Add distinction between managed awake and managed start
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using AppleHills.Core.Settings;
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using Core;
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using Input;
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@@ -21,9 +21,9 @@ namespace Levels
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/// <summary>
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/// Unity Awake callback. Sets up icon, interactable, and event handlers.
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/// </summary>
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protected override void Awake()
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protected override void OnManagedAwake()
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{
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base.Awake();
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base.OnManagedAwake();
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Logging.Debug($"[LevelSwitch] Awake called for {gameObject.name} in scene {gameObject.scene.name}");
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@@ -36,9 +36,9 @@ namespace Levels
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ApplySwitchData();
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}
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protected override void OnManagedAwake()
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protected override void OnManagedStart()
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{
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Logging.Debug($"[LevelSwitch] OnManagedAwake called for {gameObject.name}");
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Logging.Debug($"[LevelSwitch] OnManagedStart called for {gameObject.name}");
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}
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protected override void OnSceneReady()
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