Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -1,4 +1,4 @@
using AppleHills.Core.Interfaces;
using AppleHills.Core.Interfaces;
using AppleHills.Core.Settings;
using Cinematics;
using Core;
@@ -107,10 +107,8 @@ namespace Minigames.DivingForPictures
public override int ManagedAwakePriority => 190;
public override bool AutoRegisterPausable => true; // Automatic GameManager registration
protected override void Awake()
protected override void OnManagedAwake()
{
base.Awake();
if (_instance == null)
{
_instance = this;
@@ -121,7 +119,7 @@ namespace Minigames.DivingForPictures
}
}
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
_settings = GameManager.GetSettingsObject<IDivingMinigameSettings>();
_currentSpawnProbability = _settings?.BaseSpawnProbability ?? 0.2f;