Add distinction between managed awake and managed start
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using System;
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using System.Linq;
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using Core;
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@@ -32,9 +32,9 @@ namespace Interactions
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public event Action<PickupItemData> OnItemPickedUp;
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public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
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protected override void Awake()
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protected override void OnManagedAwake()
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{
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base.Awake(); // Register with save system
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base.OnManagedAwake(); // Register with save system
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if (iconRenderer == null)
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iconRenderer = GetComponent<SpriteRenderer>();
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@@ -44,8 +44,9 @@ namespace Interactions
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// Always register with ItemManager, even if picked up
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// This allows the save/load system to find held items when restoring state
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protected override void OnManagedAwake()
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protected override void OnManagedStart()
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{
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base.OnManagedStart();
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ItemManager.Instance?.RegisterPickup(this);
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}
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