First go at bird pooper controller
This commit is contained in:
@@ -20,11 +20,6 @@ MonoBehaviour:
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@@ -11,7 +11,7 @@ namespace AppleHills.Core.Settings.Editor
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{
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private Vector2 scrollPosition;
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private List<BaseSettings> allSettings = new List<BaseSettings>();
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private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting" };
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private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper" };
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@@ -51,6 +51,7 @@ namespace AppleHills.Core.Settings.Editor
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CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
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CreateSettingsIfMissing<CardSystemSettings>("CardSystemSettings");
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CreateSettingsIfMissing<CardSortingSettings>("CardSortingSettings");
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CreateSettingsIfMissing<BirdPooperSettings>("BirdPooperSettings");
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}
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private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
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@@ -123,6 +124,9 @@ namespace AppleHills.Core.Settings.Editor
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case 4: // Card Sorting
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DrawSettingsEditor<CardSortingSettings>();
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break;
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case 5: // Bird Pooper
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DrawSettingsEditor<BirdPooperSettings>();
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break;
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}
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- {x: -0.39081886, y: 3.1472359, z: 0}
|
||||
- {x: -0.4243608, y: 3.1025958, z: 0}
|
||||
- {x: -0.45790267, y: 3.0799282, z: 0}
|
||||
- {x: -0.32373506, y: 3.302434, z: 0}
|
||||
- {x: -0.35727698, y: 3.2138486, z: 0}
|
||||
- {x: -0.39081886, y: 3.147236, z: 0}
|
||||
- {x: -0.4243608, y: 3.1025963, z: 0}
|
||||
- {x: -0.45790267, y: 3.0799284, z: 0}
|
||||
- {x: -0.4914446, y: 3.079233, z: 0}
|
||||
m_Parameters:
|
||||
serializedVersion: 3
|
||||
|
||||
@@ -171,6 +171,7 @@ namespace Core
|
||||
var minigameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<DivingMinigameSettings>();
|
||||
var cardSystemSettings = SettingsProvider.Instance.LoadSettingsSynchronous<CardSystemSettings>();
|
||||
var sortingGameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<CardSortingSettings>();
|
||||
var birdPooperSettings = SettingsProvider.Instance.LoadSettingsSynchronous<BirdPooperSettings>();
|
||||
|
||||
// Register settings with service locator
|
||||
if (playerSettings != null)
|
||||
@@ -223,8 +224,18 @@ namespace Core
|
||||
Debug.LogError("Failed to load CardSystemSettings");
|
||||
}
|
||||
|
||||
if (birdPooperSettings != null)
|
||||
{
|
||||
ServiceLocator.Register<IBirdPooperSettings>(birdPooperSettings);
|
||||
Logging.Debug("BirdPooperSettings registered successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to load BirdPooperSettings");
|
||||
}
|
||||
|
||||
// Log success
|
||||
_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null && cardSystemSettings != null;
|
||||
_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null && cardSystemSettings != null && birdPooperSettings != null;
|
||||
if (_settingsLoaded)
|
||||
{
|
||||
Logging.Debug("All settings loaded and registered with ServiceLocator");
|
||||
|
||||
89
Assets/Scripts/Core/Settings/BirdPooperSettings.cs
Normal file
89
Assets/Scripts/Core/Settings/BirdPooperSettings.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using AppleHills.Core.Settings;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Settings
