, z: 0}
- - {x: -0.11662118, y: 3.879622, z: 0}
+ - {x: -0.15602553, y: 4.074945, z: 0}
+ - {x: -0.11662118, y: 3.8796225, z: 0}
- {x: -0.07721684, y: 3.7057445, z: 0}
- {x: -0.03781248, y: 3.5533106, z: 0}
- {x: 0.0015918687, y: 3.4223216, z: 0}
- {x: 0.040996216, y: 3.3127766, z: 0}
- - {x: 0.08040057, y: 3.2246761, z: 0}
- - {x: 0.11980491, y: 3.15802, z: 0}
- - {x: 0.15920927, y: 3.1128082, z: 0}
- - {x: 0.1986136, y: 3.0890405, z: 0}
- - {x: 0.23801796, y: 3.0867176, z: 0}
+ - {x: 0.08040057, y: 3.2246757, z: 0}
+ - {x: 0.11980491, y: 3.1580195, z: 0}
+ - {x: 0.15920927, y: 3.1128078, z: 0}
+ - {x: 0.1986136, y: 3.0890403, z: 0}
+ - {x: 0.23801796, y: 3.0867171, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
@@ -1910,17 +1910,17 @@ LineRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Positions:
- - {x: -0.15602553, y: 4.0749445, z: 0}
- - {x: -0.18956745, y: 3.8764973, z: 0}
+ - {x: -0.15602553, y: 4.074945, z: 0}
+ - {x: -0.18956745, y: 3.8764977, z: 0}
- {x: -0.22310936, y: 3.7000232, z: 0}
- - {x: -0.25665125, y: 3.5455203, z: 0}
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- - {x: -0.45790267, y: 3.0799282, z: 0}
- - {x: -0.4914446, y: 3.079233, z: 0}
+ - {x: -0.25665125, y: 3.5455205, z: 0}
+ - {x: -0.29019317, y: 3.4129908, z: 0}
+ - {x: -0.32373506, y: 3.3024333, z: 0}
+ - {x: -0.35727698, y: 3.213848, z: 0}
+ - {x: -0.39081886, y: 3.1472356, z: 0}
+ - {x: -0.4243608, y: 3.1025953, z: 0}
+ - {x: -0.45790267, y: 3.0799277, z: 0}
+ - {x: -0.4914446, y: 3.0792325, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
@@ -2463,7 +2463,7 @@ Transform:
m_GameObject: {fileID: 2106431001}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -0.165, y: 2.6975174, z: 0}
+ m_LocalPosition: {x: -0.165, y: 2.697517, z: 0}
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
m_ConstrainProportionsScale: 0
m_Children:
@@ -2519,6 +2519,75 @@ MonoBehaviour:
m_EditorClassIdentifier: AppleHillsScripts::Minigames.DivingForPictures.Utilities.RockPauser
rockReference: {fileID: 2106431003}
rockWobbleReference: {fileID: 2106431004}
+--- !u!1001 &8347532583749285323
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
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+ propertyPath: m_LocalPosition.x
+ value: 0.20093
+ objectReference: {fileID: 0}
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+ value: 2.44859
+ objectReference: {fileID: 0}
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+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 3332446944854334578, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
+ propertyPath: m_Name
+ value: Tutorial
+ objectReference: {fileID: 0}
+ - target: {fileID: 3332446944854334578, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
+ propertyPath: playTutorial
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
+ propertyPath: divingGameManager
+ value:
+ objectReference: {fileID: 424805725}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -2537,3 +2606,4 @@ SceneRoots:
- {fileID: 323864665}
- {fileID: 424805726}
- {fileID: 1651034646}
+ - {fileID: 8347532583749285323}
diff --git a/Assets/Scripts/Minigames/DivingForPictures/DivingGameManager.cs b/Assets/Scripts/Minigames/DivingForPictures/DivingGameManager.cs
index 2098aee5..5335dd05 100644
--- a/Assets/Scripts/Minigames/DivingForPictures/DivingGameManager.cs
+++ b/Assets/Scripts/Minigames/DivingForPictures/DivingGameManager.cs
@@ -798,7 +798,7 @@ namespace Minigames.DivingForPictures
// Change input mode to UI when menu is open
if(turnOffGameInput)
- InputManager.Instance.SetInputMode(InputMode.UI);
+ InputManager.Instance.SetInputMode(InputMode.GameAndUI);
Logging.Debug($"[DivingGameManager] Game paused. Paused {_pausableComponents.Count} components.");
}
