Time-based difficulty scaling with object pools and bird pooper restart improvements to the minigame

This commit is contained in:
Michal Pikulski
2025-12-16 23:21:10 +01:00
parent 0ff3fbbc70
commit 6133caec53
14 changed files with 994 additions and 280 deletions

View File

@@ -28,18 +28,24 @@ MonoBehaviour:
forceDeviation: 0.3
thinkTimeMin: 0.5
thinkTimeMax: 1
trashBagDetonationDistanceMin: 0.3
trashBagDetonationDistanceMax: 0.5
- difficulty: 1
data:
angleDeviation: 30
forceDeviation: 0.2
thinkTimeMin: 0.2
thinkTimeMax: 0.8
trashBagDetonationDistanceMin: 0.2
trashBagDetonationDistanceMax: 0.4
- difficulty: 2
data:
angleDeviation: 10
forceDeviation: 0.1
thinkTimeMin: 0.2
thinkTimeMax: 0.8
trashBagDetonationDistanceMin: 0.1
trashBagDetonationDistanceMax: 0.5
defaultAIDifficulty: 1
aiAllowedProjectiles: 000000000100000003000000
weakPointExplosionRadius: 6