[Input] Fix issue where player would not move to items after using direct/drag movement mode
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@@ -1270,6 +1270,7 @@ GameObject:
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- component: {fileID: 1741016589}
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- component: {fileID: 1741016589}
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- component: {fileID: 1741016588}
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- component: {fileID: 1741016588}
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- component: {fileID: 1741016591}
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- component: {fileID: 1741016591}
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- component: {fileID: 1741016592}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@@ -1383,6 +1384,50 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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CustomBlends: {fileID: 0}
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CustomBlends: {fileID: 0}
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--- !u!114 &1741016592
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1741016587}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras: []
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 0
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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--- !u!1 &1880929593
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--- !u!1 &1880929593
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -207,6 +207,13 @@ namespace Input
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}
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}
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interruptMoveTo = false;
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interruptMoveTo = false;
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// Ensure pathfinding is enabled for MoveToAndNotify
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if (aiPath != null)
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{
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aiPath.enabled = true;
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aiPath.canMove = true;
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aiPath.isStopped = false;
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}
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moveToCoroutine = StartCoroutine(MoveToTargetCoroutine(target));
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moveToCoroutine = StartCoroutine(MoveToTargetCoroutine(target));
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}
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}
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