Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime - An editor UI for easy modifications of the settings objects - A split out developer settings functionality to keep gameplay and nitty-gritty details separately - Most settings migrated out of game objects and into the new system - An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Reviewed-on: #7
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Assets/Settings/PlayerFollowerSettings.asset
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26
Assets/Settings/PlayerFollowerSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 32cd6d14d9304d5ba0fd590da1346654, type: 3}
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m_Name: PlayerFollowerSettings
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m_EditorClassIdentifier:
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moveSpeed: 25
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stopDistance: 2
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useRigidbody: 1
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defaultHoldMovementMode: 1
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followDistance: 5
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manualMoveSmooth: 2
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thresholdFar: 10
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thresholdNear: 7
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stopThreshold: 0.5
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followUpdateInterval: 0.1
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followerSpeedMultiplier: 1.2
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heldIconDisplayHeight: 2
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