Fix pausing etc. issues in the minigame
This commit is contained in:
@@ -9,12 +9,6 @@ public class DivingGameOverScreen : MonoBehaviour
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI finalScoreText;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (DivingGameManager.Instance != null)
|
||||
|
||||
Reference in New Issue
Block a user