Fix hud issues and have rainbow play correctly
This commit is contained in:
@@ -120,6 +120,44 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Component:
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- component: {fileID: 8293076336493130222}
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m_Layer: 5
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m_Name: Rainbows
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m_GameObject: {fileID: 879012544333199198}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4136733570236406132}
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m_Father: {fileID: 1315170081792486277}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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GameObject:
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m_ObjectHideFlags: 0
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@@ -166,7 +204,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 200}
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m_SizeDelta: {x: 1550, y: 700}
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m_SizeDelta: {x: 1550, y: 750}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &4291423916360628965
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Canvas:
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@@ -252,7 +290,7 @@ MonoBehaviour:
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 350, y: 350}
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m_Spacing: {x: 50, y: 0}
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m_Spacing: {x: 50, y: 50}
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m_Constraint: 2
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m_ConstraintCount: 2
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--- !u!114 &7425566603516801919
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@@ -300,7 +338,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 808554455652734252}
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- {fileID: 2831878373711017175}
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m_Father: {fileID: 0}
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@@ -364,13 +402,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: '::'
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PageName:
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transitionDuration: 0.3
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rainbowEstablish: {fileID: 4900000, guid: 622be2ef9d5e27d45a9deaf7ed805f5f, type: 3}
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rainbowRemove: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
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rainbow: {fileID: 5382650426034128680}
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rainbowIn: {fileID: 5382650426034128680}
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rainbowOut: {fileID: 3983328028282460839}
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gameLayoutContainer: {fileID: 904161782565348054}
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exitButton: {fileID: 8427602740714176801}
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rectMask: {fileID: 7425566603516801919}
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slideDuration: 0.5
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slideDuration: 0.6
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--- !u!1 &2426870979657684456
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GameObject:
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m_ObjectHideFlags: 0
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@@ -491,6 +528,99 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1 &3983328028282460839
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6334910097310371923}
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- component: {fileID: 8821021733826365168}
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- component: {fileID: 9163925342151684341}
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m_Layer: 5
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m_Name: RainbowOut
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_GameObject: {fileID: 3983328028282460839}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8293076336493130222}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_GameObject: {fileID: 3983328028282460839}
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m_CullTransparentMesh: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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height: -1
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m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
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lottieFile: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
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customResolution: 0
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resWidth: 250
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resHeight: 250
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stateName:
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resetAfterFinished: 0
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autoPlay: 0
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loop: 0
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GameObject:
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@@ -641,7 +771,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6108475066390421500}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -819,7 +949,7 @@ GameObject:
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- component: {fileID: 3566391948883171773}
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m_Layer: 5
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m_Name: Rainbow
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m_Name: RainbowIn
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -832,13 +962,12 @@ RectTransform:
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m_GameObject: {fileID: 5382650426034128680}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -1512,3 +1642,15 @@ MonoBehaviour:
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