Time-based difficulty scaling with object pools and bird pooper restart improvements to the minigame
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@@ -28,18 +28,24 @@ MonoBehaviour:
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forceDeviation: 0.3
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thinkTimeMin: 0.5
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thinkTimeMax: 1
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trashBagDetonationDistanceMin: 0.3
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trashBagDetonationDistanceMax: 0.5
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- difficulty: 1
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data:
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angleDeviation: 30
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forceDeviation: 0.2
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thinkTimeMin: 0.2
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thinkTimeMax: 0.8
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trashBagDetonationDistanceMin: 0.2
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trashBagDetonationDistanceMax: 0.4
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- difficulty: 2
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data:
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angleDeviation: 10
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forceDeviation: 0.1
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thinkTimeMin: 0.2
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thinkTimeMax: 0.8
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trashBagDetonationDistanceMin: 0.1
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trashBagDetonationDistanceMax: 0.5
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defaultAIDifficulty: 1
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aiAllowedProjectiles: 000000000100000003000000
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weakPointExplosionRadius: 6
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