Fix pausing etc. issues in the minigame

This commit is contained in:
Michal Pikulski
2025-10-17 13:18:33 +02:00
parent 78fad26ff5
commit 74339d7c47
11 changed files with 43 additions and 74 deletions

View File

@@ -9,12 +9,6 @@ public class DivingGameOverScreen : MonoBehaviour
[SerializeField]
private TextMeshProUGUI finalScoreText;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
void OnEnable()
{
if (DivingGameManager.Instance != null)