Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime - An editor UI for easy modifications of the settings objects - A split out developer settings functionality to keep gameplay and nitty-gritty details separately - Most settings migrated out of game objects and into the new system - An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Reviewed-on: #7
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@@ -47,7 +47,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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prefabIndex: 0
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damage: 1
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moveSpeed: 2
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enableMovement: 1
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spawner: {fileID: 0}
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