Setup scene for the statue nonsense
This commit is contained in:
@@ -1,7 +1,9 @@
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using System.Collections.Generic;
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using Core;
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using Core.Lifecycle;
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using Minigames.StatueDressup.Data;
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using Minigames.StatueDressup.DragDrop;
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using UI.DragAndDrop.Core;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -10,13 +12,16 @@ namespace Minigames.StatueDressup.Controllers
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/// <summary>
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/// Manages the side menu with decoration items and pagination
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/// </summary>
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public class DecorationMenuController : MonoBehaviour
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public class DecorationMenuController : ManagedBehaviour
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{
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[Header("References")]
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[SerializeField] private DecorationItem itemPrefab;
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[SerializeField] private Transform itemsContainer;
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[SerializeField] private Button nextPageButton;
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[SerializeField] private Button previousPageButton;
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[SerializeField] private RectTransform statueArea; // For overlap detection
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[SerializeField] private Transform statueParent; // Parent for placed decorations
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[SerializeField] private StatueDecorationController statueController; // Controller for registration
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[Header("Configuration")]
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[SerializeField] private List<DecorationData> allDecorations = new List<DecorationData>();
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@@ -25,22 +30,40 @@ namespace Minigames.StatueDressup.Controllers
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[Header("Layout")]
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[SerializeField] private GridLayoutGroup gridLayout;
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private int _currentPage = 0;
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private int _totalPages = 0;
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private int _currentPage;
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private int _totalPages;
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private List<DecorationItem> _spawnedItems = new List<DecorationItem>();
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private Dictionary<DecorationItem, DecorationData> _itemDataMapping = new Dictionary<DecorationItem, DecorationData>();
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private AppleHills.Core.Settings.IStatueDressupSettings _settings;
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// Properties
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public int CurrentPage => _currentPage;
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public int TotalPages => _totalPages;
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private void Start()
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/// <summary>
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/// Early initialization - get settings reference
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/// </summary>
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internal override void OnManagedAwake()
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{
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Initialize();
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base.OnManagedAwake();
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// Get settings early
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_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
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// Override itemsPerPage with settings value if available
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if (_settings != null)
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{
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itemsPerPage = _settings.ItemsPerPage;
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}
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}
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private void Initialize()
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/// <summary>
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/// Main initialization after all managers are ready
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/// </summary>
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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Logging.Debug($"[DecorationMenuController] Initializing with {allDecorations.Count} decorations");
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// Calculate total pages
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@@ -105,6 +128,12 @@ namespace Minigames.StatueDressup.Controllers
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DecorationItem item = Instantiate(itemPrefab, itemsContainer);
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item.SetDecorationData(data);
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// Set statue references for overlap detection
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item.SetStatueArea(statueArea);
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item.SetStatueParent(statueParent);
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item.SetMenuParent(itemsContainer);
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item.SetController(statueController);
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// Store original position for return animation
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if (item.RectTransform != null)
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{
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@@ -132,9 +161,6 @@ namespace Minigames.StatueDressup.Controllers
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{
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Logging.Debug($"[DecorationMenuController] Item picked up: {item.Data?.DecorationName}");
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// Spawn replacement in menu slot
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// This ensures menu always shows available items
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DecorationData data = _itemDataMapping[item];
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// We'll spawn replacement only if item is actually placed, not on pickup
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}
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}
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@@ -146,10 +172,10 @@ namespace Minigames.StatueDressup.Controllers
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{
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if (draggable is DecorationItem item && _itemDataMapping.ContainsKey(item))
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{
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Logging.Debug($"[DecorationMenuController] Item dropped: {item.Data?.DecorationName}, slot={item.CurrentSlot?.name}");
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Logging.Debug($"[DecorationMenuController] Item dropped: {item.Data?.DecorationName}, isPlacedOnStatue={item.IsPlacedOnStatue}");
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// If item was placed on statue, spawn replacement in menu
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if (item.CurrentSlot != null && !item.IsInMenu)
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if (item.IsPlacedOnStatue && !item.IsInMenu)
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{
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DecorationData data = _itemDataMapping[item];