diff --git a/Assets/Scripts/Minigames/DivingForPictures/Tiles/TrenchTileSpawner.cs b/Assets/Scripts/Minigames/DivingForPictures/Tiles/TrenchTileSpawner.cs
index 96a0c99f..9cc88950 100644
--- a/Assets/Scripts/Minigames/DivingForPictures/Tiles/TrenchTileSpawner.cs
+++ b/Assets/Scripts/Minigames/DivingForPictures/Tiles/TrenchTileSpawner.cs
@@ -545,167 +545,6 @@ namespace Minigames.DivingForPictures
_movementCoroutine = null;
}
- ///
- /// Coroutine that checks for tiles to destroy periodically
- ///
- private IEnumerator TileDestructionRoutine()
- {
- const float checkInterval = 0.5f; // Check every half second
- Logging.Debug($"[TrenchTileSpawner] Started tile destruction coroutine with interval: {checkInterval}s");
-
- while (enabled && gameObject.activeInHierarchy && !_isPaused)
- {
- // Check and handle tile destruction
- if (_activeTiles.Count > 0)
- {
- GameObject topTile = _activeTiles[0];
- if (topTile == null)
- {
- _activeTiles.RemoveAt(0);
- }
- else
- {
- float tileHeight = GetTileHeight(topTile);
-
- bool shouldDestroy;
- if (_isSurfacing)
- {
- // When surfacing, destroy tiles at the bottom
- shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
- }
- else
- {
- // When descending, destroy tiles at the top
- shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
- }
-
- if (shouldDestroy)
- {
- _activeTiles.RemoveAt(0);
- onTileDestroyed?.Invoke(topTile);
-
- if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
- {
- // Find the prefab index for this tile
- int prefabIndex = GetPrefabIndex(topTile);
- if (prefabIndex >= 0)
- {
- _tilePool.ReturnTile(topTile, prefabIndex);
- }
- else
- {
- Destroy(topTile);
- }
- }
- else
- {
- Destroy(topTile);
- }
- }
- }
- }
-
- // Wait for the next check interval
- yield return new WaitForSeconds(checkInterval);
- }
-
- // Clear coroutine reference when stopped
- _tileDestructionCoroutine = null;
- }
-
- ///
- /// Coroutine that checks if new tiles need to be spawned periodically
- ///
- private IEnumerator TileSpawningRoutine()
- {
- const float checkInterval = 0.2f; // Check every fifth of a second
- Logging.Debug($"[TrenchTileSpawner] Started tile spawning coroutine with interval: {checkInterval}s");
-
- while (enabled && gameObject.activeInHierarchy && !_isPaused && !_stopSpawning)
- {
- // Check if we need to spawn new tiles
- if (_activeTiles.Count == 0)
- {
- // If we have no active tiles and spawning is stopped, trigger the event
- if (_stopSpawning)
- {
- onLastTileLeft.Invoke();
- }
- }
- else
- {
- GameObject bottomTile = _activeTiles[^1];
- if (bottomTile == null)
- {
- _activeTiles.RemoveAt(_activeTiles.Count - 1);
- }
- else
- {
- // Get the tile height once to use in all calculations
- float tileHeight = GetTileHeight(bottomTile);
-
- // If we're in stop spawning mode, check if last tile is leaving
- if (_stopSpawning)
- {
- // Check if this is the last tile, and if it's about to leave the screen
- if (_activeTiles.Count == 1)
- {
- bool isLastTileLeaving;
-
- if (_isSurfacing)
- {
- // When surfacing, check if bottom of tile is above top of screen
- isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
- }
- else
- {
- // When descending, check if top of tile is below bottom of screen
- isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
- }
-
- if (isLastTileLeaving)
- {
- onLastTileLeft.Invoke();
- }
- }
- }
- else
- {
- // Normal spawning mode
- bool shouldSpawn;
- float newY;
-
- if (_isSurfacing)
- {
- // When surfacing, spawn new tiles at the top
- float topEdge = bottomTile.transform.position.y + tileHeight / 2;
- shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
- newY = bottomTile.transform.position.y + tileHeight;
- }
- else
- {
- // When descending, spawn new tiles at the bottom
- float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
- shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
- newY = bottomTile.transform.position.y - tileHeight;
