Add booster pack item
This commit is contained in:
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20
Assets/Data/Items/BoosterPack.asset
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20
Assets/Data/Items/BoosterPack.asset
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|
||||||
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||||||
m_SourcePrefab: {fileID: 100100000, guid: 21444cac99fc9944a85884eccbc8b78d, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 21444cac99fc9944a85884eccbc8b78d, type: 3}
|
||||||
|
--- !u!4 &8350908121428767421
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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||||||
|
m_GameObject: {fileID: 6695765450717844540}
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||||||
|
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||||||
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||||||
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
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m_ConstrainProportionsScale: 1
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||||||
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m_Children: []
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||||||
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m_Father: {fileID: 2504621885268752766}
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||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1660057539 &9223372036854775807
|
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|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
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|
m_ObjectHideFlags: 0
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@@ -472703,3 +473216,5 @@ SceneRoots:
|
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||||||
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3
Assets/Scripts/Debug.meta
Normal file
3
Assets/Scripts/Debug.meta
Normal file
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|
|||||||
|
fileFormatVersion: 2
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guid: b74b4580a37241779a6995f59d93e304
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|
timeCreated: 1763648961
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1
Assets/Scripts/Debug/BoosterPackPickupDebugger.cs
Normal file
1
Assets/Scripts/Debug/BoosterPackPickupDebugger.cs
Normal file
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
3
Assets/Scripts/Debug/BoosterPackPickupDebugger.cs.meta
Normal file
3
Assets/Scripts/Debug/BoosterPackPickupDebugger.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 504a790db6b1440aacd1b137f4850461
|
||||||
|
timeCreated: 1763648961
|
||||||
33
Assets/Scripts/Interactions/BoosterGlowEffect.cs
Normal file
33
Assets/Scripts/Interactions/BoosterGlowEffect.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Interactions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Simple glow effect component for booster pack pickups.
|
||||||
|
/// Attach to a GameObject with a SpriteRenderer for basic glow visual.
|
||||||
|
/// The BoosterPackPickup will handle the scale animation.
|
||||||
|
/// </summary>
|
||||||
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
|
public class BoosterGlowEffect : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Glow Settings")]
|
||||||
|
[SerializeField] private Color glowColor = Color.yellow;
|
||||||
|
[SerializeField] private float baseAlpha = 0.5f;
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
|
// Apply glow color with alpha
|
||||||
|
Color color = glowColor;
|
||||||
|
color.a = baseAlpha;
|
||||||
|
spriteRenderer.color = color;
|
||||||
|
|
||||||
|
// Set sorting order to be behind the item
|
||||||
|
spriteRenderer.sortingOrder = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
3
Assets/Scripts/Interactions/BoosterGlowEffect.cs.meta
Normal file
3
Assets/Scripts/Interactions/BoosterGlowEffect.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f6488b58253b4e6789103e341090ca2f
|
||||||
|
timeCreated: 1763639769
|
||||||
299
Assets/Scripts/Interactions/BoosterPackPickup.cs
Normal file
299
Assets/Scripts/Interactions/BoosterPackPickup.cs
Normal file