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@@ -226,8 +252,13 @@ namespace Minigames.StatueDressup.Controllers
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}
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}
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private void OnDestroy()
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/// <summary>
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/// Cleanup when menu controller is destroyed
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/// </summary>
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internal override void OnManagedDestroy()
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{
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base.OnManagedDestroy();
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// Cleanup button listeners
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if (nextPageButton != null)
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{
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Core;
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using Core.Lifecycle;
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using Minigames.StatueDressup.DragDrop;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -8,11 +9,13 @@ namespace Minigames.StatueDressup.Controllers
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{
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/// <summary>
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/// Main controller for the Mr. Cement statue decoration minigame
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/// Uses overlap-based placement instead of slots
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/// </summary>
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public class StatueDecorationController : MonoBehaviour
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public class StatueDecorationController : ManagedBehaviour
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{
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[Header("References")]
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[SerializeField] private StatueDecorationSlot[] statueSlots;
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[SerializeField] private RectTransform statueArea; // Statue area for overlap detection
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[SerializeField] private Transform statueParent; // Parent for placed decorations
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[SerializeField] private DecorationMenuController menuController;
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[SerializeField] private Button takePhotoButton;
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[SerializeField] private GameObject statue;
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@@ -24,16 +27,28 @@ namespace Minigames.StatueDressup.Controllers
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[SerializeField] private RectTransform photoArea; // Area to capture
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[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
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private Dictionary<StatueDecorationSlot, DecorationItem> _placedDecorations = new Dictionary<StatueDecorationSlot, DecorationItem>();
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private bool _minigameCompleted = false;
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private List<DecorationItem> _placedDecorations = new List<DecorationItem>();
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private bool _minigameCompleted;
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private AppleHills.Core.Settings.IStatueDressupSettings _settings;
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private void Start()
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/// <summary>
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/// Early initialization - get settings reference
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/// </summary>
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internal override void OnManagedAwake()
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{
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Initialize();
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base.OnManagedAwake();
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// Get settings early
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_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
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}
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private void Initialize()
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/// <summary>
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/// Main initialization after all managers are ready
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/// </summary>
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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Logging.Debug("[StatueDecorationController] Initializing minigame");
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// Setup photo button
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@@ -42,13 +57,12 @@ namespace Minigames.StatueDressup.Controllers
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takePhotoButton.onClick.AddListener(OnTakePhoto);
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}
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// Subscribe to slot occupation events
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foreach (var slot in statueSlots)
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// Subscribe to menu controller for tracking placed items
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// Items will manage their own placement via overlap detection
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if (menuController != null)
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{
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if (slot != null)
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{
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slot.OnOccupied += HandleDecorationPlaced;
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}
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// Menu controller will handle spawning replacements
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Logging.Debug("[StatueDecorationController] Menu controller connected");
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}
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// Load saved state if exists
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@@ -56,21 +70,32 @@ namespace Minigames.StatueDressup.Controllers
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}
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/// <summary>
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/// Handle decoration placed in slot
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/// Register a decoration as placed on statue
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/// </summary>
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private void HandleDecorationPlaced(DraggableObject draggable)
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public void RegisterDecoration(DecorationItem decoration)
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{
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if (draggable is DecorationItem decoration)
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if (decoration != null && !_placedDecorations.Contains(decoration))
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{
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var slot = decoration.CurrentSlot as StatueDecorationSlot;
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if (slot != null)
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{
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_placedDecorations[slot] = decoration;
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Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName} in slot {slot.name}");
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// Auto-save state
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SaveStatueState();
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}
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_placedDecorations.Add(decoration);
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Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName}");