|
||||
{
|
||||
[CreateAssetMenu(fileName = "BirdPooperSettings", menuName = "AppleHills/Settings/BirdPooper", order = 5)]
|
||||
public class BirdPooperSettings : BaseSettings, IBirdPooperSettings
|
||||
{
|
||||
[Header("Player Controller")]
|
||||
[Tooltip("Gravity acceleration in units/s²")]
|
||||
[SerializeField] private float gravity = 20f;
|
||||
|
||||
[Tooltip("Upward velocity applied on flap in units/s")]
|
||||
[SerializeField] private float flapForce = 8f;
|
||||
|
||||
[Tooltip("Maximum fall speed (terminal velocity) in units/s")]
|
||||
[SerializeField] private float maxFallSpeed = 15f;
|
||||
|
||||
[Tooltip("Minimum Y boundary")]
|
||||
[SerializeField] private float minY = -5f;
|
||||
|
||||
[Tooltip("Maximum Y boundary")]
|
||||
[SerializeField] private float maxY = 5f;
|
||||
|
||||
[Header("Rotation")]
|
||||
[Tooltip("Maximum rotation angle in degrees (positive = up, negative = down)")]
|
||||
[SerializeField] private float maxRotationAngle = 30f;
|
||||
|
||||
[Tooltip("Speed of rotation interpolation (higher = snappier)")]
|
||||
[SerializeField] private float rotationSpeed = 8f;
|
||||
|
||||
[Header("Obstacles")]
|
||||
[Tooltip("Obstacle scroll speed in units/s")]
|
||||
[SerializeField] private float obstacleMoveSpeed = 5f;
|
||||
|
||||
[Tooltip("Time between obstacle spawns in seconds")]
|
||||
[SerializeField] private float obstacleSpawnInterval = 2f;
|
||||
|
||||
[Tooltip("X position where obstacles spawn (off-screen right)")]
|
||||
[SerializeField] private float obstacleSpawnXPosition = 12f;
|
||||
|
||||
[Tooltip("X position where obstacles are destroyed (off-screen left)")]
|
||||
[SerializeField] private float obstacleDestroyXPosition = -12f;
|
||||
|
||||
[Tooltip("Minimum Y position for obstacle spawns")]
|
||||
[SerializeField] private float obstacleMinSpawnY = -3f;
|
||||
|
||||
[Tooltip("Maximum Y position for obstacle spawns")]
|
||||
[SerializeField] private float obstacleMaxSpawnY = 3f;
|
||||
|
||||
[Header("Poop Projectile")]
|
||||
[Tooltip("Poop fall speed in units/s")]
|
||||
[SerializeField] private float poopFallSpeed = 10f;
|
||||
|
||||
[Tooltip("Y position where poop is destroyed (off-screen bottom)")]
|
||||
[SerializeField] private float poopDestroyYPosition = -10f;
|
||||
|
||||
// Interface implementation
|
||||
public float Gravity => gravity;
|
||||
public float FlapForce => flapForce;
|
||||
public float MaxFallSpeed => maxFallSpeed;
|
||||
public float MinY => minY;
|
||||
public float MaxY => maxY;
|
||||
public float MaxRotationAngle => maxRotationAngle;
|
||||
public float RotationSpeed => rotationSpeed;
|
||||
public float ObstacleMoveSpeed => obstacleMoveSpeed;
|
||||
public float ObstacleSpawnInterval => obstacleSpawnInterval;
|
||||
public float ObstacleSpawnXPosition => obstacleSpawnXPosition;
|
||||
public float ObstacleDestroyXPosition => obstacleDestroyXPosition;
|
||||
public float ObstacleMinSpawnY => obstacleMinSpawnY;
|
||||
public float ObstacleMaxSpawnY => obstacleMaxSpawnY;
|
||||
public float PoopFallSpeed => poopFallSpeed;
|
||||
public float PoopDestroyYPosition => poopDestroyYPosition;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
// Validation logic
|
||||
gravity = Mathf.Max(0f, gravity);
|
||||
flapForce = Mathf.Max(0f, flapForce);
|
||||
maxFallSpeed = Mathf.Max(0f, maxFallSpeed);
|
||||
maxRotationAngle = Mathf.Clamp(maxRotationAngle, 0f, 90f);
|
||||
rotationSpeed = Mathf.Max(0.1f, rotationSpeed);
|
||||
obstacleSpawnInterval = Mathf.Max(0.1f, obstacleSpawnInterval);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Core/Settings/BirdPooperSettings.cs.meta
Normal file
3
Assets/Scripts/Core/Settings/BirdPooperSettings.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7d3f5b948b3454681fa573071bee978
|
||||
timeCreated: 1763596494
|
||||
33
Assets/Scripts/Core/Settings/IBirdPooperSettings.cs
Normal file
33
Assets/Scripts/Core/Settings/IBirdPooperSettings.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
namespace Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings interface for Bird Pooper minigame.
