Fix hud issues and have rainbow play correctly
This commit is contained in:
@@ -1183,8 +1183,8 @@ MonoBehaviour:
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portraitObject: {fileID: 2258532551510216878}
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cinematicsParentObject: {fileID: 5598823553633962789}
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CinematicBackground: {fileID: 1256355336041814197}
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appSwitcher: {fileID: 0}
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eagleEye: {fileID: 8093509920149135307}
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ramaSjangButton: {fileID: 4599222264323240281}
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cinematicSprites: {fileID: 0}
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cinematicBackgroundSprites: {fileID: 0}
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currentCinematicPlayer: {fileID: 0}
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@@ -120,6 +120,44 @@ MonoBehaviour:
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m_OnClick:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 1315170081792486277}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &904161782565348054
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GameObject:
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m_ObjectHideFlags: 0
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@@ -166,7 +204,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 200}
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m_SizeDelta: {x: 1550, y: 700}
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m_SizeDelta: {x: 1550, y: 750}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &4291423916360628965
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Canvas:
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@@ -252,7 +290,7 @@ MonoBehaviour:
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 350, y: 350}
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m_Spacing: {x: 50, y: 0}
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m_Spacing: {x: 50, y: 50}
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m_Constraint: 2
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m_ConstraintCount: 2
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--- !u!114 &7425566603516801919
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@@ -300,7 +338,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 8293076336493130222}
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- {fileID: 808554455652734252}
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- {fileID: 2831878373711017175}
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m_Father: {fileID: 0}
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@@ -364,13 +402,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: '::'
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PageName:
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transitionDuration: 0.3
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rainbowEstablish: {fileID: 4900000, guid: 622be2ef9d5e27d45a9deaf7ed805f5f, type: 3}
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rainbowRemove: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
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rainbow: {fileID: 5382650426034128680}
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rainbowIn: {fileID: 5382650426034128680}
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rainbowOut: {fileID: 3983328028282460839}
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gameLayoutContainer: {fileID: 904161782565348054}
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exitButton: {fileID: 8427602740714176801}
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rectMask: {fileID: 7425566603516801919}
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slideDuration: 0.5
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slideDuration: 0.6
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--- !u!1 &2426870979657684456
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GameObject:
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m_ObjectHideFlags: 0
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@@ -491,6 +528,99 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1 &3983328028282460839
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GameObject:
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m_ObjectHideFlags: 0
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m_Component:
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- component: {fileID: 9163925342151684341}
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m_Layer: 5
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m_Name: RainbowOut
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &6717870941799174515
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3983328028282460839}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8293076336493130222}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6334910097310371923
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3983328028282460839}
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m_CullTransparentMesh: 1
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--- !u!114 &8821021733826365168
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 0}
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m_UVRect:
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serializedVersion: 2
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y: 0
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width: 1
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height: -1
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--- !u!114 &9163925342151684341
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3983328028282460839}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
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m_Name:
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m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
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lottieFile: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
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customResolution: 0
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resWidth: 250
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resHeight: 250
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stateName:
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resetAfterFinished: 0
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autoPlay: 0
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loop: 0
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--- !u!1 &4270065472017787841
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GameObject:
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m_ObjectHideFlags: 0
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@@ -641,7 +771,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6108475066390421500}
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m_Father: {fileID: 8293076336493130222}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -819,7 +949,7 @@ GameObject:
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- component: {fileID: 7920249735731934357}
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- component: {fileID: 3566391948883171773}