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// Auto-save state
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SaveStatueState();
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}
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}
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/// <summary>
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/// Unregister a decoration (when removed)
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/// </summary>
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public void UnregisterDecoration(DecorationItem decoration)
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{
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if (decoration != null && _placedDecorations.Contains(decoration))
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{
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_placedDecorations.Remove(decoration);
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Logging.Debug($"[StatueDecorationController] Decoration removed: {decoration.Data?.DecorationName}");
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// Auto-save state
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SaveStatueState();
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}
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}
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@@ -155,11 +180,11 @@ namespace Minigames.StatueDressup.Controllers
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Logging.Debug($"[StatueDecorationController] Capturing area: {width}x{height} at ({min.x}, {min.y})");
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// Capture the specified area
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Texture2D screenshot = new Texture2D(width, height, TextureFormat.RGB24, false);
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screenshot.ReadPixels(new Rect(min.x, min.y, width, height), 0, 0);
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screenshot.Apply();
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Texture2D areaScreenshot = new Texture2D(width, height, TextureFormat.RGB24, false);
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areaScreenshot.ReadPixels(new Rect(min.x, min.y, width, height), 0, 0);
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areaScreenshot.Apply();
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return screenshot;
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return areaScreenshot;
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}
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/// <summary>
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@@ -171,7 +196,8 @@ namespace Minigames.StatueDressup.Controllers
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// For now, save to PlayerPrefs as base64
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byte[] bytes = photo.EncodeToPNG();
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string base64 = System.Convert.ToBase64String(bytes);
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PlayerPrefs.SetString(photoSaveKey, base64);
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string saveKey = _settings?.PhotoSaveKey ?? photoSaveKey;
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PlayerPrefs.SetString(saveKey, base64);
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PlayerPrefs.Save();
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Logging.Debug("[StatueDecorationController] Photo saved to album");
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@@ -228,10 +254,18 @@ namespace Minigames.StatueDressup.Controllers
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/// </summary>
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private void SaveStatueState()
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{
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// TODO: Implement save system
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// Save slot ID -> decoration ID mapping
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// Check if persistence is enabled
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if (_settings == null || !_settings.EnableStatePersistence)
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{
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Logging.Debug("[StatueDecorationController] State persistence disabled");
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return;
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}
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Logging.Debug("[StatueDecorationController] State saved (TODO: implement persistence)");
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// TODO: Implement save system
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// Save decoration ID + position + rotation for each placed item
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// Respect MaxSavedDecorations limit
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Logging.Debug($"[StatueDecorationController] State saved to {_settings.StateSaveKey} (TODO: implement persistence)");
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}
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/// <summary>
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@@ -239,28 +273,31 @@ namespace Minigames.StatueDressup.Controllers
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/// </summary>
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private void LoadStatueState()
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{
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// TODO: Implement load system
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// Restore decorations to slots
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// Check if persistence is enabled
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if (_settings == null || !_settings.EnableStatePersistence)
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{
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Logging.Debug("[StatueDecorationController] State persistence disabled");
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return;
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}
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Logging.Debug("[StatueDecorationController] State loaded (TODO: implement persistence)");
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// TODO: Implement load system
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// Restore decorations from saved state
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Logging.Debug($"[StatueDecorationController] State loaded from {_settings.StateSaveKey} (TODO: implement persistence)");
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}
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private void OnDestroy()
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/// <summary>
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/// Cleanup when controller is destroyed
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/// </summary>
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internal override void OnManagedDestroy()
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{
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base.OnManagedDestroy();
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// Cleanup button listener
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if (takePhotoButton != null)
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{
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takePhotoButton.onClick.RemoveListener(OnTakePhoto);
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}
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// Cleanup slot listeners
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foreach (var slot in statueSlots)
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{
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if (slot != null)
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{
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slot.OnOccupied -= HandleDecorationPlaced;
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}
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}
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}
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}
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}
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@@ -29,7 +29,6 @@ namespace Minigames.StatueDressup.Data
