InputModeSwitching in InputManager and no more player input during UI pop ups

This commit is contained in:
Michal Pikulski
2025-09-25 10:40:17 +02:00
parent bc22fd013e
commit 74e65fdf42
6 changed files with 253 additions and 137 deletions

View File

@@ -438175,6 +438175,50 @@ Transform:
m_CorrespondingSourceObject: {fileID: 5145306031820616614, guid: fbbe1f4baf226904b96f839fe0c00181, type: 3}
m_PrefabInstance: {fileID: 1352048898}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1360662869
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1360662870}
- component: {fileID: 1360662871}
m_Layer: 0
m_Name: TestObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1360662870
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1360662869}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.45709, y: -0.24522, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1360662871
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1360662869}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d086a8fb5e4cfc047a52b859f91fb867, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1001 &1363194738
PrefabInstance:
m_ObjectHideFlags: 0
@@ -445420,3 +445464,4 @@ SceneRoots:
- {fileID: 122256018}
- {fileID: 1101333109}
- {fileID: 4912039252317080710}
- {fileID: 1360662870}

View File

@@ -1,12 +1,27 @@
using UnityEngine;
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
/// <summary>
/// Handles input events and dispatches them to the appropriate ITouchInputConsumer.
/// Supports tap and hold/drag logic, with interactable delegation and debug logging.
/// </summary>
public class InputManager : MonoBehaviour
namespace Input
{
public enum InputMode
{
Game,
UI,
GameAndUI,
InputDisabled
}
/// <summary>
/// Handles input events and dispatches them to the appropriate ITouchInputConsumer.
/// Supports tap and hold/drag logic, with interactable delegation and debug logging.
/// </summary>
public class InputManager : MonoBehaviour
{
private const string UiActions = "UI";
private const string GameActions = "PlayerTouch";
private static InputManager _instance;
private static bool _isQuitting = false;
@@ -50,6 +65,49 @@ public class InputManager : MonoBehaviour
positionAction = playerInput.actions.FindAction("TouchPosition", false);
}
private void Start()
{
SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
}
private void SwitchInputOnSceneLoaded(string sceneName)
{
if (sceneName.ToLower().Contains("mainmenu"))
{
Debug.Log("[InputManager] SwitchInputOnSceneLoaded - Setting InputMode to UI for MainMenu");
SetInputMode(InputMode.UI);
}
else
{
Debug.Log("[InputManager] SwitchInputOnSceneLoaded - Setting InputMode to PlayerTouch");
SetInputMode(InputMode.Game);
}
}
public void SetInputMode(InputMode inputMode)
{
switch (inputMode)
{
case InputMode.UI:
playerInput.actions.FindActionMap(UiActions).Enable();
playerInput.actions.FindActionMap(GameActions).Disable();
break;
case InputMode.Game:
playerInput.actions.FindActionMap(UiActions).Disable();
playerInput.actions.FindActionMap(GameActions).Enable();
break;
case InputMode.GameAndUI:
playerInput.actions.FindActionMap(UiActions).Enable();
playerInput.actions.FindActionMap(GameActions).Enable();
break;
case InputMode.InputDisabled:
playerInput.actions.FindActionMap(UiActions).Disable();
playerInput.actions.FindActionMap(GameActions).Disable();
break;
}
}
void OnEnable()
{
if (tapMoveAction != null)
@@ -172,4 +230,5 @@ public class InputManager : MonoBehaviour
}
return false;
}
}
}

View File

@@ -96,6 +96,9 @@ public class LevelSwitch : MonoBehaviour
// Setup menu with data and callbacks
menu.Setup(switchData, OnMenuConfirm, OnMenuCancel);
_isActive = false; // Prevent re-triggering until menu is closed
// Switch input mode to UI only
InputManager.Instance.SetInputMode(InputMode.UI);
}
private async void OnMenuConfirm()

View File

@@ -1,5 +1,6 @@
using UnityEngine;
using AppleHills.Core.Settings;
using Input;
namespace Minigames.DivingForPictures
{

8
Assets/Scripts/Test.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 23fdb60880dd05846a6e0d3681a02242
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -31,7 +31,7 @@ MonoBehaviour:
surfacingSpawnDelay: 5
initialTileCount: 3
tileSpawnBuffer: 1
moveSpeed: 2
moveSpeed: 1
speedUpFactor: 0
speedUpInterval: 10
maxMoveSpeed: 12