Update card sorting MVP
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@@ -55,10 +55,24 @@ namespace Core.Settings
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[Tooltip("Points deducted when item falls off belt")]
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[SerializeField] private int missedItemPenalty = -3;
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[Header("Lives")]
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[Tooltip("Maximum number of lives player has")]
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[SerializeField] private int maxLives = 3;
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[Header("Rewards")]
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[Tooltip("Booster packs awarded per correct sort")]
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[SerializeField] private int boosterPacksPerCorrectItem = 1;
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[Header("Visual")]
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[Tooltip("Size of spawned cards (width, height)")]
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[SerializeField] private Vector2 cardSize = new Vector2(100f, 140f);
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[Tooltip("Random offset range for spawn distance X (min, max). Range: -10 to 10")]
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[SerializeField] private Vector2 spawnOffsetX = new Vector2(-5f, 5f);
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[Tooltip("Random offset range for spawn Y position (min, max). Range: -10 to 10")]
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[SerializeField] private Vector2 spawnOffsetY = new Vector2(-10f, 10f);
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// Interface implementation
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public float GameDuration => gameDuration;
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@@ -75,7 +89,11 @@ namespace Core.Settings
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public int CorrectSortPoints => correctSortPoints;
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public int IncorrectSortPenalty => incorrectSortPenalty;
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public int MissedItemPenalty => missedItemPenalty;
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public int MaxLives => maxLives;
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public int BoosterPacksPerCorrectItem => boosterPacksPerCorrectItem;
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public Vector2 CardSize => cardSize;
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public Vector2 SpawnOffsetX => spawnOffsetX;
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public Vector2 SpawnOffsetY => spawnOffsetY;
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public override void OnValidate()
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{
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@@ -86,6 +104,15 @@ namespace Core.Settings
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maxBeltSpeed = Mathf.Max(initialBeltSpeed, maxBeltSpeed);
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correctSortPoints = Mathf.Max(0, correctSortPoints);
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boosterPacksPerCorrectItem = Mathf.Max(0, boosterPacksPerCorrectItem);
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maxLives = Mathf.Max(1, maxLives);
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cardSize.x = Mathf.Max(1f, cardSize.x);
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cardSize.y = Mathf.Max(1f, cardSize.y);
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// Clamp spawn offsets between -10 and 10
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spawnOffsetX.x = Mathf.Clamp(spawnOffsetX.x, -10f, 10f);
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spawnOffsetX.y = Mathf.Clamp(spawnOffsetX.y, -10f, 10f);
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spawnOffsetY.x = Mathf.Clamp(spawnOffsetY.x, -10f, 10f);
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spawnOffsetY.y = Mathf.Clamp(spawnOffsetY.y, -10f, 10f);
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}
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}
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}
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@@ -32,8 +32,16 @@ namespace Core.Settings
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int IncorrectSortPenalty { get; }
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int MissedItemPenalty { get; }
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// Lives
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int MaxLives { get; }
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// Rewards
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int BoosterPacksPerCorrectItem { get; }
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// Visual
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Vector2 CardSize { get; }
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Vector2 SpawnOffsetX { get; } // Min/Max range for X offset (distance)
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Vector2 SpawnOffsetY { get; } // Min/Max range for Y offset (position)
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}
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}
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