Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using Cinematics;
using Core;
using Core.Lifecycle;
@@ -129,15 +129,13 @@ namespace AppleHills.Core
#region Lifecycle Methods
private new void Awake()
protected override void OnManagedAwake()
{
base.Awake(); // CRITICAL: Register with LifecycleManager!
// Set instance immediately so it's available before OnManagedAwake() is called
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
// QuickAccess has minimal initialization
}