Underwater rushed audio job
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private static DivingGameManager _instance = null;
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private static bool _isQuitting = false;
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public AudioSource deathAudioPlayer;
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public static DivingGameManager Instance => _instance;
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private void Awake()
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if (currentRopeIndex >= playerRopes.Length)
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{
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TriggerGameOver();
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deathAudioPlayer.Play();
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}
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else
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{
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if (surfacingTimeline != null)
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{
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//Instead of surfacingTimeline, play the outro cinematic
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using System.Collections;
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using AppleHills.Core.Settings;
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using Core;
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using UnityEngine.Audio;
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namespace Minigames.DivingForPictures
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{
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// Start a new blink coroutine
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60
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Reference in New Issue
Block a user