Added Decorations for the Soundbird Area, Added colliders to annalise bush, added grass decorations

This commit is contained in:
DamianCorazza
2025-10-16 15:39:06 +02:00
parent 3b1c977a2e
commit 5e790a2438
8 changed files with 3276 additions and 3004 deletions

View File

@@ -147,12 +147,12 @@ TextureImporter:
name: GrassPatch0083_0 name: GrassPatch0083_0
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 115 x: 0
y: 1552 y: 0
width: 253 width: 3840
height: 151 height: 2160
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -169,12 +169,12 @@ TextureImporter:
name: GrassPatch0083_1 name: GrassPatch0083_1
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 145 x: 0
y: 226 y: 0
width: 3335 width: 3840
height: 1884 height: 2160
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -196,7 +196,7 @@ TextureImporter:
width: 319 width: 319
height: 190 height: 190
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -218,7 +218,7 @@ TextureImporter:
width: 246 width: 246
height: 144 height: 144
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -240,7 +240,7 @@ TextureImporter:
width: 211 width: 211
height: 117 height: 117
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -262,7 +262,7 @@ TextureImporter:
width: 319 width: 319
height: 171 height: 171
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -284,7 +284,7 @@ TextureImporter:
width: 246 width: 246
height: 144 height: 144
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@@ -301,7 +301,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: bc86f6a2f58cad246ab3fa70c1c38032
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:

View File

@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GrassPatch0083
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 40958ea66f211ab4ea28178684593ae4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _EnableExternalAlpha: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dbb3ada0b3bbee04f8e0643a2a936a9b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -16,4 +16,5 @@ MonoBehaviour:
displayName: Picked up Headband! displayName: Picked up Headband!
description: Once Wolter jumps out of the bushes, the headband is interactable. description: Once Wolter jumps out of the bushes, the headband is interactable.
icon: {fileID: 0} icon: {fileID: 0}
unlocks: [] unlocks:
- {fileID: 11400000, guid: 9c10f3091037ee4489cc15d0a91559f5, type: 2}

View File

@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 84e39aac66cf4a10a89abc01b04b13af, type: 3}
m_Name: SoundBirdDeafening
m_EditorClassIdentifier:
stepId: SoundBirdDeaf
displayName: Soundbird is Deaf
description: Make sure the SoundBird Cannot hear
icon: {fileID: 0}
unlocks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9c10f3091037ee4489cc15d0a91559f5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -108,8 +108,8 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89 m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0 m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0 m_SortingLayerID: -1132846201
m_SortingLayer: 0 m_SortingLayer: 1
m_SortingOrder: 1 m_SortingOrder: 1
m_Sprite: {fileID: 3625043607559282579, guid: 19fb86013d8c24d6cb8410c0aadf30fa, type: 3} m_Sprite: {fileID: 3625043607559282579, guid: 19fb86013d8c24d6cb8410c0aadf30fa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
@@ -222,7 +222,8 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 2071071585578300598} - component: {fileID: 2071071585578300598}
- component: {fileID: 1454372124634854912} - component: {fileID: 1454372124634854912}
m_Layer: 0 - component: {fileID: 4122067414526815177}
m_Layer: 6
m_Name: Hidden m_Name: Hidden
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@@ -258,6 +259,52 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: eaefd3d5a2a864ca5b5d9ec5f2a7040f, type: 3} m_Script: {fileID: 11500000, guid: eaefd3d5a2a864ca5b5d9ec5f2a7040f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: PixelplacementAssembly::Pixelplacement.State m_EditorClassIdentifier: PixelplacementAssembly::Pixelplacement.State
--- !u!61 &4122067414526815177
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1011363502278351410}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 1.05, y: -1.5}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 5.42, y: 4}
m_EdgeRadius: 0
--- !u!1 &1674229500073894281 --- !u!1 &1674229500073894281
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -460,7 +507,7 @@ SpriteRenderer:
m_GlobalIlluminationMeshLod: 0 m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: -1 m_SortingOrder: 0
m_Sprite: {fileID: 1389104422143044133, guid: 88a896c19d8ef454e999af7d3b492dd9, type: 3} m_Sprite: {fileID: 1389104422143044133, guid: 88a896c19d8ef454e999af7d3b492dd9, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
@@ -868,7 +915,8 @@ GameObject:
- component: {fileID: 3552553650332385501} - component: {fileID: 3552553650332385501}
- component: {fileID: 33904425063383983} - component: {fileID: 33904425063383983}
- component: {fileID: 1494215563975893862} - component: {fileID: 1494215563975893862}
m_Layer: 0 - component: {fileID: 962877523590950341}
m_Layer: 6
m_Name: TakePhoto m_Name: TakePhoto
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@@ -941,6 +989,52 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: AppleHillsScripts::TakePhotoState m_EditorClassIdentifier: AppleHillsScripts::TakePhotoState
playerTargetObject: {fileID: 4304786163860520790} playerTargetObject: {fileID: 4304786163860520790}
--- !u!61 &962877523590950341
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7816038554732339800}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 1.05, y: -1.5}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 5.42, y: 4}
m_EdgeRadius: 0
--- !u!1 &8378940418688040866 --- !u!1 &8378940418688040866
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff