Touched up editor tool windows
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@@ -15,6 +15,9 @@ namespace Editor
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private string _pickupSoFolderPath = "Assets/Data/Items";
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private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
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private enum ItemType { None, Pickup, ItemSlot }
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private ItemType _itemType = ItemType.None;
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[MenuItem("Tools/Item Prefab Editor")]
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public static void ShowWindow()
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{
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@@ -55,28 +58,28 @@ namespace Editor
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EditorGUILayout.LabelField("Editing: ", _selectedGameObject.name, EditorStyles.boldLabel);
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EditorGUILayout.Space();
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// Pickup
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// Determine current type
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bool hasPickup = _selectedGameObject.GetComponent<Pickup>() != null;
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bool addPickup = EditorGUILayout.Toggle("Pickup", hasPickup);
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if (addPickup && !hasPickup)
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{
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PrefabEditorUtility.AddOrGetComponent<Pickup>(_selectedGameObject);
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}
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else if (!addPickup && hasPickup)
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{
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PrefabEditorUtility.RemoveComponent<Pickup>(_selectedGameObject);
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}
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// SlotItemBehavior
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bool hasSlot = _selectedGameObject.GetComponent<ItemSlot>() != null;
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bool addSlot = EditorGUILayout.Toggle("SlotItemBehavior", hasSlot);
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if (addSlot && !hasSlot)
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{
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PrefabEditorUtility.AddOrGetComponent<ItemSlot>(_selectedGameObject);
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}
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else if (!addSlot && hasSlot)
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if (hasSlot) _itemType = ItemType.ItemSlot;
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else if (hasPickup) _itemType = ItemType.Pickup;
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else _itemType = ItemType.None;
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// Item type selection
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var newType = (ItemType)EditorGUILayout.EnumPopup("Item Type", _itemType);
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if (newType != _itemType)
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{
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// Remove both, then add selected
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PrefabEditorUtility.RemoveComponent<Pickup>(_selectedGameObject);
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PrefabEditorUtility.RemoveComponent<ItemSlot>(_selectedGameObject);
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if (newType == ItemType.Pickup)
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PrefabEditorUtility.AddOrGetComponent<Pickup>(_selectedGameObject);
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else if (newType == ItemType.ItemSlot)
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PrefabEditorUtility.AddOrGetComponent<ItemSlot>(_selectedGameObject);
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_itemType = newType;
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}
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// ObjectiveStepBehaviour
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bool hasObjective = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>() != null;
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bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", hasObjective);
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@@ -88,8 +91,9 @@ namespace Editor
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{
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PrefabEditorUtility.RemoveComponent<ObjectiveStepBehaviour>(_selectedGameObject);
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}
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// Pickup Data
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if (addPickup)
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// Pickup Data (for Pickup or ItemSlot)
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if (_itemType == ItemType.Pickup || _itemType == ItemType.ItemSlot)
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{
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var pickup = _selectedGameObject.GetComponent<Pickup>();
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_pickupData = pickup.itemData;
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@@ -113,6 +117,7 @@ namespace Editor
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pickup.itemData = _pickupData;
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}
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}
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// Objective Data
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if (addObjective)
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{
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@@ -12,15 +12,17 @@ namespace Editor
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private string _saveFolderPath = "Assets/Prefabs/Items";
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private string _pickupSoFolderPath = "Assets/Data/Items";
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private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
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private bool _addPickup;
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private bool _addCombineWith;
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private bool _addSlot;
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private bool _addObjective;
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private PickupItemData _pickupData;
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private PuzzleStepSO _objectiveData;
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private UnityEditor.Editor _soEditor;
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private enum ItemType { None, Pickup, ItemSlot }
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private ItemType _itemType = ItemType.None;
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private bool _createNext = false;
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[MenuItem("Tools/Prefab Creator")]
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public static void ShowWindow()
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{
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@@ -50,13 +52,19 @@ namespace Editor
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Add Components:", EditorStyles.boldLabel);
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_addPickup = EditorGUILayout.Toggle("Pickup", _addPickup);
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_addCombineWith = EditorGUILayout.Toggle("CombineWithBehavior", _addCombineWith);
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_addSlot = EditorGUILayout.Toggle("SlotItemBehavior", _addSlot);
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_addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", _addObjective);
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// Item type selection
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var newType = (ItemType)EditorGUILayout.EnumPopup("Item Type", _itemType);
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if (newType != _itemType)
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{
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_itemType = newType;
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}
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bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", _addObjective);
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_addObjective = addObjective;
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EditorGUILayout.Space();
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if (_addPickup)
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// Pickup Data (for Pickup or ItemSlot)
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if (_itemType == ItemType.Pickup || _itemType == ItemType.ItemSlot)
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{
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EditorGUILayout.LabelField("Pickup Data:", EditorStyles.boldLabel);
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_pickupData = (PickupItemData)EditorGUILayout.ObjectField("PickupItemData", _pickupData, typeof(PickupItemData), false);
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@@ -78,6 +86,7 @@ namespace Editor
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PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _pickupData);
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}
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}
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// Objective Data
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if (_addObjective)
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{
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EditorGUILayout.LabelField("Objective Data:", EditorStyles.boldLabel);
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@@ -101,12 +110,15 @@ namespace Editor
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}
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}
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GUILayout.FlexibleSpace();
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EditorGUILayout.BeginHorizontal();
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GUI.enabled = !string.IsNullOrEmpty(_prefabName) && !string.IsNullOrEmpty(_saveFolderPath);
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if (GUILayout.Button("Create Prefab"))
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if (GUILayout.Button("Create Prefab", GUILayout.Height(28)))
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{
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CreatePrefab();
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}
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_createNext = GUILayout.Toggle(_createNext, "Create Next", GUILayout.Width(100), GUILayout.Height(28));
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GUI.enabled = true;
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EditorGUILayout.EndHorizontal();
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}
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private void CreatePrefab()
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@@ -118,14 +130,15 @@ namespace Editor
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if (interactableLayer != -1)
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go.layer = interactableLayer;
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go.AddComponent<SpriteRenderer>();
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if (_addPickup)
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if (_itemType == ItemType.Pickup)
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{
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var pickup = go.AddComponent<Pickup>();
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pickup.itemData = _pickupData;
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}
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if (_addSlot)
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else if (_itemType == ItemType.ItemSlot)
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{
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go.AddComponent<ItemSlot>();
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var slot = go.AddComponent<ItemSlot>();
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slot.itemData = _pickupData;
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}
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if (_addObjective)
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{
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@@ -133,10 +146,23 @@ namespace Editor
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obj.stepData = _objectiveData;
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}
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string prefabPath = Path.Combine(_saveFolderPath, _prefabName + ".prefab").Replace("\\", "/");
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PrefabUtility.SaveAsPrefabAsset(go, prefabPath);
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var prefab = PrefabUtility.SaveAsPrefabAsset(go, prefabPath);
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DestroyImmediate(go);
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AssetDatabase.Refresh();
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Selection.activeObject = prefab;
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EditorGUIUtility.PingObject(prefab);
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EditorUtility.DisplayDialog("Prefab Created", $"Prefab saved to {prefabPath}", "OK");
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if (_createNext)
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{
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_prefabName = "NewPrefab";
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_pickupData = null;
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_objectiveData = null;
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_itemType = ItemType.None;
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_addObjective = false;
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_soEditor = null;
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GUI.FocusControl(null);
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Repaint();
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}
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}
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}
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}
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