Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -85,9 +85,9 @@ namespace Interactions
}
}
protected override void Awake()
protected override void OnManagedAwake()
{
base.Awake(); // SaveableInteractable registration
base.OnManagedAwake(); // SaveableInteractable registration
// Setup visuals
if (iconRenderer == null)

View File

@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using System;
using System.Linq;
using Core;
@@ -32,9 +32,9 @@ namespace Interactions
public event Action<PickupItemData> OnItemPickedUp;
public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
protected override void Awake()
protected override void OnManagedAwake()
{
base.Awake(); // Register with save system
base.OnManagedAwake(); // Register with save system
if (iconRenderer == null)
iconRenderer = GetComponent<SpriteRenderer>();
@@ -44,8 +44,9 @@ namespace Interactions
// Always register with ItemManager, even if picked up
// This allows the save/load system to find held items when restoring state
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
base.OnManagedStart();
ItemManager.Instance?.RegisterPickup(this);
}