Revamp the settings system (#7)

- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
This commit is contained in:
2025-09-24 13:33:43 +00:00
parent 4b206b9b2e
commit 63cb3f1a8c
77 changed files with 2795 additions and 978 deletions

View File

@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
m_currentHash:
serializedVersion: 2
Hash: c0cf00979528ae95d3583c572e4eb343
Hash: 00000000000000000000000000000000
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0
@@ -61,6 +61,7 @@ MonoBehaviour:
m_GroupAssets:
- {fileID: 11400000, guid: efe7e1728e73e9546ac5dfee2eff524f, type: 2}
- {fileID: 11400000, guid: 6e4927e7e19eef34b93dc2baa9e9e8e2, type: 2}
- {fileID: 11400000, guid: e25c7672a65b5974bb354fcfb2a8400c, type: 2}
- {fileID: 11400000, guid: 7fcc03e584505ed4381983b6ebb1179d, type: 2}
m_BuildSettings:
m_LogResourceManagerExceptions: 1