Change the puzzle system to an offline-processed data structure to get around activation issues
This commit is contained in:
committed by
Michal Pikulski
parent
dcd8dc63d0
commit
64be688f6b
@@ -14,7 +14,12 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_GroupName: Default Local Group
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m_GUID: 6f3207429a65b3e4b83935ac19791077
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m_SerializeEntries: []
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m_SerializeEntries:
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- m_GUID: d28c589c05c122f449a8b34e696cda53
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m_Address: Puzzles/Quarry
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: 11da9bb90d9dd5848b4f7629415a6937, type: 2}
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m_SchemaSet:
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