Fix pausing etc. issues in the minigame

This commit is contained in:
Michal Pikulski
2025-10-17 13:18:33 +02:00
parent 78fad26ff5
commit 74339d7c47
11 changed files with 43 additions and 74 deletions

View File

@@ -342,13 +342,13 @@ LineRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Positions: m_Positions:
- {x: -0.15602553, y: 4.074945, z: 0} - {x: -0.15602553, y: 4.0749445, z: 0}
- {x: -0.1566351, y: 3.9736383, z: 0} - {x: -0.1566351, y: 3.9736378, z: 0}
- {x: -0.1572447, y: 3.8729858, z: 0} - {x: -0.1572447, y: 3.8729858, z: 0}
- {x: -0.15785426, y: 3.7729874, z: 0} - {x: -0.15785426, y: 3.7729874, z: 0}
- {x: -0.15846384, y: 3.6736436, z: 0} - {x: -0.15846384, y: 3.6736438, z: 0}
- {x: -0.15907341, y: 3.5749543, z: 0} - {x: -0.15907341, y: 3.5749543, z: 0}
- {x: -0.15968299, y: 3.4769192, z: 0} - {x: -0.15968299, y: 3.4769194, z: 0}
- {x: -0.16029257, y: 3.3795385, z: 0} - {x: -0.16029257, y: 3.3795385, z: 0}
- {x: -0.16090216, y: 3.2828126, z: 0} - {x: -0.16090216, y: 3.2828126, z: 0}
- {x: -0.16151173, y: 3.1867406, z: 0} - {x: -0.16151173, y: 3.1867406, z: 0}
@@ -915,7 +915,7 @@ Transform:
m_GameObject: {fileID: 747976396} m_GameObject: {fileID: 747976396}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 3.197517, z: 0} m_LocalPosition: {x: 0, y: 3.1975174, z: 0}
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574} m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
@@ -1369,13 +1369,13 @@ LineRenderer:
m_Positions: m_Positions:
- {x: -0.15602553, y: 4.074945, z: 0} - {x: -0.15602553, y: 4.074945, z: 0}
- {x: -0.11662118, y: 3.8796225, z: 0} - {x: -0.11662118, y: 3.8796225, z: 0}
- {x: -0.07721684, y: 3.7057447, z: 0} - {x: -0.07721684, y: 3.7057445, z: 0}
- {x: -0.03781248, y: 3.5533109, z: 0} - {x: -0.03781248, y: 3.5533106, z: 0}
- {x: 0.0015918687, y: 3.4223216, z: 0} - {x: 0.0015918687, y: 3.4223216, z: 0}
- {x: 0.040996216, y: 3.3127766, z: 0} - {x: 0.040996216, y: 3.3127766, z: 0}
- {x: 0.08040057, y: 3.224676, z: 0} - {x: 0.08040057, y: 3.2246757, z: 0}
- {x: 0.11980491, y: 3.1580195, z: 0} - {x: 0.11980491, y: 3.1580195, z: 0}
- {x: 0.15920927, y: 3.112808, z: 0} - {x: 0.15920927, y: 3.1128078, z: 0}
- {x: 0.1986136, y: 3.0890403, z: 0} - {x: 0.1986136, y: 3.0890403, z: 0}
- {x: 0.23801796, y: 3.0867171, z: 0} - {x: 0.23801796, y: 3.0867171, z: 0}
m_Parameters: m_Parameters:
@@ -1912,13 +1912,13 @@ LineRenderer:
m_Positions: m_Positions:
- {x: -0.15602553, y: 4.074945, z: 0} - {x: -0.15602553, y: 4.074945, z: 0}
- {x: -0.18956745, y: 3.8764977, z: 0} - {x: -0.18956745, y: 3.8764977, z: 0}
- {x: -0.22310936, y: 3.7000234, z: 0} - {x: -0.22310936, y: 3.7000232, z: 0}
- {x: -0.25665125, y: 3.5455205, z: 0} - {x: -0.25665125, y: 3.5455205, z: 0}
- {x: -0.29019317, y: 3.412991, z: 0} - {x: -0.29019317, y: 3.4129908, z: 0}
- {x: -0.32373506, y: 3.3024333, z: 0} - {x: -0.32373506, y: 3.3024333, z: 0}
- {x: -0.35727698, y: 3.2138486, z: 0} - {x: -0.35727698, y: 3.213848, z: 0}
- {x: -0.39081886, y: 3.1472359, z: 0} - {x: -0.39081886, y: 3.1472356, z: 0}
- {x: -0.4243608, y: 3.1025958, z: 0} - {x: -0.4243608, y: 3.1025953, z: 0}
- {x: -0.45790267, y: 3.0799277, z: 0} - {x: -0.45790267, y: 3.0799277, z: 0}
- {x: -0.4914446, y: 3.0792325, z: 0} - {x: -0.4914446, y: 3.0792325, z: 0}
m_Parameters: m_Parameters:

