Merge branch 'main' into DamianBranch
This commit is contained in:
41
Assets/Scripts/Cinematics/LevelIntroDirector.cs
Normal file
41
Assets/Scripts/Cinematics/LevelIntroDirector.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using UnityEngine.Playables;
|
||||
using Input;
|
||||
using Unity.Cinemachine;
|
||||
|
||||
public class LevelIntroDirector : ManagedBehaviour
|
||||
{
|
||||
public bool playOnSceneReady;
|
||||
|
||||
[HideInInspector]
|
||||
public PlayableDirector introPlayableDirector;
|
||||
|
||||
internal override void OnSceneReady()
|
||||
{
|
||||
base.OnSceneReady();
|
||||
if (playOnSceneReady)
|
||||
{
|
||||
introPlayableDirector = GetComponent<PlayableDirector>();
|
||||
introPlayableDirector.stopped += IntroTimelineStopped;
|
||||
PlayIntroTimeline();
|
||||
}
|
||||
else { gameObject.SetActive(false); }
|
||||
}
|
||||
|
||||
private void IntroTimelineStopped(PlayableDirector director)
|
||||
{
|
||||
InputManager.Instance.SetInputMode(InputMode.Game);
|
||||
introPlayableDirector.stopped -= IntroTimelineStopped;
|
||||
gameObject.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
public void PlayIntroTimeline()
|
||||
{
|
||||
introPlayableDirector.Play();
|
||||
InputManager.Instance.SetInputMode(InputMode.InputDisabled);
|
||||
}
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Cinematics/LevelIntroDirector.cs.meta
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2
Assets/Scripts/Cinematics/LevelIntroDirector.cs.meta
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@@ -3,6 +3,7 @@ using UnityEngine;
|
||||
using Pixelplacement;
|
||||
using Pixelplacement.TweenSystem;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
public class WorkerBeltRoamingBehaviour : AppleState
|
||||
{
|
||||
@@ -22,7 +23,8 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
||||
// Reference to the active spline tween so we can pause/stop it
|
||||
private TweenBase roamingTween;
|
||||
|
||||
|
||||
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (workerAnimator != null)
|
||||
@@ -39,6 +41,12 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
||||
// Store the returned TweenBase so we can control it later
|
||||
roamingTween = Tween.Spline(RoamingSpline, workerObjectTransform, 0, 1, false, roamDuration, roamDelay, Tween.EaseLinear, Tween.LoopType.Loop);
|
||||
|
||||
pantsLess = true;
|
||||
if (workerAnimator.GetBool("pantsDown?"))
|
||||
{
|
||||
pantsLess = true;
|
||||
}
|
||||
|
||||
if (pantsLess)
|
||||
{
|
||||
pantsRoutine = StartCoroutine(RandomFallChance());
|
||||
@@ -85,10 +93,11 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
||||
|
||||
public void CheckForFall()
|
||||
{
|
||||
// 5% chance to fall each check
|
||||
if (Random.value < 0.05f)
|
||||
// 50% chance to fall each check
|
||||
if (Random.value < 0.42f)
|
||||
{
|
||||
workerAnimator?.SetTrigger("shouldFall?");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,4 +110,15 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void ContinueRoaming()
|
||||
{
|
||||
roamingTween.Resume();
|
||||
}
|
||||
|
||||
public void PauseRoaming()
|
||||
{
|
||||
roamingTween.Stop();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ public class WorkerBeltReturningBehaviour : AppleState
|
||||
public GameObject roamingWorker;
|
||||
public GameObject workerBeltObject;
|
||||
public Animator workerAnimator;
|
||||
public RuntimeAnimatorController pantslessController;
|
||||
private TweenBase returnTween;
|
||||
public AppleMachine workerBeltStateMAchineRef;
|
||||
public Transform StartingAnchor;
|
||||
@@ -20,6 +21,9 @@ public class WorkerBeltReturningBehaviour : AppleState
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
workerAnimator.runtimeAnimatorController = pantslessController;
|
||||
workerAnimator.SetBool("pantsDown?", true);
|
||||
|
||||
if (roamingWorker != null)
|
||||
roamingWorker.SetActive(true);
|
||||
|
||||
@@ -67,7 +71,6 @@ public class WorkerBeltReturningBehaviour : AppleState
|
||||
// callback implementations
|
||||
void HandleReturnStarted()
|
||||
{
|
||||
// optional: play audio/anim etc.
