Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime - An editor UI for easy modifications of the settings objects - A split out developer settings functionality to keep gameplay and nitty-gritty details separately - Most settings migrated out of game objects and into the new system - An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Reviewed-on: #7
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@@ -15,7 +15,7 @@ public class SceneObjectLocatorWindow : EditorWindow
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private List<PickupInfo> pickupInfos = new List<PickupInfo>();
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private Vector2 scrollPos;
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[MenuItem("Tools/Scene Object Locator")]
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[MenuItem("AppleHills/Scene Object Locator")]
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public static void ShowWindow()
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{
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var window = GetWindow<SceneObjectLocatorWindow>("Scene Object Locator");
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