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m_Layer: 5
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m_Name: Rainbow
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m_Name: RainbowIn
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -832,13 +962,12 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5382650426034128680}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4136733570236406132}
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m_Father: {fileID: 1315170081792486277}
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m_Children: []
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m_Father: {fileID: 8293076336493130222}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -1392,6 +1521,7 @@ GameObject:
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- component: {fileID: 5972191288640444065}
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m_Layer: 5
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m_Name: CloseUIButton
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m_TagString: Untagged
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@@ -1512,3 +1642,15 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &6704345904811573523
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_Script: {fileID: 11500000, guid: 494d0aedce9744308499355006071138, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::UI.DummyInput
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File diff suppressed because one or more lines are too long
@@ -11,9 +11,8 @@ using UI;
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public class AppSwitcher : UIPage
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{
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public TextAsset rainbowEstablish;
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public TextAsset rainbowRemove;
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public GameObject rainbow;
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public GameObject rainbowIn;
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public GameObject rainbowOut;
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public GameObject gameLayoutContainer;
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public GameObject exitButton;
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public RectMask2D rectMask;
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@@ -21,7 +20,8 @@ public class AppSwitcher : UIPage
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[Header("Slide Animation Settings")]
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public float slideDuration = 0.5f;
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private SkottiePlayerV2 rainbowPlayer;
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private SkottiePlayerV2 rainbowInPlayer;
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private SkottiePlayerV2 rainbowOutPlayer;
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private TweenBase slideInTween;
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private TweenBase slideOutTween;
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@@ -30,51 +30,56 @@ public class AppSwitcher : UIPage
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base.OnManagedAwake();
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PageName = "AppSwitcher";
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rainbowPlayer = rainbow.GetComponentInChildren<SkottiePlayerV2>();
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rainbowInPlayer = rainbowIn.GetComponent<SkottiePlayerV2>();
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rainbowOutPlayer = rainbowOut.GetComponent<SkottiePlayerV2>();
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if (rectMask == null)
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{
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rectMask = GetComponent<RectMask2D>();
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}
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// Initially hide both
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rainbowIn.SetActive(true);
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exitButton.SetActive(false);
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}
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protected override void DoTransitionIn(Action onComplete)
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{
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gameLayoutContainer.SetActive(true);
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// Play establishing animations
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rainbowPlayer.LoadAnimation(rainbowEstablish.text);
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rainbowPlayer.PlayAnimation(false);
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rainbowPlayer.loop = false;
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// Show the exit button
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exitButton.SetActive(true);
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// Set input mode to UI
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QuickAccess.Instance.PlayerController.InterruptMoveTo();
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InputManager.Instance.SetInputMode(InputMode.UI);
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gameLayoutContainer.SetActive(true);
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// Hide rainbow out, show rainbow in
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rainbowOut.SetActive(false);
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// Play animation on rainbow in without resetting state
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rainbowInPlayer.PlayAnimation(true);
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// Slide in animation - tween padding.left from 1700 to 0
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slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOutBack, () => onComplete?.Invoke());
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slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOut, () =>
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{
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onComplete?.Invoke();
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rainbowOut.SetActive(true);
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exitButton.SetActive(true);
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});
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}
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protected override void DoTransitionOut(Action onComplete)
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{
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rainbowPlayer.LoadAnimation(rainbowRemove.text);
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rainbowPlayer.PlayAnimation(true);
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rainbowPlayer.loop = false;
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rainbowIn.SetActive(false);
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// Set input mode to game and ui
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InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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// Play animation on rainbow out with resetting state
