Add distinction between managed awake and managed start
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@@ -1,4 +1,4 @@
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using Interactions;
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using Interactions;
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using UnityEngine;
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using Pathfinding;
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using Utils;
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@@ -108,7 +108,7 @@ public class FollowerController : ManagedBehaviour
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public override int ManagedAwakePriority => 110; // Follower after player
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protected override void OnManagedAwake()
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protected override void OnManagedStart()
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{
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_aiPath = GetComponent<AIPath>();
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// Find art prefab and animator
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