@@ -0,0 +1,299 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using Unity.Cinemachine;
|
||||||
|
using Data.CardSystem;
|
||||||
|
using Pixelplacement;
|
||||||
|
using Core;
|
||||||
|
using UI;
|
||||||
|
|
||||||
|
namespace Interactions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Special pickup that plays a fancy sequence when collected:
|
||||||
|
/// - Follower picks up normally
|
||||||
|
/// - Pauses follower movement
|
||||||
|
/// - Zooms camera in
|
||||||
|
/// - Grows/pulses the booster pack
|
||||||
|
/// - Animates to backpack icon
|
||||||
|
/// - Gives player a booster pack
|
||||||
|
/// - Restores camera and resumes movement
|
||||||
|
/// </summary>
|
||||||
|
public class BoosterPackPickup : Pickup
|
||||||
|
{
|
||||||
|
[Header("Booster Pack Sequence")]
|
||||||
|
[SerializeField] private GameObject glowVisualPrefab;
|
||||||
|
[SerializeField] private CinemachineCamera zoomCamera;
|
||||||
|
[SerializeField] private int boosterPackCount = 1;
|
||||||
|
|
||||||
|
[Header("Sequence Timing")]
|
||||||
|
[SerializeField] private float cameraBlendWait = 0.3f;
|
||||||
|
[SerializeField] private float growDuration = 0.25f;
|
||||||
|
[SerializeField] private float pulseDuration = 0.3f;
|
||||||
|
[SerializeField] private int pulseCount = 3;
|
||||||
|
[SerializeField] private float disappearDuration = 0.5f;
|
||||||
|
|
||||||
|
[Header("Animation Settings")]
|
||||||
|
[SerializeField] private float growScale = 1.5f;
|
||||||
|
[SerializeField] private float pulseScale = 1.2f;
|
||||||
|
|
||||||
|
private GameObject glowInstance;
|
||||||
|
private bool sequencePlaying;
|
||||||
|
|
||||||
|
protected override bool DoInteraction()
|
||||||
|
{
|
||||||
|
// Let the normal pickup flow happen first
|
||||||
|
bool success = base.DoInteraction();
|
||||||
|
|
||||||
|
// If pickup was successful and we're not already playing the sequence, start it
|
||||||
|
// IMPORTANT: We start the coroutine on the FollowerController, not on this object,
|
||||||
|
// because this object gets disabled immediately after pickup
|
||||||
|
if (success && !sequencePlaying)
|
||||||
|
{
|
||||||
|
var follower = FollowerController.FindInstance();
|
||||||
|
if (follower != null)
|
||||||
|
{
|
||||||
|
follower.StartCoroutine(BoosterSequence(follower));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logging.Warning("[BoosterPackPickup] No follower found, cannot start sequence");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator BoosterSequence(FollowerController follower)
|
||||||
|
{
|
||||||
|
sequencePlaying = true;
|
||||||
|
|
||||||
|
// IMPORTANT: Disable all children on the original pickup GameObject
|
||||||
|
// This prevents glow effects and other child objects from appearing in Pulver's hand
|
||||||
|
foreach (Transform child in transform)
|
||||||
|
{
|
||||||
|
child.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait one frame to ensure pickup is fully processed
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
// Verify follower still exists (safety check)
|
||||||
|
if (follower == null)
|
||||||
|
{
|
||||||
|
Logging.Warning("[BoosterPackPickup] Follower destroyed during sequence, aborting");
|
||||||
|
sequencePlaying = false;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform heldItemTransform = follower.GetHeldItemTransform();
|
||||||
|
if (heldItemTransform == null)
|
||||||
|
{
|
||||||
|
Logging.Warning("[BoosterPackPickup] No held item transform found, skipping sequence");
|
||||||
|
sequencePlaying = false;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1. Pause follower movement
|
||||||
|
follower.PauseMovement();
|
||||||
|
|
||||||
|
// 2. Activate zoom camera if assigned
|
||||||
|
if (zoomCamera != null)
|
||||||
|
{
|
||||||
|
// Unparent the camera from the booster pack (if it's parented)
|
||||||
|
zoomCamera.transform.SetParent(null);
|
||||||
|
|
||||||
|
// Position camera at follower's location
|
||||||
|
zoomCamera.transform.position = new Vector3(
|
||||||
|
follower.transform.position.x,
|
||||||
|
follower.transform.position.y,
|
||||||
|
zoomCamera.transform.position.z
|
||||||
|
);
|
||||||
|
|