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public string DecorationId => decorationId;
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public string DecorationName => decorationName;
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public Sprite DecorationSprite => decorationSprite;
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public DecorationCategory Category => category;
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public Vector2 AuthoredSize => authoredSize;
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public Vector2 IconSize => iconSize;
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public bool IsUnlocked => isUnlocked;
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@@ -1,4 +1,5 @@
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using Core;
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using Minigames.StatueDressup.Controllers;
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using Minigames.StatueDressup.Data;
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using Minigames.StatueDressup.Utils;
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using UI.DragAndDrop.Core;
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@@ -8,7 +9,8 @@ using UnityEngine.UI;
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namespace Minigames.StatueDressup.DragDrop
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{
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/// <summary>
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/// Individual decoration item that can be dragged from menu to statue slots
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/// Individual decoration item that can be dragged from menu to statue
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/// Uses overlap detection instead of slot-based placement
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/// </summary>
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public class DecorationItem : DraggableObject
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{
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@@ -16,20 +18,38 @@ namespace Minigames.StatueDressup.DragDrop
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[SerializeField] private DecorationData decorationData;
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[SerializeField] private Image decorationImage;
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[Header("Placement")]
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[SerializeField] private RectTransform statueArea; // Reference to statue area for overlap check
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private Vector2 _iconSize;
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private Vector2 _authoredSize;
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private Vector2 _originalMenuPosition;
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private Vector2 _placedPosition; // Position when placed on statue
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private bool _isInMenu = true;
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private bool _isPlacedOnStatue = false;
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private Transform _menuParent; // Original parent in menu
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private Transform _statueParent; // Parent when placed on statue
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private StatueDecorationController _controller; // Controller for registration
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private AppleHills.Core.Settings.IStatueDressupSettings _settings; // Settings reference
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// Properties
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public DecorationData Data => decorationData;
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public DecorationCategory Category => decorationData?.Category ?? DecorationCategory.Hats;
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public bool IsInMenu => _isInMenu;
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public bool IsPlacedOnStatue => _isPlacedOnStatue;
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protected override void Initialize()
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{
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base.Initialize();
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// Get settings
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_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
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// Store menu parent
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_menuParent = transform.parent;
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// Find statue parent (will be set by controller)
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// statueParent will be assigned externally
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if (decorationData != null)
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{
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_iconSize = decorationData.IconSize;
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@@ -83,35 +103,136 @@ namespace Minigames.StatueDressup.DragDrop
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}
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}
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/// <summary>
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/// Set statue area reference for overlap detection
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/// </summary>
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public void SetStatueArea(RectTransform statue)
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{
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statueArea = statue;
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}
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/// <summary>
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/// Set statue parent for placing items
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/// </summary>
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public void SetStatueParent(Transform parent)
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{
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_statueParent = parent;
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}
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/// <summary>
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/// Set controller for registration callbacks
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/// </summary>
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public void SetController(StatueDecorationController controller)
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{
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_controller = controller;
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}
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protected override void OnDragStartedHook()
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{
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Logging.Debug($"[DecorationItem] OnDragStarted: {decorationData?.DecorationName}");
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// If picking up from statue, allow re-positioning
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if (_isPlacedOnStatue)
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{
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_isPlacedOnStatue = false;
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Logging.Debug($"[DecorationItem] Picking up from statue for re-positioning");
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}
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// Scale to authored size when dragging starts
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if (RectTransform != null)
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{
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TweenAnimationUtility.AnimateScale(transform, Vector3.one, 0.2f);
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// Animate size delta to authored size
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// Smoothly transition from icon size to authored size
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RectTransform.sizeDelta = _authoredSize;
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float duration = _settings?.DragScaleTransitionDuration ?? 0.2f;
