Merge branch 'main' into audio-overhaul
This commit is contained in:
@@ -30,8 +30,13 @@ namespace Levels
|
||||
public Sprite mapSprite;
|
||||
|
||||
/// <summary>
|
||||
/// Icon to display for this level switch.
|
||||
/// Icon to display in UI for this level switch.
|
||||
/// </summary>
|
||||
public Sprite menuSprite;
|
||||
|
||||
/// <summary>
|
||||
/// Icon to display for minigame selection, attached to this level.
|
||||
/// </summary>
|
||||
public Sprite minigameMenuSprite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -13,20 +14,33 @@ namespace Levels
|
||||
public class LevelSwitchMenu : MonoBehaviour
|
||||
{
|
||||
[Header("UI References")]
|
||||
public Image iconImage;
|
||||
public TMP_Text levelNameText;
|
||||
public Button confirmButton;
|
||||
public Image mainLevelIconImage;
|
||||
public Image minigameIconImage;
|
||||
public TMP_Text mainLevelNameText;
|
||||
public TMP_Text minigameLevelNameText;
|
||||
public Button puzzleLevelConfirmButton;
|
||||
public Button puzzleLevelRestartButton;
|
||||
public Button cancelButton;
|
||||
public Button minigameButton;
|
||||
public GameObject padlockIcon;
|
||||
public Button restartButton;
|
||||
public Button minigameConfirmButton;
|
||||
public GameObject popupConfirmMenu;
|
||||
public Button popupConfirmButton;
|
||||
public Button popupCancelButton;
|
||||
public Image tintTargetImage;
|
||||
public Color popupTintColor = new Color(0.5f, 0.5f, 0.5f, 1f); // grey by default
|
||||
public Color disabledTintColor = new Color(0.5f, 0.5f, 0.5f, 1f); // grey by default
|
||||
|
||||
[Header("Minigame Lock")]
|
||||
public Image padlockImage;
|
||||
|
||||
[Header("Scroll View")]
|
||||
public ScrollRect scrollView;
|
||||
public Button scrollToPuzzleLevelButton;
|
||||
public Button scrollToMinigameButton;
|
||||
public float scrollDuration = 1f;
|
||||
|
||||
private Color _originalTintColor;
|
||||
private Color _originalMinigameIconColor;
|
||||
private Action _onRestart;
|
||||
private Coroutine _activeScrollCoroutine;
|
||||
|
||||
private Action _onLevelConfirm;
|
||||
private Action _onMinigameConfirm;
|
||||
@@ -43,35 +57,55 @@ namespace Levels
|
||||
_onMinigameConfirm = onMinigameConfirm;
|
||||
_onCancel = onCancel;
|
||||
_onRestart = onRestart;
|
||||
|
||||
if(switchData != null)
|
||||
{
|
||||
if (iconImage)
|
||||
if (mainLevelIconImage)
|
||||
{
|
||||
iconImage.sprite = switchData.menuSprite != null
|
||||
mainLevelIconImage.sprite = switchData.menuSprite != null
|
||||
? switchData.menuSprite
|
||||
: switchData.mapSprite;
|
||||
}
|
||||
if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
|
||||
|
||||
if (minigameIconImage)
|
||||
{
|
||||
minigameIconImage.sprite = switchData.minigameMenuSprite;
|
||||
}
|
||||
if (mainLevelNameText) mainLevelNameText.text = switchData?.targetLevelSceneName ?? "";
|
||||
if (minigameLevelNameText) minigameLevelNameText.text = switchData.targetMinigameSceneName ?? "";
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[LevelSwitchMenu] No level data is assigned!");
|
||||
}
|
||||
if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
|
||||
|
||||
// Setup button listeners
|
||||
if (puzzleLevelConfirmButton) puzzleLevelConfirmButton.onClick.AddListener(OnPuzzleLevelConfirmClicked);
|
||||
if (puzzleLevelRestartButton) puzzleLevelRestartButton.onClick.AddListener(OnRestartClicked);
|
||||
if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
|
||||
if (minigameButton) minigameButton.onClick.AddListener(OnMinigameClicked);
|
||||
if (restartButton) restartButton.onClick.AddListener(OnRestartClicked);
|
||||
if (popupConfirmMenu) popupConfirmMenu.SetActive(false);
|
||||
if (tintTargetImage) _originalTintColor = tintTargetImage.color;
|
||||
if (minigameConfirmButton) minigameConfirmButton.onClick.AddListener(OnMinigameConfirmClicked);
|
||||
if (scrollToPuzzleLevelButton) scrollToPuzzleLevelButton.onClick.AddListener(OnScrollToPuzzleLevelClicked);
|
||||
if (scrollToMinigameButton) scrollToMinigameButton.onClick.AddListener(OnScrollToMinigameClicked);
|
||||
if (popupConfirmButton) popupConfirmButton.onClick.AddListener(OnPopupConfirmClicked);
|
||||
