Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime - An editor UI for easy modifications of the settings objects - A split out developer settings functionality to keep gameplay and nitty-gritty details separately - Most settings migrated out of game objects and into the new system - An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Reviewed-on: #7
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@@ -1979,6 +1979,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7852204877518954380, guid: 8ac0210dbf9d7754e9526d6d5c214f49, type: 3}
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propertyPath: maxSpeed
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value: 15
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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