Fix pausing etc. issues in the minigame

This commit is contained in:
Michal Pikulski
2025-10-17 13:18:33 +02:00
parent 78fad26ff5
commit 74339d7c47
11 changed files with 43 additions and 74 deletions

View File

@@ -66,21 +66,17 @@ namespace Minigames.DivingForPictures
SetNextSpawnInterval();
}
private void OnEnable()
{
DivingGameManager.Instance.RegisterPausableComponent(this);
}
void Start()
{
// Start spawning if not paused
DivingGameManager.Instance.RegisterPausableComponent(this);
StartSpawningCoroutine();
}
void OnDestroy()
{
DivingGameManager.Instance.UnregisterPausableComponent(this);
DivingGameManager.Instance?.UnregisterPausableComponent(this);
// Clean up any active coroutines
StopAllCoroutines();

View File

@@ -98,24 +98,10 @@ namespace Minigames.DivingForPictures
public event Action<Monster, float> OnPhotoSequenceCompleted; // Now includes proximity score
public event Action<float> OnPhotoSequenceProgressUpdated;
private static DivingGameManager _instance;
private static DivingGameManager _instance = null;
private static bool _isQuitting = false;
public static DivingGameManager Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<DivingGameManager>();
if (_instance == null)
{
var go = new GameObject("DivingGameManager");
_instance = go.AddComponent<DivingGameManager>();
}
}
return _instance;
}
}
public static DivingGameManager Instance => _instance;
private void Awake()
{

View File

@@ -29,8 +29,11 @@ namespace Minigames.DivingForPictures
private void OnDestroy()
{
// Unsubscribe from events
DivingGameManager.Instance.OnScoreChanged -= UpdateScoreDisplay;
DivingGameManager.Instance.OnPictureTaken -= ShowScorePopup;
if (DivingGameManager.Instance)
{
DivingGameManager.Instance.OnScoreChanged -= UpdateScoreDisplay;
DivingGameManager.Instance.OnPictureTaken -= ShowScorePopup;
}
}
private void UpdateScoreDisplay(int score)

View File

@@ -82,17 +82,13 @@ namespace Minigames.DivingForPictures
if (onObstacleDestroyed == null)
onObstacleDestroyed = new UnityEvent<GameObject>();
}
void OnEnable()
{
// Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this);
}
private void Start()
{
// Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this);
DivingGameManager.Instance.OnGameInitialized += Initialize;
// If game is already initialized, initialize immediately
if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
System.Reflection.BindingFlags.NonPublic |
@@ -104,7 +100,7 @@ namespace Minigames.DivingForPictures
private void OnDestroy()
{
DivingGameManager.Instance.UnregisterPausableComponent(this);
DivingGameManager.Instance?.UnregisterPausableComponent(this);
// Clean up any active coroutines
StopAllCoroutines();

View File

@@ -42,15 +42,12 @@ namespace Minigames.DivingForPictures.Player
Debug.LogError("[PlayerController] Failed to load diving minigame settings!");
}
}
void OnEnable()
{
// Register as a pausable component with DivingGameManager
DivingGameManager.Instance.RegisterPausableComponent(this);
}
void Start()
{
// Register as a pausable component with DivingGameManager
DivingGameManager.Instance.RegisterPausableComponent(this);
// Initialize target to current position
targetFingerX = transform.position.x;
isTouchActive = false;
@@ -114,10 +111,11 @@ namespace Minigames.DivingForPictures.Player
private void OnDestroy()
{
DivingGameManager.Instance.OnGameInitialized -= Initialize;
// Unregister as a pausable component
DivingGameManager.Instance.UnregisterPausableComponent(this);
if (DivingGameManager.Instance)
{
DivingGameManager.Instance.OnGameInitialized -= Initialize;
DivingGameManager.Instance.UnregisterPausableComponent(this);
}
// Unsubscribe from edge anchor events
if (edgeAnchor != null)

View File

@@ -168,14 +168,10 @@ namespace Minigames.DivingForPictures
}
}
private void OnEnable()
private void Start()
{
// Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this);
}
private void Start()
{
DivingGameManager.Instance.OnGameInitialized += Initialize;
// If game is already initialized, initialize immediately
@@ -189,7 +185,7 @@ namespace Minigames.DivingForPictures
private void OnDestroy()
{
DivingGameManager.Instance.UnregisterPausableComponent(this);
DivingGameManager.Instance?.UnregisterPausableComponent(this);
}
/// <summary>

View File

@@ -9,7 +9,7 @@ namespace Minigames.DivingForPictures.Utilities
private bool isPaused = false;
private void OnEnable()
private void Start()
{
DivingGameManager.Instance.RegisterPausableComponent(this);
}

View File

@@ -10,7 +10,7 @@ namespace Minigames.DivingForPictures.Utilities
private bool isPaused = false;
private void OnEnable()
private void Start()
{
DivingGameManager.Instance.RegisterPausableComponent(this);
}