if (popupCancelButton) popupCancelButton.onClick.AddListener(OnPopupCancelClicked);
|
||||
|
||||
|
||||
if (popupConfirmMenu) popupConfirmMenu.SetActive(false);
|
||||
if (tintTargetImage) _originalTintColor = tintTargetImage.color;
|
||||
if (minigameIconImage) _originalMinigameIconColor = minigameIconImage.color;
|
||||
|
||||
// Initialize scroll view to start at left (puzzle level view)
|
||||
if (scrollView) scrollView.horizontalNormalizedPosition = 0f;
|
||||
|
||||
// Initialize scroll button visibility
|
||||
if (scrollToMinigameButton) scrollToMinigameButton.gameObject.SetActive(true);
|
||||
if (scrollToPuzzleLevelButton) scrollToPuzzleLevelButton.gameObject.SetActive(false);
|
||||
|
||||
// --- Minigame unlock state logic ---
|
||||
if (SaveLoadManager.Instance != null)
|
||||
{
|
||||
if (SaveLoadManager.Instance.IsSaveDataLoaded)
|
||||
{
|
||||
ApplyMinigameUnlockStateIfAvailable();
|
||||
ApplyMinigameUnlockState();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -82,25 +116,34 @@ namespace Levels
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
|
||||
if (puzzleLevelConfirmButton) puzzleLevelConfirmButton.onClick.RemoveListener(OnPuzzleLevelConfirmClicked);
|
||||
if (puzzleLevelRestartButton) puzzleLevelRestartButton.onClick.RemoveListener(OnRestartClicked);
|
||||
if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
|
||||
if (minigameButton) minigameButton.onClick.RemoveListener(OnMinigameClicked);
|
||||
if (restartButton) restartButton.onClick.RemoveListener(OnRestartClicked);
|
||||
if (minigameConfirmButton) minigameConfirmButton.onClick.RemoveListener(OnMinigameConfirmClicked);
|
||||
if (scrollToPuzzleLevelButton) scrollToPuzzleLevelButton.onClick.RemoveListener(OnScrollToPuzzleLevelClicked);
|
||||
if (scrollToMinigameButton) scrollToMinigameButton.onClick.RemoveListener(OnScrollToMinigameClicked);
|
||||
if (popupConfirmButton) popupConfirmButton.onClick.RemoveListener(OnPopupConfirmClicked);
|
||||
if (popupCancelButton) popupCancelButton.onClick.RemoveListener(OnPopupCancelClicked);
|
||||
|
||||
if (_activeScrollCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_activeScrollCoroutine);
|
||||
_activeScrollCoroutine = null;
|
||||
}
|
||||
|
||||
if (SaveLoadManager.Instance != null)
|
||||
{
|
||||
SaveLoadManager.Instance.OnLoadCompleted -= OnSaveDataLoadedHandler;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnConfirmClicked()
|
||||
private void OnPuzzleLevelConfirmClicked()
|
||||
{
|
||||
_onLevelConfirm?.Invoke();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void OnMinigameClicked()
|
||||
private void OnMinigameConfirmClicked()
|
||||
{
|
||||
_onMinigameConfirm?.Invoke();
|
||||
Destroy(gameObject);
|
||||
@@ -115,7 +158,7 @@ namespace Levels
|
||||
private void OnRestartClicked()
|
||||
{
|
||||
if (popupConfirmMenu) popupConfirmMenu.SetActive(true);
|
||||
if (tintTargetImage) tintTargetImage.color = popupTintColor;
|
||||
if (tintTargetImage) tintTargetImage.color = disabledTintColor;
|
||||
}
|
||||
|
||||
private void OnPopupCancelClicked()
|
||||
@@ -131,20 +174,110 @@ namespace Levels
|
||||
if (tintTargetImage) tintTargetImage.color = _originalTintColor;
|
||||
}
|
||||
|
||||
private void ApplyMinigameUnlockStateIfAvailable()
|
||||
private void OnScrollToMinigameClicked()
|
||||
{
|
||||
if (minigameButton == null || padlockIcon == null || _switchData == null)
|
||||
if (_activeScrollCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_activeScrollCoroutine);
|
||||
}
|
||||
_activeScrollCoroutine = StartCoroutine(ScrollToMinigameCoroutine());
|
||||
}
|
||||
|
||||
private void OnScrollToPuzzleLevelClicked()
|
||||
{
|
||||
if (_activeScrollCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_activeScrollCoroutine);
|
||||
}
|
||||
_activeScrollCoroutine = StartCoroutine(ScrollToPuzzleLevelCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator ScrollToMinigameCoroutine()
|
||||
{
|
||||
// Hide the scroll to minigame button
|
||||
if (scrollToMinigameButton) scrollToMinigameButton.gameObject.SetActive(false);
|
||||
|
||||
// Scroll to the right (normalized position 0.95)
|
||||
float elapsed = 0f;
|
||||
float startPos = scrollView.horizontalNormalizedPosition;