||||||
|
// Make the blend instant by setting a custom blend hint
|
||||||
|
var brain = Camera.main?.GetComponent<CinemachineBrain>();
|
||||||
|
CinemachineBlendDefinition originalBlend = default;
|
||||||
|
if (brain != null)
|
||||||
|
{
|
||||||
|
originalBlend = brain.DefaultBlend;
|
||||||
|
brain.DefaultBlend = new CinemachineBlendDefinition(CinemachineBlendDefinition.Styles.EaseInOut, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
zoomCamera.Priority = 20;
|
||||||
|
zoomCamera.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
// Wait a frame for the cut to take effect
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
// Restore original blend settings
|
||||||
|
if (brain != null)
|
||||||
|
{
|
||||||
|
brain.DefaultBlend = originalBlend;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Grow animation (no glow during this)
|
||||||
|
Vector3 originalScale = heldItemTransform.localScale;
|
||||||
|
Tween.LocalScale(heldItemTransform, originalScale * growScale, growDuration, 0f, Tween.EaseOutBack);
|
||||||
|
yield return new WaitForSeconds(growDuration);
|
||||||
|
|
||||||
|
// 4. Instantiate and pulse glow
|
||||||
|
if (glowVisualPrefab != null)
|
||||||
|
{
|
||||||
|
glowInstance = Instantiate(glowVisualPrefab, heldItemTransform);
|
||||||
|
glowInstance.transform.localPosition = Vector3.zero;
|
||||||
|
glowInstance.transform.localScale = Vector3.one;
|
||||||
|
|
||||||
|
for (int i = 0; i < pulseCount; i++)
|
||||||
|
{
|
||||||
|
Tween.LocalScale(glowInstance.transform, Vector3.one * pulseScale, pulseDuration, 0f, Tween.EaseIn);
|
||||||
|
yield return new WaitForSeconds(pulseDuration);
|
||||||
|
Tween.LocalScale(glowInstance.transform, Vector3.one, pulseDuration, 0f, Tween.EaseInOut);
|
||||||
|
yield return new WaitForSeconds(pulseDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Delete glow before flying to button
|
||||||
|
Destroy(glowInstance);
|
||||||
|
glowInstance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. Disappear to scrapbook button (backpack icon) - straight line movement
|
||||||
|
GameObject scrabookButton = PlayerHudManager.Instance?.GetScrabookButton();
|
||||||
|
if (scrabookButton != null)
|
||||||
|
{
|
||||||
|
// Get start position in world space
|
||||||
|
Vector3 startPos = heldItemTransform.position;
|
||||||
|
|
||||||
|
// Convert UI button position to world space
|
||||||
|
RectTransform buttonRect = scrabookButton.GetComponent<RectTransform>();
|
||||||
|
Vector3 targetWorldPos;
|
||||||
|
|
||||||
|
if (buttonRect != null)
|
||||||
|
{
|
||||||
|
// UI element - get screen position correctly
|
||||||
|
Vector3[] corners = new Vector3[4];
|
||||||
|
buttonRect.GetWorldCorners(corners);
|
||||||
|
|
||||||
|
// Get center of the button in screen space
|
||||||
|
Vector3 buttonCenter = (corners[0] + corners[2]) / 2f;
|
||||||
|
|
||||||
|
// For Screen Space Overlay, the corners are already in screen space
|
||||||
|
Canvas canvas = buttonRect.GetComponentInParent<Canvas>();
|
||||||
|
Vector3 buttonScreenPos;
|
||||||
|
|
||||||
|
if (canvas != null && canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||||
|
{
|
||||||
|
// Already in screen space
|
||||||
|
buttonScreenPos = buttonCenter;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Convert from world to screen space
|
||||||
|
buttonScreenPos = RectTransformUtility.WorldToScreenPoint(canvas?.worldCamera ?? Camera.main, buttonCenter);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert screen position to world space at the same Z as the booster pack
|
||||||
|
targetWorldPos = Camera.main.ScreenToWorldPoint(new Vector3(buttonScreenPos.x, buttonScreenPos.y, Mathf.Abs(Camera.main.transform.position.z - startPos.z)));
|
||||||
|
|
||||||
|
Logging.Debug($"[BoosterPackPickup] Button screen pos: {buttonScreenPos}, converted world pos: {targetWorldPos}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not a UI element, use direct world position
|
||||||
|
targetWorldPos = scrabookButton.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
Logging.Debug($"[BoosterPackPickup] Flying from {startPos} to {targetWorldPos} (button: {scrabookButton.name})");
