Add main menu scene, setup framework for orientation switching
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19
Assets/Scripts/UI/MainMenu.cs
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19
Assets/Scripts/UI/MainMenu.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenu : MonoBehaviour
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{
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public void StartGame()
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{
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// Replace with the actual scene name as set in Build Settings
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SceneManager.LoadScene("AppleHillsOverworld");
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}
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public void QuitGame()
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{
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Application.Quit();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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}
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}
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