Added audio to the decorations minigame and switched the rock for the fez
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@@ -310,7 +310,7 @@ public class AudioManager : ManagedBehaviour, IPausable
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// Store the handle for later release
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_addressableHandles[uiAudioSource] = handle;
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Logging.Debug($"[CinematicsManager] Loaded addressable UI audio clip: {key}");
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Logging.Debug($"[AudioManager] Loaded addressable UI audio clip: {key}");
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_targetAudioPlayer.audioSource.resource = result;
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_targetAudioPlayer.Play(0);
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