Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using Pathfinding;
using AppleHills.Core.Settings;
using Core;
@@ -73,7 +73,7 @@ namespace Input
public override string SaveId => $"{gameObject.scene.name}/PlayerController";
public override int ManagedAwakePriority => 100; // Player controller
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
aiPath = GetComponent<AIPath>();
artTransform = transform.Find("CharacterArt");