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rainbowOutPlayer.PlayAnimation(true);
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// Hide the exit button
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exitButton.SetActive(false);
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// Slide out animation - tween padding.left from 0 to 1700
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||||
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseInBack, () => {
|
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slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseIn, () => {
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gameLayoutContainer.SetActive(false);
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PlayerHudManager.Instance.ShowAllHud();
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rainbowIn.SetActive(true);
|
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onComplete?.Invoke();
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InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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});
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||||
}
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||||
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||||
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@@ -190,23 +190,35 @@ namespace UI.Core
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{
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if (_pageStack.Count <= 0) return;
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||||
// Hide and pop current page
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||||
// Pop current page from stack
|
||||
UIPage currentPage = _pageStack.Pop();
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||||
currentPage.TransitionOut();
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||||
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||||
// Show previous page if there is one
|
||||
if (_pageStack.Count > 0)
|
||||
// Subscribe to transition out completion event
|
||||
Action onTransitionComplete = null;
|
||||
onTransitionComplete = () =>
|
||||
{
|
||||
UIPage previousPage = _pageStack.Peek();
|
||||
previousPage.TransitionIn();
|
||||
OnPageChanged?.Invoke(previousPage);
|
||||
Logging.Debug($"[UIPageController] Popped to previous page: {previousPage.PageName}");
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}
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||||
else
|
||||
{
|
||||
OnPageChanged?.Invoke(null);
|
||||
Logging.Debug("[UIPageController] Popped last page, no pages left in stack");
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}
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||||
// Unsubscribe to prevent memory leaks
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||||
currentPage.OnTransitionOutCompleted -= onTransitionComplete;
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||||
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||||
// Fire OnPageChanged AFTER transition completes
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||||
if (_pageStack.Count > 0)
|
||||
{
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||||
UIPage previousPage = _pageStack.Peek();
|
||||
previousPage.TransitionIn();
|
||||
OnPageChanged?.Invoke(previousPage);
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Logging.Debug($"[UIPageController] Popped to previous page: {previousPage.PageName}");
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||||
}
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||||
else
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||||
{
|
||||
OnPageChanged?.Invoke(null);
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||||
Logging.Debug("[UIPageController] Popped last page, no pages left in stack");
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||||
}
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||||
};
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||||
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||||
currentPage.OnTransitionOutCompleted += onTransitionComplete;
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||||
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// Start the transition out animation
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currentPage.TransitionOut();
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||||
}
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||||
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||||
/// <summary>
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@@ -32,7 +32,7 @@ namespace UI
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||||
|
||||
[Header("HUD Elements")]
|
||||
public GameObject eagleEye;
|
||||
|
||||
public GameObject ramaSjangButton;
|
||||
|
||||
[HideInInspector] public Image cinematicSprites;
|
||||
[HideInInspector] public Image cinematicBackgroundSprites;
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||||
@@ -157,42 +157,17 @@ namespace UI
|
||||
switch (sceneName)
|
||||
{
|
||||
case "AppleHillsOverworld":
|
||||
UpdateUIMode(UIMode.Overworld);
|
||||
currentUIMode = UIMode.Overworld;
|
||||
break;
|
||||
case "Quarry":
|
||||
UpdateUIMode(UIMode.Puzzle);
|
||||
currentUIMode = UIMode.Puzzle;
|
||||
break;
|
||||
case "DivingForPictures":
|
||||
UpdateUIMode(UIMode.Minigame);
|
||||
break;
|
||||
|
||||
}
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||||
|
||||
}
|
||||
|
||||
public void UpdateUIMode(UIMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case UIMode.Overworld:
|
||||
// Update currentUIMode var
|
||||
currentUIMode = UIMode.Overworld;
|
||||
// Hide eagle eye
|
||||
eagleEye.SetActive(false);
|
||||
break;
|
||||
case UIMode.Puzzle:
|
||||
// Update currentUIMode var
|
||||
currentUIMode = UIMode.Puzzle;
|
||||
// show eagle eye
|
||||
eagleEye.SetActive(true);
|
||||
break;
|
||||
case UIMode.Minigame:
|
||||
// Update currentUIMode var
|
||||
currentUIMode = UIMode.Minigame;
|
||||
// Hide birds eye
|
||||
eagleEye.SetActive(false);
|
||||
break;
|
||||
}
|
||||
|
||||
ShowAllHud();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -245,14 +220,47 @@ namespace UI
|
||||
return;
|
||||
}
|
||||
|
||||
// Set visibility for all HUD children
|
||||
foreach (Transform child in hudButtonsContainer)
|
||||
{
|
||||
child.gameObject.SetActive(visible);
|
||||
}
|
||||
|
||||
ApplyUIModeOverrides(visible);
|
||||
|
||||
Logging.Debug($"[PlayerHudManager] {(visible ? "Shown" : "Hidden")} all HUD elements");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies UI mode-specific visibility rules (e.g., hiding eagleEye in certain modes)
|
||||
/// </summary>
|
||||
private void ApplyUIModeOverrides(bool visible)
|
||||
{
|
||||
switch (currentUIMode)
|
||||
{
|
||||
case UIMode.Overworld:
|
||||
if (visible)
|
||||
{
|
||||
eagleEye.SetActive(false);
|
||||
}
|
||||
break;
|
||||
case UIMode.Puzzle:
|
||||
if (visible)
|
||||
{
|
||||
ramaSjangButton.SetActive(false);
|
||||
}
|
||||
break;
|
||||
case UIMode.Minigame:
|
||||
if (visible)
|
||||
{
|
||||
eagleEye.SetActive(false);
|
||||
}
|
||||
break;
|
||||
case UIMode.HideAll:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automatically manages HUD visibility based on page stack state
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user