Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
@@ -46,11 +46,9 @@ namespace Core.SaveLoad
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 20; // After GameManager and SceneManagerService
private new void Awake()
protected override void OnManagedAwake()
{
base.Awake(); // CRITICAL: Register with LifecycleManager!
// Set instance immediately so it's available before OnManagedAwake() is called
// Set instance immediately (early initialization)
_instance = this;
// Initialize critical state immediately
@@ -58,7 +56,7 @@ namespace Core.SaveLoad
IsRestoringState = false;
}
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
Logging.Debug("[SaveLoadManager] Initialized");