Add distinction between managed awake and managed start
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using Pathfinding;
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using AppleHills.Core.Settings;
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using Core;
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@@ -73,7 +73,7 @@ namespace Input
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public override string SaveId => $"{gameObject.scene.name}/PlayerController";
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public override int ManagedAwakePriority => 100; // Player controller
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protected override void OnManagedAwake()
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protected override void OnManagedStart()
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{
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aiPath = GetComponent<AIPath>();
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artTransform = transform.Find("CharacterArt");
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