|
||||||
|
|
||||||
|
// Use custom tween with linear interpolation for straight line
|
||||||
|
float elapsed = 0f;
|
||||||
|
Vector3 startScale = heldItemTransform.localScale;
|
||||||
|
|
||||||
|
while (elapsed < disappearDuration)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
float t = Mathf.Clamp01(elapsed / disappearDuration);
|
||||||
|
|
||||||
|
// Linear interpolation for straight line movement
|
||||||
|
heldItemTransform.position = Vector3.Lerp(startPos, targetWorldPos, t);
|
||||||
|
|
||||||
|
// Ease in for scale (gets smaller as it approaches)
|
||||||
|
float scaleT = t * t; // Simple ease-in curve
|
||||||
|
heldItemTransform.localScale = Vector3.Lerp(startScale, Vector3.zero, scaleT);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure final position/scale
|
||||||
|
heldItemTransform.position = targetWorldPos;
|
||||||
|
heldItemTransform.localScale = Vector3.zero;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logging.Warning("[BoosterPackPickup] No scrapbook button found from PlayerHudManager, skipping fly-to animation");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7. Give booster pack to player
|
||||||
|
if (CardSystemManager.Instance != null)
|
||||||
|
{
|
||||||
|
CardSystemManager.Instance.AddBoosterPack(boosterPackCount);
|
||||||
|
Logging.Debug($"[BoosterPackPickup] Gave {boosterPackCount} booster pack(s) to player");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logging.Warning("[BoosterPackPickup] CardSystemManager not found, cannot give booster pack");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 8. Cleanup glow
|
||||||
|
if (glowInstance != null)
|
||||||
|
{
|
||||||
|
Destroy(glowInstance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 9. Blend back to main camera and cleanup
|
||||||
|
if (zoomCamera != null)
|
||||||
|
{
|
||||||
|
// Lower priority to blend back to main camera
|
||||||
|
zoomCamera.Priority = 0;
|
||||||
|
|
||||||
|
// Wait for blend back to complete (using default blend settings)
|
||||||
|
var brain = Camera.main?.GetComponent<CinemachineBrain>();
|
||||||
|
if (brain != null && brain.IsBlending)
|
||||||
|
{
|
||||||
|
// Wait for the blend to finish
|
||||||
|
while (brain.IsBlending)
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If not blending or no brain, just wait a short moment
|
||||||
|
yield return new WaitForSeconds(0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destroy the zoom camera
|
||||||
|
Destroy(zoomCamera.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 10. Clear the follower's held item since we "consumed" it
|
||||||
|
follower.ClearHeldItem();
|
||||||
|
|
||||||
|
// 11. Resume follower movement
|
||||||
|
follower.ResumeMovement();
|
||||||
|
|
||||||
|
sequencePlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void OnManagedDestroy()
|
||||||
|
{
|
||||||
|
base.OnManagedDestroy();
|
||||||
|
|
||||||
|
// Cleanup glow if still exists
|
||||||
|
if (glowInstance != null)
|
||||||
|
{
|
||||||
|
Destroy(glowInstance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
3
Assets/Scripts/Interactions/BoosterPackPickup.cs.meta
Normal file
3
Assets/Scripts/Interactions/BoosterPackPickup.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11629418bd2d44fa9da229ad62c04332
|
||||||
|
timeCreated: 1763639641
|
||||||
@@ -655,6 +655,15 @@ public class FollowerController : ManagedBehaviour
|
|||||||
return _cachedPickupObject;
|
return _cachedPickupObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the transform of the held item's visual representation.
|
||||||
|
/// Used for animating the held item sprite.
|
||||||
|
/// </summary>
|
||||||
|
public Transform GetHeldItemTransform()
|
||||||
|
{
|
||||||
|
return heldObjectRenderer?.transform;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set held item from a GameObject. Extracts Pickup component and sets up visuals.
|
/// Set held item from a GameObject. Extracts Pickup component and sets up visuals.
|
||||||
/// Centralizes held item state management including animator.
|
/// Centralizes held item state management including animator.
|
||||||
|
|||||||
Reference in New Issue
Block a user