Fix hud issues and have rainbow play correctly

This commit is contained in:
Michal Pikulski
2025-11-09 22:40:58 +01:00
parent e9855faede
commit 6f515e954d
6 changed files with 938 additions and 123 deletions

View File

@@ -1183,8 +1183,8 @@ MonoBehaviour:
portraitObject: {fileID: 2258532551510216878}
cinematicsParentObject: {fileID: 5598823553633962789}
CinematicBackground: {fileID: 1256355336041814197}
appSwitcher: {fileID: 0}
eagleEye: {fileID: 8093509920149135307}
ramaSjangButton: {fileID: 4599222264323240281}
cinematicSprites: {fileID: 0}
cinematicBackgroundSprites: {fileID: 0}
currentCinematicPlayer: {fileID: 0}

View File

@@ -120,6 +120,44 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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m_Layer: 5
m_Name: Rainbows
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8293076336493130222
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 879012544333199198}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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- {fileID: 6717870941799174515}
- {fileID: 4136733570236406132}
m_Father: {fileID: 1315170081792486277}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &904161782565348054
GameObject:
m_ObjectHideFlags: 0
@@ -166,7 +204,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 200}
m_SizeDelta: {x: 1550, y: 700}
m_SizeDelta: {x: 1550, y: 750}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &4291423916360628965
Canvas:
@@ -252,7 +290,7 @@ MonoBehaviour:
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 350, y: 350}
m_Spacing: {x: 50, y: 0}
m_Spacing: {x: 50, y: 50}
m_Constraint: 2
m_ConstraintCount: 2
--- !u!114 &7425566603516801919
@@ -300,7 +338,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6108475066390421500}
- {fileID: 8293076336493130222}
- {fileID: 808554455652734252}
- {fileID: 2831878373711017175}
m_Father: {fileID: 0}
@@ -364,13 +402,12 @@ MonoBehaviour:
m_EditorClassIdentifier: '::'
PageName:
transitionDuration: 0.3
rainbowEstablish: {fileID: 4900000, guid: 622be2ef9d5e27d45a9deaf7ed805f5f, type: 3}
rainbowRemove: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
rainbow: {fileID: 5382650426034128680}
rainbowIn: {fileID: 5382650426034128680}
rainbowOut: {fileID: 3983328028282460839}
gameLayoutContainer: {fileID: 904161782565348054}
exitButton: {fileID: 8427602740714176801}
rectMask: {fileID: 7425566603516801919}
slideDuration: 0.5
slideDuration: 0.6
--- !u!1 &2426870979657684456
GameObject:
m_ObjectHideFlags: 0
@@ -491,6 +528,99 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &3983328028282460839
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6717870941799174515}
- component: {fileID: 6334910097310371923}
- component: {fileID: 8821021733826365168}
- component: {fileID: 9163925342151684341}
m_Layer: 5
m_Name: RainbowOut
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6717870941799174515
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6334910097310371923
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_CullTransparentMesh: 1
--- !u!114 &8821021733826365168
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 0}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: -1
--- !u!114 &9163925342151684341
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
m_Name:
m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
lottieFile: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
customResolution: 0
resWidth: 250
resHeight: 250
stateName:
resetAfterFinished: 0
autoPlay: 0
loop: 0
--- !u!1 &4270065472017787841
GameObject:
m_ObjectHideFlags: 0
@@ -641,7 +771,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6108475066390421500}
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -819,7 +949,7 @@ GameObject:
- component: {fileID: 7920249735731934357}
- component: {fileID: 3566391948883171773}
m_Layer: 5
m_Name: Rainbow
m_Name: RainbowIn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -832,13 +962,12 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5382650426034128680}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4136733570236406132}
m_Father: {fileID: 1315170081792486277}
m_Children: []
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1392,6 +1521,7 @@ GameObject:
- component: {fileID: 5972191288640444065}
- component: {fileID: 236099612463072939}
- component: {fileID: 447310668687539451}
- component: {fileID: 6704345904811573523}
m_Layer: 5
m_Name: CloseUIButton
m_TagString: Untagged
@@ -1512,3 +1642,15 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8427602740714176801}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 494d0aedce9744308499355006071138, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.DummyInput