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TweenAnimationUtility.AnimateScale(transform, Vector3.one, duration);
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}
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}
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protected override void OnDragEndedHook()
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{
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Logging.Debug($"[DecorationItem] OnDragEnded: {decorationData?.DecorationName}, currentSlot={CurrentSlot?.name}");
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Logging.Debug($"[DecorationItem] OnDragEnded: {decorationData?.DecorationName}");
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// If not placed in a slot, return to menu
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if (CurrentSlot == null)
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// Check if overlapping with statue
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if (IsOverlappingStatue())
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{
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ReturnToMenu();
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PlaceOnStatue();
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}
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else
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{
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_isInMenu = false;
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ReturnToMenu();
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}
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}
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/// <summary>
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/// Check if item overlaps with statue area
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/// </summary>
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private bool IsOverlappingStatue()
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{
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if (statueArea == null || RectTransform == null)
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{
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Logging.Warning($"[DecorationItem] Cannot check overlap - statueArea or RectTransform is null");
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return false;
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}
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// Get bounds of this item in world space
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Rect itemRect = GetWorldRect(RectTransform);
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Rect statueRect = GetWorldRect(statueArea);
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|
||||
// Check for any overlap
|
||||
bool overlaps = itemRect.Overlaps(statueRect);
|
||||
|
||||
Logging.Debug($"[DecorationItem] Overlap check: {decorationData?.DecorationName}, overlaps={overlaps}");
|
||||
Logging.Debug($"[DecorationItem] Item rect: {itemRect}, Statue rect: {statueRect}");
|
||||
|
||||
return overlaps;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get world space rect for a RectTransform
|
||||
/// </summary>
|
||||
private Rect GetWorldRect(RectTransform rectTransform)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(corners);
|
||||
|
||||
Vector3 bottomLeft = corners[0];
|
||||
Vector3 topRight = corners[2];
|
||||
|
||||
return new Rect(bottomLeft.x, bottomLeft.y, topRight.x - bottomLeft.x, topRight.y - bottomLeft.y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Place item on statue at current position
|
||||
/// </summary>
|
||||
private void PlaceOnStatue()
|
||||
{
|
||||
Logging.Debug($"[DecorationItem] Placing on statue: {decorationData?.DecorationName}");
|
||||
|
||||
_isInMenu = false;
|
||||
_isPlacedOnStatue = true;
|
||||
|
||||
// Store current position
|
||||
if (RectTransform != null)
|
||||
{
|
||||
_placedPosition = RectTransform.anchoredPosition;
|
||||
}
|
||||
|
||||
// Move to statue parent if specified
|
||||
if (_statueParent != null && transform.parent != _statueParent)
|
||||
{
|
||||
transform.SetParent(_statueParent, true); // Keep world position
|
||||
}
|
||||
|
||||
// Register with controller
|
||||
if (_controller != null)
|
||||
{
|
||||
_controller.RegisterDecoration(this);
|
||||
}
|
||||
|
||||
// Keep authored size
|
||||
// Position is already set by drag
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return item to menu with animation
|
||||
/// </summary>
|
||||
@@ -119,21 +240,34 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
{
|
||||
Logging.Debug($"[DecorationItem] Returning to menu: {decorationData?.DecorationName}");
|
||||
|
||||
// Unregister from controller if was placed on statue
|
||||
if (_isPlacedOnStatue && _controller != null)
|
||||
{
|
||||
_controller.UnregisterDecoration(this);
|
||||
}
|
||||
|
||||
_isInMenu = true;
|
||||
_isPlacedOnStatue = false;
|
||||
|
||||
// Return to menu parent
|
||||
if (_menuParent != null && transform.parent != _menuParent)
|
||||
{
|
||||
transform.SetParent(_menuParent, false); // Use local positioning
|
||||
}
|
||||
|
||||
if (RectTransform != null)
|
||||
{
|
||||
// Animate back to icon size
|
||||
RectTransform.sizeDelta = _iconSize;
|
||||
TweenAnimationUtility.AnimateScale(transform, Vector3.one, 0.2f);
|
||||
float scaleDuration = _settings?.DragScaleTransitionDuration ?? 0.2f;
|
||||
TweenAnimationUtility.AnimateScale(transform, Vector3.one, scaleDuration);
|
||||
|
||||
// Animate back to original position
|
||||
TweenAnimationUtility.AnimateAnchoredPosition(RectTransform, _originalMenuPosition, 0.3f);
|
||||
float returnDuration = _settings?.ReturnToMenuDuration ?? 0.3f;
|
||||
TweenAnimationUtility.AnimateAnchoredPosition(RectTransform, _originalMenuPosition, returnDuration);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set original menu position (called by menu controller)
|
||||
/// </summary>
|
||||
@@ -141,6 +275,14 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
{
|
||||
_originalMenuPosition = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set menu parent (called by menu controller)
|
||||
/// </summary>
|
||||
public void SetMenuParent(Transform parent)
|
||||
{
|
||||
_menuParent = parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
public class StatueDecorationSlot : DraggableSlot, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
[Header("Slot Configuration")]
|
||||
[SerializeField] private DecorationCategory allowedCategory;
|
||||
[SerializeField] private bool isPermanent = true; // Can't remove once placed
|
||||
|
||||
[Header("Glow Effect")]
|
||||
@@ -23,9 +22,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
|
||||
private bool _isGlowing;
|
||||
private Pixelplacement.TweenSystem.TweenBase _glowTween;
|
||||
|
||||
// Properties
|
||||
public DecorationCategory AllowedCategory => allowedCategory;
|
||||
|
||||
public bool IsPermanent => isPermanent;
|
||||
|
||||
private void Start()
|
||||
@@ -43,7 +40,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
if (eventData.pointerDrag != null)
|
||||
{
|
||||
var decoration = eventData.pointerDrag.GetComponent<DecorationItem>();
|
||||
if (decoration != null && decoration.Category == allowedCategory && !IsOccupied)
|
||||
if (decoration != null && !IsOccupied)
|
||||
{
|
||||
StartGlow();
|
||||
}
|
||||
@@ -100,19 +97,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
public new bool CanAccept(DraggableObject draggable)
|
||||
{
|
||||
// First check base conditions
|
||||
if (!base.CanAccept(draggable))
|
||||
return false;
|
||||
|
||||
// Then check category matching
|
||||
if (draggable is DecorationItem decoration)
|
||||
{
|
||||
bool matches = decoration.Category == allowedCategory;
|
||||
Logging.Debug($"[StatueDecorationSlot] CanAccept: {decoration.Data?.DecorationName}, " +
|
||||
$"category={decoration.Category}, allowed={allowedCategory}, matches={matches}");
|
||||
return matches;
|
||||
}
|
||||
|
||||
return false;
|
||||
return base.CanAccept(draggable);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace Minigames.StatueDressup.Utils
|
||||
Vector3 originalScale = transform.localScale;
|
||||
Vector3 pulseScale = originalScale * pulseAmount;
|
||||
|
||||
return Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseInOutSine, Tween.LoopType.PingPong);
|
||||
return Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseIn, Tween.LoopType.PingPong);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user