Add distinction between managed awake and managed start
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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@@ -46,11 +46,9 @@ namespace Core.SaveLoad
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// ManagedBehaviour configuration
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public override int ManagedAwakePriority => 20; // After GameManager and SceneManagerService
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private new void Awake()
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protected override void OnManagedAwake()
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{
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base.Awake(); // CRITICAL: Register with LifecycleManager!
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// Set instance immediately so it's available before OnManagedAwake() is called
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// Set instance immediately (early initialization)
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_instance = this;
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// Initialize critical state immediately
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@@ -58,7 +56,7 @@ namespace Core.SaveLoad
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IsRestoringState = false;
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}
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protected override void OnManagedAwake()
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protected override void OnManagedStart()
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{
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Logging.Debug("[SaveLoadManager] Initialized");
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