- }
-
- if (shouldSpawn)
- {
- SpawnTileAtY(newY);
- }
- }
- }
- }
-
- // Wait for the next check interval
- yield return new WaitForSeconds(checkInterval);
- }
-
- // Clear coroutine reference when stopped
- _tileSpawningCoroutine = null;
- }
-
///
/// Coroutine that handles increasing the movement speed over time
///
@@ -1260,6 +1099,9 @@ namespace Minigames.DivingForPictures
if (_stopSpawning)
{
onLastTileLeft.Invoke();
+ // Stop the coroutine since all tiles are gone and no new ones will spawn
+ Logging.Debug("[TrenchTileSpawner] No active tiles and spawning stopped - ending tile spawning coroutine");
+ yield break;
}
}
else
@@ -1296,6 +1138,9 @@ namespace Minigames.DivingForPictures
if (isLastTileLeaving)
{
onLastTileLeft.Invoke();
+ // Stop the coroutine since the last tile has left and no new ones will spawn
+ Logging.Debug("[TrenchTileSpawner] Last tile left screen and spawning stopped - ending tile spawning coroutine");
+ yield break;
}
}
}
diff --git a/Assets/Scripts/UI/Tutorial.meta b/Assets/Scripts/UI/Tutorial.meta
new file mode 100644
index 00000000..f50e593b
--- /dev/null
+++ b/Assets/Scripts/UI/Tutorial.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b98977013f83da24a8e4aa17926525c6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/Tutorial/DivingTutorial.cs b/Assets/Scripts/UI/Tutorial/DivingTutorial.cs
new file mode 100644
index 00000000..a7368ff4
--- /dev/null
+++ b/Assets/Scripts/UI/Tutorial/DivingTutorial.cs
@@ -0,0 +1,63 @@
+using UnityEngine;
+using Pixelplacement;
+using Minigames.DivingForPictures;
+using Input;
+using UnityEngine.Events;
+
+public class DivingTutorial : MonoBehaviour, ITouchInputConsumer
+{
+ private StateMachine stateMachine;
+ public DivingGameManager divingGameManager;
+ public bool playTutorial;
+
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ void Start()
+ {
+ if (playTutorial==true)
+ {
+ InitializeTutorial();
+ }
+ else { RemoveTutorial(); }
+
+
+
+ }
+
+ void InitializeTutorial()
+ {
+ stateMachine = GetComponentInChildren();
+ divingGameManager.Pause();
+ InputManager.Instance.RegisterOverrideConsumer(this);
+ stateMachine.OnLastStateExited.AddListener(RemoveTutorial);
+
+ }
+
+ void RemoveTutorial()
+ {
+ Debug.Log("Remove me!");
+ Destroy(gameObject);
+ InputManager.Instance.UnregisterOverrideConsumer(this);
+ divingGameManager.DoResume();
+ }
+
+ public void OnTap(Vector2 position)
+ {
+
+ stateMachine.Next(true);
+ }
+
+ public void OnHoldStart(Vector2 position)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public void OnHoldMove(Vector2 position)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public void OnHoldEnd(Vector2 position)
+ {
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/UI/Tutorial/DivingTutorial.cs.meta b/Assets/Scripts/UI/Tutorial/DivingTutorial.cs.meta
new file mode 100644
index 00000000..448a3c7f
--- /dev/null
+++ b/Assets/Scripts/UI/Tutorial/DivingTutorial.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: c0f21d12fb6a50242b483dbdc3a6a1df
\ No newline at end of file
diff --git a/Assets/Settings/DivingMinigameSettings.asset b/Assets/Settings/DivingMinigameSettings.asset
index f0360f3c..8fe16611 100644
--- a/Assets/Settings/DivingMinigameSettings.asset
+++ b/Assets/Settings/DivingMinigameSettings.asset
@@ -50,8 +50,8 @@ MonoBehaviour:
smoothMoveSpeed: 8
blockInputDuringBump: 0
viewfinderPrefab: {fileID: 3191012273289593430, guid: 99666bddf27a652479c2a3e0007a94dc, type: 3}
- viewfinderShrinkDuration: 2
- viewfinderMoveSpeed: 2
+ viewfinderShrinkDuration: 1
+ viewfinderMoveSpeed: 3
viewfinderShrinkCurve:
serializedVersion: 2
m_Curve:
@@ -77,7 +77,7 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
photoInputMode: 1
- paddingFactor: 2
+ paddingFactor: 1
minSizePercent: 0.15
maxSizePercent: 1
viewfinderStartScale: 1