|
||||
float targetPos = 0.9f;
|
||||
|
||||
while (elapsed < scrollDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / scrollDuration);
|
||||
// Use SmoothStep for a smoother animation
|
||||
float smoothT = Mathf.SmoothStep(0f, 1f, t);
|
||||
scrollView.horizontalNormalizedPosition = Mathf.Lerp(startPos, targetPos, smoothT);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Ensure we're at the final position
|
||||
scrollView.horizontalNormalizedPosition = targetPos;
|
||||
|
||||
// Show the scroll to puzzle level button
|
||||
if (scrollToPuzzleLevelButton) scrollToPuzzleLevelButton.gameObject.SetActive(true);
|
||||
|
||||
_activeScrollCoroutine = null;
|
||||
}
|
||||
|
||||
private IEnumerator ScrollToPuzzleLevelCoroutine()
|
||||
{
|
||||
// Hide the scroll to puzzle level button
|
||||
if (scrollToPuzzleLevelButton) scrollToPuzzleLevelButton.gameObject.SetActive(false);
|
||||
|
||||
// Scroll to the left (normalized position 0)
|
||||
float elapsed = 0f;
|
||||
float startPos = scrollView.horizontalNormalizedPosition;
|
||||
float targetPos = 0f;
|
||||
|
||||
while (elapsed < scrollDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / scrollDuration);
|
||||
// Use SmoothStep for a smoother animation
|
||||
float smoothT = Mathf.SmoothStep(0f, 1f, t);
|
||||
scrollView.horizontalNormalizedPosition = Mathf.Lerp(startPos, targetPos, smoothT);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Ensure we're at the final position
|
||||
scrollView.horizontalNormalizedPosition = targetPos;
|
||||
|
||||
// Show the scroll to minigame button
|
||||
if (scrollToMinigameButton) scrollToMinigameButton.gameObject.SetActive(true);
|
||||
|
||||
_activeScrollCoroutine = null;
|
||||
}
|
||||
|
||||
private void ApplyMinigameUnlockState()
|
||||
{
|
||||
if (_switchData == null)
|
||||
return;
|
||||
|
||||
var data = SaveLoadManager.Instance?.currentSaveData;
|
||||
string minigameName = _switchData.targetMinigameSceneName;
|
||||
bool unlocked = data?.unlockedMinigames != null && !string.IsNullOrEmpty(minigameName) && data.unlockedMinigames.Contains(minigameName);
|
||||
minigameButton.interactable = unlocked;
|
||||
padlockIcon.SetActive(!unlocked);
|
||||
|
||||
// Show/hide padlock
|
||||
if (padlockImage) padlockImage.gameObject.SetActive(!unlocked);
|
||||
|
||||
// Tint minigame icon if locked
|
||||
if (minigameIconImage)
|
||||
{
|
||||
minigameIconImage.color = unlocked ? _originalMinigameIconColor : disabledTintColor;
|
||||
}
|
||||
|
||||
// Enable/disable minigame confirm button
|
||||
if (minigameConfirmButton)
|
||||
{
|
||||
minigameConfirmButton.interactable = unlocked;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSaveDataLoadedHandler(string slot)
|
||||
{
|
||||
ApplyMinigameUnlockStateIfAvailable();
|
||||
ApplyMinigameUnlockState();
|
||||
if (SaveLoadManager.Instance != null)
|
||||
{
|
||||
SaveLoadManager.Instance.OnLoadCompleted -= OnSaveDataLoadedHandler;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -6,7 +7,7 @@ using UnityEngine.UI;
|
||||
namespace Levels
|
||||
{
|
||||
/// <summary>
|
||||
/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions, and supports leaderboard view.
|
||||
/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions, and supports scrolling between level info and leaderboard.
|
||||
/// </summary>
|
||||
public class MinigameSwitchMenu : MonoBehaviour
|
||||
{
|
||||
@@ -15,14 +16,15 @@ namespace Levels
|
||||
public TMP_Text levelNameText;
|
||||
public Button confirmButton;
|
||||
public Button cancelButton;
|
||||
public Button leaderboardButton;
|
||||
public GameObject levelInfoContainer;
|
||||
public GameObject leaderboardContainer;
|
||||
public Button leaderboardDismissButton;
|
||||
public Button toLeaderboardButton;
|
||||
public Button toLevelSelectButton;
|
||||
public ScrollRect scrollView;
|
||||
public float scrollDuration = 1f;
|
||||
|
||||
private Action _onLevelConfirm;
|
||||
private Action _onCancel;
|
||||
private LevelSwitchData _switchData;
|
||||
private Coroutine _activeScrollCoroutine;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the menu with data and callbacks.
