Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using AppleHills.Core.Settings;
using Core;
using Input;
@@ -21,9 +21,9 @@ namespace Levels
/// <summary>
/// Unity Awake callback. Sets up icon, interactable, and event handlers.
/// </summary>
protected override void Awake()
protected override void OnManagedAwake()
{
base.Awake();
base.OnManagedAwake();
Logging.Debug($"[LevelSwitch] Awake called for {gameObject.name} in scene {gameObject.scene.name}");
@@ -36,9 +36,9 @@ namespace Levels
ApplySwitchData();
}
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
Logging.Debug($"[LevelSwitch] OnManagedAwake called for {gameObject.name}");
Logging.Debug($"[LevelSwitch] OnManagedStart called for {gameObject.name}");
}
protected override void OnSceneReady()