|
||||
/// Accessed via GameManager.GetSettingsObject<IBirdPooperSettings>()
|
||||
/// </summary>
|
||||
public interface IBirdPooperSettings
|
||||
{
|
||||
// Player Controller
|
||||
float Gravity { get; }
|
||||
float FlapForce { get; }
|
||||
float MaxFallSpeed { get; }
|
||||
float MinY { get; }
|
||||
float MaxY { get; }
|
||||
|
||||
// Rotation
|
||||
float MaxRotationAngle { get; }
|
||||
float RotationSpeed { get; }
|
||||
|
||||
// Obstacles
|
||||
float ObstacleMoveSpeed { get; }
|
||||
float ObstacleSpawnInterval { get; }
|
||||
float ObstacleSpawnXPosition { get; }
|
||||
float ObstacleDestroyXPosition { get; }
|
||||
float ObstacleMinSpawnY { get; }
|
||||
float ObstacleMaxSpawnY { get; }
|
||||
|
||||
// Poop Projectile
|
||||
float PoopFallSpeed { get; }
|
||||
float PoopDestroyYPosition { get; }
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Core/Settings/IBirdPooperSettings.cs.meta
Normal file
3
Assets/Scripts/Core/Settings/IBirdPooperSettings.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66509e37e0a549a79de6fe3fa710fd63
|
||||
timeCreated: 1763596482
|
||||
3
Assets/Scripts/Minigames/BirdPooper.meta
Normal file
3
Assets/Scripts/Minigames/BirdPooper.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa5389b421944c6e8f43d7fad84ef470
|
||||
timeCreated: 1763596581
|
||||
183
Assets/Scripts/Minigames/BirdPooper/BirdPlayerController.cs
Normal file
183
Assets/Scripts/Minigames/BirdPooper/BirdPlayerController.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Core.Settings;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Minigames.BirdPooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Bird player controller with Flappy Bird-style flight mechanics.
|
||||
/// Responds to tap input to flap, with manual gravity simulation.
|
||||
/// </summary>
|
||||
public class BirdPlayerController : ManagedBehaviour, ITouchInputConsumer
|
||||
{
|
||||
private Rigidbody2D rb;
|
||||
private IBirdPooperSettings settings;
|
||||
private float verticalVelocity = 0f;
|
||||
private bool isDead = false;
|
||||
private float fixedXPosition; // Store the initial X position from the scene
|
||||
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Load settings
|
||||
settings = GameManager.GetSettingsObject<IBirdPooperSettings>();
|
||||
if (settings == null)
|
||||
{
|
||||
Debug.LogError("[BirdPlayerController] BirdPooperSettings not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get Rigidbody2D component (Dynamic with gravityScale = 0)
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
if (rb != null)
|
||||
{
|
||||
rb.gravityScale = 0f; // Disable Unity physics gravity
|
||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||
|
||||
// Store the initial X position from the scene
|
||||
fixedXPosition = rb.position.x;
|
||||
Debug.Log($"[BirdPlayerController] Fixed X position set to: {fixedXPosition}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[BirdPlayerController] Rigidbody2D component not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Register as override consumer to capture ALL input (except UI button)
|
||||
// Register as override consumer to capture ALL input (except UI button)
|
||||
if (Input.InputManager.Instance != null)
|
||||
{
|
||||
Input.InputManager.Instance.RegisterOverrideConsumer(this);
|
||||
Debug.Log("[BirdPlayerController] Registered as override input consumer");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[BirdPlayerController] InputManager instance not found!");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isDead && settings != null && rb != null)
|
||||
{
|
||||
// Apply manual gravity
|
||||
verticalVelocity -= settings.Gravity * Time.deltaTime;
|
||||
|
||||
// Cap fall speed (terminal velocity)
|
||||
if (verticalVelocity < -settings.MaxFallSpeed)
|
||||
verticalVelocity = -settings.MaxFallSpeed;
|
||||
|
||||
// Update position manually
|
||||
Vector2 newPosition = rb.position;
|
||||
newPosition.y += verticalVelocity * Time.deltaTime;
|
||||
newPosition.x = fixedXPosition; // Keep X fixed at scene-configured position
|
||||
|
||||
// Clamp Y position to bounds
|
||||
newPosition.y = Mathf.Clamp(newPosition.y, settings.MinY, settings.MaxY);
|
||||
|
||||
rb.MovePosition(newPosition);
|
||||
|
||||
// Update rotation based on velocity
|
||||
UpdateRotation();
|
||||
}
|
||||
}
|
||||
|
||||
private void Destroy()
|
||||
{
|
||||
// Unregister when destroyed
|
||||
if (Input.InputManager.Instance != null)
|
||||
{
|
||||
Input.InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||
Debug.Log("[BirdPlayerController] Unregistered override input consumer");
|
||||
}
|
||||
}
|
||||
|
||||
#region ITouchInputConsumer Implementation
|
||||
|
||||
public void OnTap(Vector2 tapPosition)
|
||||
{
|
||||
if (!isDead && settings != null)
|
||||
{
|
||||
verticalVelocity = settings.FlapForce;
|
||||
Debug.Log($"[BirdPlayerController] Flap! velocity = {verticalVelocity}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnHoldStart(Vector2 position) { }
|
||||
public void OnHoldMove(Vector2 position) { }
|
||||
public void OnHoldEnd(Vector2 position) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Rotation
|
||||
|
||||
/// <summary>
|
||||
/// Updates the bird's rotation based on vertical velocity.