File diff suppressed because one or more lines are too long

View File

@@ -11,9 +11,8 @@ using UI;
public class AppSwitcher : UIPage
{
public TextAsset rainbowEstablish;
public TextAsset rainbowRemove;
public GameObject rainbow;
public GameObject rainbowIn;
public GameObject rainbowOut;
public GameObject gameLayoutContainer;
public GameObject exitButton;
public RectMask2D rectMask;
@@ -21,7 +20,8 @@ public class AppSwitcher : UIPage
[Header("Slide Animation Settings")]
public float slideDuration = 0.5f;
private SkottiePlayerV2 rainbowPlayer;
private SkottiePlayerV2 rainbowInPlayer;
private SkottiePlayerV2 rainbowOutPlayer;
private TweenBase slideInTween;
private TweenBase slideOutTween;
@@ -30,51 +30,56 @@ public class AppSwitcher : UIPage
base.OnManagedAwake();
PageName = "AppSwitcher";
rainbowPlayer = rainbow.GetComponentInChildren<SkottiePlayerV2>();
rainbowInPlayer = rainbowIn.GetComponent<SkottiePlayerV2>();
rainbowOutPlayer = rainbowOut.GetComponent<SkottiePlayerV2>();
if (rectMask == null)
{
rectMask = GetComponent<RectMask2D>();
}
// Initially hide both
rainbowIn.SetActive(true);
exitButton.SetActive(false);
}
protected override void DoTransitionIn(Action onComplete)
{
gameLayoutContainer.SetActive(true);
// Play establishing animations
rainbowPlayer.LoadAnimation(rainbowEstablish.text);
rainbowPlayer.PlayAnimation(false);
rainbowPlayer.loop = false;
// Show the exit button
exitButton.SetActive(true);
// Set input mode to UI
QuickAccess.Instance.PlayerController.InterruptMoveTo();
InputManager.Instance.SetInputMode(InputMode.UI);
gameLayoutContainer.SetActive(true);
// Hide rainbow out, show rainbow in
rainbowOut.SetActive(false);
// Play animation on rainbow in without resetting state
rainbowInPlayer.PlayAnimation(true);
// Slide in animation - tween padding.left from 1700 to 0
slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOutBack, () => onComplete?.Invoke());
slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOut, () =>
{
onComplete?.Invoke();
rainbowOut.SetActive(true);
exitButton.SetActive(true);
});
}
protected override void DoTransitionOut(Action onComplete)
{
rainbowPlayer.LoadAnimation(rainbowRemove.text);
rainbowPlayer.PlayAnimation(true);
rainbowPlayer.loop = false;
rainbowIn.SetActive(false);
// Set input mode to game and ui
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
// Play animation on rainbow out with resetting state
rainbowOutPlayer.PlayAnimation(true);
// Hide the exit button
exitButton.SetActive(false);
// Slide out animation - tween padding.left from 0 to 1700
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseInBack, () => {
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseIn, () => {
gameLayoutContainer.SetActive(false);
PlayerHudManager.Instance.ShowAllHud();
rainbowIn.SetActive(true);
onComplete?.Invoke();
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
});
}

View File

@@ -190,11 +190,17 @@ namespace UI.Core
{
if (_pageStack.Count <= 0) return;
// Hide and pop current page
// Pop current page from stack
UIPage currentPage = _pageStack.Pop();
currentPage.TransitionOut();
// Show previous page if there is one
// Subscribe to transition out completion event
Action onTransitionComplete = null;
onTransitionComplete = () =>
{
// Unsubscribe to prevent memory leaks
currentPage.OnTransitionOutCompleted -= onTransitionComplete;
// Fire OnPageChanged AFTER transition completes
if (_pageStack.Count > 0)
{
UIPage previousPage = _pageStack.Peek();
@@ -207,6 +213,12 @@ namespace UI.Core
OnPageChanged?.Invoke(null);
Logging.Debug("[UIPageController] Popped last page, no pages left in stack");
}
};
currentPage.OnTransitionOutCompleted += onTransitionComplete;
// Start the transition out animation
currentPage.TransitionOut();
}
/// <summary>

View File

@@ -32,7 +32,7 @@ namespace UI
[Header("HUD Elements")]
public GameObject eagleEye;
public GameObject ramaSjangButton;
[HideInInspector] public Image cinematicSprites;
[HideInInspector] public Image cinematicBackgroundSprites;
@@ -157,42 +157,17 @@ namespace UI
switch (sceneName)
{
case "AppleHillsOverworld":
UpdateUIMode(UIMode.Overworld);
currentUIMode = UIMode.Overworld;
break;
case "Quarry":
UpdateUIMode(UIMode.Puzzle);
currentUIMode = UIMode.Puzzle;
break;
case "DivingForPictures":
UpdateUIMode(UIMode.Minigame);
break;
}
}
public void UpdateUIMode(UIMode mode)
{
switch (mode)
{
case UIMode.Overworld:
// Update currentUIMode var
currentUIMode = UIMode.Overworld;
// Hide eagle eye
eagleEye.SetActive(false);
break;
case UIMode.Puzzle:
// Update currentUIMode var
currentUIMode = UIMode.Puzzle;
// show eagle eye
eagleEye.SetActive(true);
break;
case UIMode.Minigame:
// Update currentUIMode var
currentUIMode = UIMode.Minigame;
// Hide birds eye
eagleEye.SetActive(false);
break;
}
ShowAllHud();
}
/// <summary>
@@ -245,14 +220,47 @@ namespace UI
return;
}
// Set visibility for all HUD children
foreach (Transform child in hudButtonsContainer)
{
child.gameObject.SetActive(visible);
}
ApplyUIModeOverrides(visible);
Logging.Debug($"[PlayerHudManager] {(visible ? "Shown" : "Hidden")} all HUD elements");
}
/// <summary>
/// Applies UI mode-specific visibility rules (e.g., hiding eagleEye in certain modes)
/// </summary>
private void ApplyUIModeOverrides(bool visible)
{
switch (currentUIMode)
{
case UIMode.Overworld:
if (visible)
{
eagleEye.SetActive(false);
}
break;
case UIMode.Puzzle:
if (visible)
{
ramaSjangButton.SetActive(false);
}
break;
case UIMode.Minigame:
if (visible)
{
eagleEye.SetActive(false);
}
break;
case UIMode.HideAll:
break;
}
}
/// <summary>
/// Automatically manages HUD visibility based on page stack state
/// </summary>