Updates to card testing scene
This commit is contained in:
committed by
Michal Pikulski
parent
4e7f774386
commit
755082c67d
@@ -6,15 +6,15 @@ using AppleHills.Core.Settings;
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
/// <summary>
|
||||
/// Dragging state - handles card being dragged for album placement.
|
||||
/// Integrates with existing drag/drop system.
|
||||
/// Dragging state - provides visual feedback when card is being dragged.
|
||||
/// The actual drag logic is handled by Card.cs (inherits from DraggableObject).
|
||||
/// This state only manages visual scaling during drag.
|
||||
/// </summary>
|
||||
public class CardDraggingState : AppleState
|
||||
{
|
||||
private CardContext _context;
|
||||
private ICardSystemSettings _settings;
|
||||
private Vector3 _originalScale;
|
||||
private Vector3 _dragStartPosition;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -24,39 +24,14 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
public override void OnEnterState()
|
||||
{
|
||||
// Store original transform
|
||||
// Store original scale
|
||||
_originalScale = _context.RootTransform.localScale;
|
||||
_dragStartPosition = _context.RootTransform.position;
|
||||
|
||||
// Scale up slightly during drag for visual feedback
|
||||
// DraggableObject handles actual position updates
|
||||
_context.RootTransform.localScale = _originalScale * _settings.DragScale;
|
||||
|
||||
Logging.Debug($"[CardDraggingState] Entered drag state for card: {_context.CardData?.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update drag position (called by external drag handler)
|
||||
/// </summary>
|
||||
public void UpdateDragPosition(Vector3 worldPosition)
|
||||
{
|
||||
_context.RootTransform.position = worldPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when drag is released and card snaps to slot
|
||||
/// </summary>
|
||||
public void OnDroppedInSlot()
|
||||
{
|
||||
_context.StateMachine.ChangeState("PlacedInSlotState");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when drag is released but not over valid slot
|
||||
/// </summary>
|
||||
public void OnDroppedOutsideSlot()
|
||||
{
|
||||
// Return to revealed state
|
||||
_context.StateMachine.ChangeState("RevealedState");
|
||||
Logging.Debug($"[CardDraggingState] Entered drag state for card: {_context.CardData?.Name}, scale: {_settings.DragScale}");
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
/// <summary>
|
||||
/// Optional helper component for handling drag/drop integration with existing DragDrop system.
|
||||
/// Can be attached to Card root to bridge between state machine and drag system.
|
||||
/// </summary>
|
||||
public class CardInteractionHandler : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
private CardContext _context;
|
||||
private CardDraggingState _draggingState;
|
||||
private bool _isDragging;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_context = GetComponent<CardContext>();
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
// Only allow drag from certain states
|
||||
var currentState = _context.StateMachine.currentState?.name;
|
||||
if (currentState != "RevealedState" && currentState != "PlacedInSlotState")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Transition to dragging state
|
||||
_context.StateMachine.ChangeState("DraggingState");
|
||||
_draggingState = _context.StateMachine.currentState?.GetComponent<CardDraggingState>();
|
||||
_isDragging = true;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging || _draggingState == null) return;
|
||||
|
||||
// Update drag position
|
||||
Vector3 worldPosition;
|
||||
RectTransformUtility.ScreenPointToWorldPointInRectangle(
|
||||
transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out worldPosition
|
||||
);
|
||||
|
||||
_draggingState.UpdateDragPosition(worldPosition);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging || _draggingState == null) return;
|
||||
|
||||
_isDragging = false;
|
||||
|
||||
// Check if dropped over a valid slot
|
||||
// This would integrate with your existing AlbumCardSlot system
|
||||
// For now, just return to revealed state
|
||||
_draggingState.OnDroppedOutsideSlot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 860a5494378b465a9cc05b2b3d585bf9
|
||||
timeCreated: 1762884900
|
||||
Reference in New Issue
Block a user