Fix hud issues and have rainbow play correctly

This commit is contained in:
Michal Pikulski
2025-11-09 22:40:58 +01:00
parent e9855faede
commit 6f515e954d
6 changed files with 938 additions and 123 deletions

View File

@@ -11,9 +11,8 @@ using UI;
public class AppSwitcher : UIPage
{
public TextAsset rainbowEstablish;
public TextAsset rainbowRemove;
public GameObject rainbow;
public GameObject rainbowIn;
public GameObject rainbowOut;
public GameObject gameLayoutContainer;
public GameObject exitButton;
public RectMask2D rectMask;
@@ -21,7 +20,8 @@ public class AppSwitcher : UIPage
[Header("Slide Animation Settings")]
public float slideDuration = 0.5f;
private SkottiePlayerV2 rainbowPlayer;
private SkottiePlayerV2 rainbowInPlayer;
private SkottiePlayerV2 rainbowOutPlayer;
private TweenBase slideInTween;
private TweenBase slideOutTween;
@@ -30,51 +30,56 @@ public class AppSwitcher : UIPage
base.OnManagedAwake();
PageName = "AppSwitcher";
rainbowPlayer = rainbow.GetComponentInChildren<SkottiePlayerV2>();
rainbowInPlayer = rainbowIn.GetComponent<SkottiePlayerV2>();
rainbowOutPlayer = rainbowOut.GetComponent<SkottiePlayerV2>();
if (rectMask == null)
{
rectMask = GetComponent<RectMask2D>();
}
// Initially hide both
rainbowIn.SetActive(true);
exitButton.SetActive(false);
}
protected override void DoTransitionIn(Action onComplete)
{
gameLayoutContainer.SetActive(true);
// Play establishing animations
rainbowPlayer.LoadAnimation(rainbowEstablish.text);
rainbowPlayer.PlayAnimation(false);
rainbowPlayer.loop = false;
// Show the exit button
exitButton.SetActive(true);
// Set input mode to UI
QuickAccess.Instance.PlayerController.InterruptMoveTo();
InputManager.Instance.SetInputMode(InputMode.UI);
gameLayoutContainer.SetActive(true);
// Hide rainbow out, show rainbow in
rainbowOut.SetActive(false);
// Play animation on rainbow in without resetting state
rainbowInPlayer.PlayAnimation(true);
// Slide in animation - tween padding.left from 1700 to 0
slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOutBack, () => onComplete?.Invoke());
slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOut, () =>
{
onComplete?.Invoke();
rainbowOut.SetActive(true);
exitButton.SetActive(true);
});
}
protected override void DoTransitionOut(Action onComplete)
{
rainbowPlayer.LoadAnimation(rainbowRemove.text);
rainbowPlayer.PlayAnimation(true);
rainbowPlayer.loop = false;
rainbowIn.SetActive(false);
// Set input mode to game and ui
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
// Play animation on rainbow out with resetting state
rainbowOutPlayer.PlayAnimation(true);
// Hide the exit button
exitButton.SetActive(false);
// Slide out animation - tween padding.left from 0 to 1700
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseInBack, () => {
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseIn, () => {
gameLayoutContainer.SetActive(false);
PlayerHudManager.Instance.ShowAllHud();
rainbowIn.SetActive(true);
onComplete?.Invoke();
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
});
}