Changed The picnic SpriteSheets one more time
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@@ -163,7 +163,7 @@ MonoBehaviour:
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CustomLookAtTarget: 0
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Lens:
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FieldOfView: 60
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OrthographicSize: 18.15416
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OrthographicSize: 23
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NearClipPlane: 0.3
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FarClipPlane: 1000
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Dutch: 0
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@@ -368,6 +368,8 @@ SpriteRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -389,6 +391,7 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@@ -1228,6 +1231,8 @@ SpriteRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -1249,6 +1254,7 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -1
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@@ -1727,7 +1733,7 @@ Camera:
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic size: 18.15416
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orthographic size: 23
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -1826,7 +1832,6 @@ MonoBehaviour:
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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@@ -1834,6 +1839,7 @@ MonoBehaviour:
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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--- !u!1 &1880929593
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GameObject:
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m_ObjectHideFlags: 0
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