Pulver correctly goes and retrieves the item. Items still need to be enabled again after a failed couroutine
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@@ -113,7 +113,6 @@ public class Pickup : MonoBehaviour
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{
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followerController.OnPickupReturned -= OnFollowerReturned;
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pickupInProgress = false;
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Destroy(gameObject);
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}
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playerController.OnArrivedAtTarget += OnPlayerArrived;
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Vector3 stopPoint = transform.position + (playerObj.transform.position - transform.position).normalized * playerStopDistance;
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