|
||||
}
|
||||
|
||||
void HandleReturnFinished()
|
||||
|
||||
@@ -1,20 +1,28 @@
|
||||
using System;
|
||||
using AppleHills;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Core.Lifecycle;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
public class GlowOutline : MonoBehaviour
|
||||
public class GlowOutline : ManagedBehaviour
|
||||
{
|
||||
|
||||
private SpriteRenderer parentSprite;
|
||||
private SpriteRenderer outlineSprite;
|
||||
|
||||
|
||||
public float scaleFactor;
|
||||
public GlowOutlineData[] outlineModes;
|
||||
|
||||
|
||||
private Color outlineColor;
|
||||
private Transform[] childrenTransforms;
|
||||
private SpriteRenderer[] childrenSprites;
|
||||
private List<GlowOutlineData> outlineColors;
|
||||
|
||||
private void OnEnable()
|
||||
public SpriteRenderer itemSprite;
|
||||
public float thiccness;
|
||||
public GlowOutlineData.InteractionType interactionType;
|
||||
public bool animatedSprite;
|
||||
public Material outlineMaterial;
|
||||
|
||||
|
||||
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
SetupOutline();
|
||||
}
|
||||
@@ -22,12 +30,81 @@ public class GlowOutline : MonoBehaviour
|
||||
|
||||
private void SetupOutline()
|
||||
{
|
||||
parentSprite = GetComponentInParent<SpriteRenderer>();
|
||||
outlineSprite = GetComponent<SpriteRenderer>();
|
||||
// Get references to item sprite, own sprite and the outline settings from Interaction Settings
|
||||
outlineColors = SettingsAccess.GetInteractionOutlineColors();
|
||||
|
||||
outlineSprite.sprite = parentSprite.sprite;
|
||||
gameObject.transform.localScale = gameObject.transform.localScale * scaleFactor;
|
||||
//outlineSprite.color = outlineColour;
|
||||
// Get the transforms and spriterenderers of children
|
||||
childrenTransforms = GetComponentsInChildren<Transform>();
|
||||
childrenSprites = GetComponentsInChildren<SpriteRenderer>();
|
||||
|
||||
// Set the color to use in this outline from the colors set in Interaction Settings
|
||||
foreach (GlowOutlineData data in outlineColors)
|
||||
{
|
||||
if (data.interaction == interactionType)
|
||||
{
|
||||
outlineColor = data.outlineColour;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Set the scale and sprite of each child. Skip first child because that's the outline object.
|
||||
childrenTransforms[1].localPosition = new Vector3(1, 0, 0) * thiccness;
|
||||
childrenTransforms[2].localPosition = new Vector3(-1, 0, 0) * thiccness;
|
||||
childrenTransforms[3].localPosition = new Vector3(0, 1, 0) * thiccness;
|
||||
childrenTransforms[4].localPosition = new Vector3(0, -1, 0) * thiccness;
|
||||
|
||||
foreach (SpriteRenderer childSprite in childrenSprites)
|
||||
{
|
||||
if (itemSprite.sprite != null)
|
||||
{
|
||||
childSprite.sprite = itemSprite.sprite;
|
||||
childSprite.material = outlineMaterial;
|
||||
|
||||
}
|
||||
if (childSprite.sharedMaterial != null)
|
||||
{
|
||||
childSprite.sharedMaterial.color = outlineColor;
|
||||
}
|
||||
if (itemSprite == null)
|
||||
{
|
||||
Debug.Log($"Outline {name} is missing an item sprite!");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (animatedSprite)
|
||||
{
|
||||
foreach (SpriteRenderer childSprite in childrenSprites)
|
||||
{
|
||||
if (itemSprite.sprite != null)
|
||||
{
|
||||
childSprite.sprite = itemSprite.sprite;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// Update outline in editor
|
||||
private void OnValidate()
|
||||
{
|
||||
SetupOutline();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
using Core.SaveLoad;
|
||||
using UnityEngine;
|
||||
|
||||
public class BeltSnatchBehaviour : MonoBehaviour
|
||||
{
|
||||
public GameObject beltObject;
|
||||
public AppleMachine stateMachine;
|
||||
public Animator walkingWorkerAnimator;
|
||||
|
||||
private Animator beltWorkerAnimator;
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
beltWorkerAnimator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
public void EnableBeltInteraction()
|
||||
{
|
||||
beltObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void TransitionToReturnState()
|
||||
{
|
||||
stateMachine.ChangeState("WorkerReturning");
|
||||
}
|
||||
|
||||
public void BeltSnatched()
|
||||
{
|
||||
beltWorkerAnimator.SetBool("beltSnatched?", true);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b744b8758f070614b976c431633925cb
|
||||
@@ -9,6 +9,7 @@ public class CookieEatingBehavior : AppleState
|
||||
{
|
||||
public SpriteRenderer cookieEatingSprites;
|
||||
public SpriteRenderer consumedCookieSprites;
|
||||
public GameObject cookieOutline;
|
||||
|
||||
private PlayableDirector cookieEatingDirector;
|
||||
private SpriteRenderer playerSprites;
|
||||
@@ -21,6 +22,7 @@ public class CookieEatingBehavior : AppleState
|
||||
cookieEatingDirector = GetComponentInChildren<PlayableDirector>();
|
||||
playerSprites.enabled = false;
|
||||
consumedCookieSprites.enabled = false;
|
||||
cookieOutline.SetActive(false);
|
||||
cookieEatingDirector.enabled = true;
|
||||
InputManager.Instance.SetInputMode(InputMode.InputDisabled);
|
||||
|
||||
|
||||
@@ -9,6 +9,6 @@ public class MachineWorkingBehavior : MonoBehaviour
|
||||
public void WorkingAnimationDone()
|
||||
|
||||
{
|
||||
stateMachine.ChangeState("Exploding");
|
||||
//stateMachine.ChangeState("Exploding");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class RoamingWorkerAnimationEvents : MonoBehaviour
|
||||
{
|
||||
public WorkerBeltRoamingBehaviour roamingBehaviour;
|
||||
|
||||
public void WorkerGotUp()
|
||||
{
|
||||
roamingBehaviour.ContinueRoaming();
|
||||
}
|
||||
|
||||
public void PauseTween()
|
||||
{
|
||||
roamingBehaviour.PauseRoaming();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7c2bc850a85b1843bc20fd916d10650
|
||||
@@ -20,6 +20,15 @@ namespace StateMachines.Quarry.AnneLise
|
||||
{
|
||||
dialogueCanvas?.SetActive(false);
|
||||
_anneLiseBushStateMachine.ChangeState("TakePhoto");
|
||||
|
||||
foreach (GlowOutline outline in GetComponentsInChildren<GlowOutline>())
|
||||
{
|
||||
if (outline != null)
|
||||
{
|
||||
outline.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user