View File

@@ -67,20 +67,16 @@ namespace Minigames.DivingForPictures
SetNextSpawnInterval(); SetNextSpawnInterval();
} }
private void OnEnable()
{
DivingGameManager.Instance.RegisterPausableComponent(this);
}
void Start() void Start()
{ {
// Start spawning if not paused // Start spawning if not paused
DivingGameManager.Instance.RegisterPausableComponent(this);
StartSpawningCoroutine(); StartSpawningCoroutine();
} }
void OnDestroy() void OnDestroy()
{ {
DivingGameManager.Instance.UnregisterPausableComponent(this); DivingGameManager.Instance?.UnregisterPausableComponent(this);
// Clean up any active coroutines // Clean up any active coroutines
StopAllCoroutines(); StopAllCoroutines();

View File

@@ -98,24 +98,10 @@ namespace Minigames.DivingForPictures
public event Action<Monster, float> OnPhotoSequenceCompleted; // Now includes proximity score public event Action<Monster, float> OnPhotoSequenceCompleted; // Now includes proximity score
public event Action<float> OnPhotoSequenceProgressUpdated; public event Action<float> OnPhotoSequenceProgressUpdated;
private static DivingGameManager _instance; private static DivingGameManager _instance = null;
private static bool _isQuitting = false; private static bool _isQuitting = false;
public static DivingGameManager Instance
{ public static DivingGameManager Instance => _instance;
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<DivingGameManager>();
if (_instance == null)
{
var go = new GameObject("DivingGameManager");
_instance = go.AddComponent<DivingGameManager>();
}
}
return _instance;
}
}
private void Awake() private void Awake()
{ {

View File

@@ -29,9 +29,12 @@ namespace Minigames.DivingForPictures
private void OnDestroy() private void OnDestroy()
{ {
// Unsubscribe from events // Unsubscribe from events
if (DivingGameManager.Instance)
{
DivingGameManager.Instance.OnScoreChanged -= UpdateScoreDisplay; DivingGameManager.Instance.OnScoreChanged -= UpdateScoreDisplay;
DivingGameManager.Instance.OnPictureTaken -= ShowScorePopup; DivingGameManager.Instance.OnPictureTaken -= ShowScorePopup;
} }
}
private void UpdateScoreDisplay(int score) private void UpdateScoreDisplay(int score)
{ {

View File

@@ -83,14 +83,10 @@ namespace Minigames.DivingForPictures
onObstacleDestroyed = new UnityEvent<GameObject>(); onObstacleDestroyed = new UnityEvent<GameObject>();
} }
void OnEnable() private void Start()
{ {
// Register with the DivingGameManager for pause/resume events // Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this); DivingGameManager.Instance.RegisterPausableComponent(this);
}
private void Start()
{
DivingGameManager.Instance.OnGameInitialized += Initialize; DivingGameManager.Instance.OnGameInitialized += Initialize;
// If game is already initialized, initialize immediately // If game is already initialized, initialize immediately
@@ -104,7 +100,7 @@ namespace Minigames.DivingForPictures
private void OnDestroy() private void OnDestroy()
{ {
DivingGameManager.Instance.UnregisterPausableComponent(this); DivingGameManager.Instance?.UnregisterPausableComponent(this);
// Clean up any active coroutines // Clean up any active coroutines
StopAllCoroutines(); StopAllCoroutines();

