Fix issues with puzzle loading order and add saving state when using Menu
This commit is contained in:
committed by
Michal Pikulski
parent
c527ba334d
commit
717deee0cd
@@ -34,8 +34,6 @@ namespace PuzzleS
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protected override void Awake()
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{
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base.Awake();
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_interactable = GetComponent<InteractableBase>();
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// Initialize the indicator if it exists, but ensure it's hidden initially
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@@ -58,6 +56,8 @@ namespace PuzzleS
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Logging.Warning($"[Puzzles] Indicator prefab for {stepData?.stepId} does not implement IPuzzlePrompt");
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}
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}
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base.Awake();
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}
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protected override void OnManagedAwake()
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