Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime - An editor UI for easy modifications of the settings objects - A split out developer settings functionality to keep gameplay and nitty-gritty details separately - Most settings migrated out of game objects and into the new system - An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Reviewed-on: #7
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
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m_currentHash:
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serializedVersion: 2
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Hash: c0cf00979528ae95d3583c572e4eb343
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Hash: 00000000000000000000000000000000
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -61,6 +61,7 @@ MonoBehaviour:
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m_GroupAssets:
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- {fileID: 11400000, guid: efe7e1728e73e9546ac5dfee2eff524f, type: 2}
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- {fileID: 11400000, guid: 6e4927e7e19eef34b93dc2baa9e9e8e2, type: 2}
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- {fileID: 11400000, guid: e25c7672a65b5974bb354fcfb2a8400c, type: 2}
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- {fileID: 11400000, guid: 7fcc03e584505ed4381983b6ebb1179d, type: 2}
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m_BuildSettings:
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m_LogResourceManagerExceptions: 1
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