|
||||
@@ -36,18 +38,26 @@ namespace Levels
|
||||
if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
|
||||
if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
|
||||
if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
|
||||
if (leaderboardButton) leaderboardButton.onClick.AddListener(OnLeaderboardClicked);
|
||||
if (leaderboardDismissButton) leaderboardDismissButton.onClick.AddListener(OnLeaderboardDismissClicked);
|
||||
if (levelInfoContainer) levelInfoContainer.SetActive(true);
|
||||
if (leaderboardContainer) leaderboardContainer.SetActive(false);
|
||||
if (toLeaderboardButton) toLeaderboardButton.onClick.AddListener(OnToLeaderboardClicked);
|
||||
if (toLevelSelectButton) toLevelSelectButton.onClick.AddListener(OnToLevelSelectClicked);
|
||||
// Show only the toLeaderboardButton at start
|
||||
if (toLeaderboardButton) toLeaderboardButton.gameObject.SetActive(true);
|
||||
if (toLevelSelectButton) toLevelSelectButton.gameObject.SetActive(false);
|
||||
// Initialize scroll view to start at left (level info view)
|
||||
if (scrollView) scrollView.horizontalNormalizedPosition = 0f;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
|
||||
if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
|
||||
if (leaderboardButton) leaderboardButton.onClick.RemoveListener(OnLeaderboardClicked);
|
||||
if (leaderboardDismissButton) leaderboardDismissButton.onClick.RemoveListener(OnLeaderboardDismissClicked);
|
||||
if (toLeaderboardButton) toLeaderboardButton.onClick.RemoveListener(OnToLeaderboardClicked);
|
||||
if (toLevelSelectButton) toLevelSelectButton.onClick.RemoveListener(OnToLevelSelectClicked);
|
||||
if (_activeScrollCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_activeScrollCoroutine);
|
||||
_activeScrollCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnConfirmClicked()
|
||||
@@ -62,16 +72,60 @@ namespace Levels
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void OnLeaderboardClicked()
|
||||
private void OnToLeaderboardClicked()
|
||||
{
|
||||
if (levelInfoContainer) levelInfoContainer.SetActive(false);
|
||||
if (leaderboardContainer) leaderboardContainer.SetActive(true);
|
||||
if (_activeScrollCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_activeScrollCoroutine);
|
||||
}
|
||||
_activeScrollCoroutine = StartCoroutine(ScrollToLeaderboardCoroutine());
|
||||
}
|
||||
|
||||
private void OnLeaderboardDismissClicked()
|
||||
private void OnToLevelSelectClicked()
|
||||
{
|
||||
if (levelInfoContainer) levelInfoContainer.SetActive(true);
|
||||
if (leaderboardContainer) leaderboardContainer.SetActive(false);
|
||||
if (_activeScrollCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_activeScrollCoroutine);
|
||||
}
|
||||
_activeScrollCoroutine = StartCoroutine(ScrollToLevelSelectCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator ScrollToLeaderboardCoroutine()
|
||||
{
|
||||
if (toLeaderboardButton) toLeaderboardButton.gameObject.SetActive(false);
|
||||
float elapsed = 0f;
|
||||
float startPos = scrollView.horizontalNormalizedPosition;
|
||||
float targetPos = 0.95f;
|
||||
while (elapsed < scrollDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / scrollDuration);
|
||||
float smoothT = Mathf.SmoothStep(0f, 1f, t);
|
||||
scrollView.horizontalNormalizedPosition = Mathf.Lerp(startPos, targetPos, smoothT);
|
||||
yield return null;
|
||||
}
|
||||
scrollView.horizontalNormalizedPosition = targetPos;
|
||||
if (toLevelSelectButton) toLevelSelectButton.gameObject.SetActive(true);
|
||||
_activeScrollCoroutine = null;
|
||||
}
|
||||
|
||||
private IEnumerator ScrollToLevelSelectCoroutine()
|
||||
{
|
||||
if (toLevelSelectButton) toLevelSelectButton.gameObject.SetActive(false);
|
||||
float elapsed = 0f;
|
||||
float startPos = scrollView.horizontalNormalizedPosition;
|
||||
float targetPos = 0f;
|
||||
while (elapsed < scrollDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / scrollDuration);
|
||||
float smoothT = Mathf.SmoothStep(0f, 1f, t);
|
||||
scrollView.horizontalNormalizedPosition = Mathf.Lerp(startPos, targetPos, smoothT);
|
||||
yield return null;
|
||||
}
|
||||
scrollView.horizontalNormalizedPosition = targetPos;
|
||||
if (toLeaderboardButton) toLeaderboardButton.gameObject.SetActive(true);
|
||||
_activeScrollCoroutine = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user