|
||||
/// Bird tilts up when flapping, down when falling.
|
||||
/// </summary>
|
||||
private void UpdateRotation()
|
||||
{
|
||||
if (settings == null) return;
|
||||
|
||||
// Map velocity to rotation angle
|
||||
// When falling at max speed (-MaxFallSpeed): -MaxRotationAngle (down)
|
||||
// When at flap velocity (+FlapForce): +MaxRotationAngle (up)
|
||||
float velocityPercent = Mathf.InverseLerp(
|
||||
-settings.MaxFallSpeed,
|
||||
settings.FlapForce,
|
||||
verticalVelocity
|
||||
);
|
||||
float targetAngle = Mathf.Lerp(
|
||||
-settings.MaxRotationAngle,
|
||||
settings.MaxRotationAngle,
|
||||
velocityPercent
|
||||
);
|
||||
|
||||
// Get current angle (handle 0-360 wrapping to -180-180)
|
||||
float currentAngle = transform.rotation.eulerAngles.z;
|
||||
if (currentAngle > 180f)
|
||||
currentAngle -= 360f;
|
||||
|
||||
// Smooth interpolation to target
|
||||
float smoothedAngle = Mathf.Lerp(
|
||||
currentAngle,
|
||||
targetAngle,
|
||||
settings.RotationSpeed * Time.deltaTime
|
||||
);
|
||||
|
||||
// Apply rotation to Z axis only (2D rotation)
|
||||
transform.rotation = Quaternion.Euler(0, 0, smoothedAngle);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Collision Detection
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Obstacle"))
|
||||
{
|
||||
HandleDeath();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDeath()
|
||||
{
|
||||
isDead = true;
|
||||
verticalVelocity = 0f;
|
||||
Debug.Log("[BirdPlayerController] Bird died!");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
public bool IsDead => isDead;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d56e44aad9044f8808b892c7a5cfc50
|
||||
timeCreated: 1763596581
|
||||
@@ -234,7 +234,7 @@ namespace UI
|
||||
case "Quarry":
|
||||
currentUIMode = UIMode.Puzzle;
|
||||
break;
|
||||
case "DivingForPictures" or "CardQualityControl":
|
||||
case "DivingForPictures" or "CardQualityControl" or "BirdPoop":
|
||||
currentUIMode = UIMode.Minigame;
|
||||
break;
|
||||
}
|
||||
|
||||
27
Assets/Settings/BirdPooperSettings.asset
Normal file
27
Assets/Settings/BirdPooperSettings.asset
Normal file
@@ -0,0 +1,27 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e7d3f5b948b3454681fa573071bee978, type: 3}
|
||||
m_Name: BirdPooperSettings
|
||||
m_EditorClassIdentifier: AppleHillsScripts::Core.Settings.BirdPooperSettings
|
||||
gravity: 100
|
||||
flapForce: 50
|
||||
maxFallSpeed: 150
|
||||
minY: -15
|
||||
maxY: 15
|
||||
obstacleMoveSpeed: 5
|
||||
obstacleSpawnInterval: 2
|
||||
obstacleSpawnXPosition: 12
|
||||
obstacleDestroyXPosition: -12
|
||||
obstacleMinSpawnY: -3
|
||||
obstacleMaxSpawnY: 3
|
||||
poopFallSpeed: 10
|
||||
poopDestroyYPosition: -10
|
||||
8
Assets/Settings/BirdPooperSettings.asset.meta
Normal file
8
Assets/Settings/BirdPooperSettings.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35d377f68c0a6704d838fe69a20b4bb8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user