View File

@@ -43,14 +43,11 @@ namespace Minigames.DivingForPictures.Player
} }
} }
void OnEnable() void Start()
{ {
// Register as a pausable component with DivingGameManager // Register as a pausable component with DivingGameManager
DivingGameManager.Instance.RegisterPausableComponent(this); DivingGameManager.Instance.RegisterPausableComponent(this);
}
void Start()
{
// Initialize target to current position // Initialize target to current position
targetFingerX = transform.position.x; targetFingerX = transform.position.x;
isTouchActive = false; isTouchActive = false;
@@ -113,11 +110,12 @@ namespace Minigames.DivingForPictures.Player
} }
private void OnDestroy() private void OnDestroy()
{
if (DivingGameManager.Instance)
{ {
DivingGameManager.Instance.OnGameInitialized -= Initialize; DivingGameManager.Instance.OnGameInitialized -= Initialize;
// Unregister as a pausable component
DivingGameManager.Instance.UnregisterPausableComponent(this); DivingGameManager.Instance.UnregisterPausableComponent(this);
}
// Unsubscribe from edge anchor events // Unsubscribe from edge anchor events
if (edgeAnchor != null) if (edgeAnchor != null)

View File

@@ -168,14 +168,10 @@ namespace Minigames.DivingForPictures
} }
} }
private void OnEnable() private void Start()
{ {
// Register with the DivingGameManager for pause/resume events // Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this); DivingGameManager.Instance.RegisterPausableComponent(this);
}
private void Start()
{
DivingGameManager.Instance.OnGameInitialized += Initialize; DivingGameManager.Instance.OnGameInitialized += Initialize;
// If game is already initialized, initialize immediately // If game is already initialized, initialize immediately
@@ -189,7 +185,7 @@ namespace Minigames.DivingForPictures
private void OnDestroy() private void OnDestroy()
{ {
DivingGameManager.Instance.UnregisterPausableComponent(this); DivingGameManager.Instance?.UnregisterPausableComponent(this);
} }
/// <summary> /// <summary>

View File

@@ -9,7 +9,7 @@ namespace Minigames.DivingForPictures.Utilities
private bool isPaused = false; private bool isPaused = false;
private void OnEnable() private void Start()
{ {
DivingGameManager.Instance.RegisterPausableComponent(this); DivingGameManager.Instance.RegisterPausableComponent(this);
} }

View File

@@ -10,7 +10,7 @@ namespace Minigames.DivingForPictures.Utilities
private bool isPaused = false; private bool isPaused = false;
private void OnEnable() private void Start()
{ {
DivingGameManager.Instance.RegisterPausableComponent(this); DivingGameManager.Instance.RegisterPausableComponent(this);
} }

View File

@@ -9,12 +9,6 @@ public class DivingGameOverScreen : MonoBehaviour
[SerializeField] [SerializeField]
private TextMeshProUGUI finalScoreText; private TextMeshProUGUI finalScoreText;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
void OnEnable() void OnEnable()
{ {
if (DivingGameManager.Instance != null) if (DivingGameManager.Instance != null)

View File

@@ -26,9 +26,9 @@ MonoBehaviour:
spawnCooldown: 5 spawnCooldown: 5
basePoints: 100 basePoints: 100
depthMultiplier: 10 depthMultiplier: 10
speedTransitionDuration: 2 speedTransitionDuration: 3
surfacingSpeedFactor: 6 surfacingSpeedFactor: 6
surfacingSpawnDelay: 5 surfacingSpawnDelay: 2
referenceScreenHeight: 1920 referenceScreenHeight: 1920
initialTileCount: 3 initialTileCount: 3
tileSpawnBuffer: 2 tileSpawnBuffer: 2