Add distinction between managed awake and managed start

This commit is contained in:
Michal Pikulski
2025-11-10 15:52:53 +01:00
parent c4d356886f
commit 7565b189b9
48 changed files with 990 additions and 1639 deletions

View File

@@ -1,4 +1,4 @@
using Interactions;
using Interactions;
using UnityEngine;
using Pathfinding;
using Utils;
@@ -108,7 +108,7 @@ public class FollowerController : ManagedBehaviour
public override int ManagedAwakePriority => 110; // Follower after player
protected override void OnManagedAwake()
protected override void OnManagedStart()
{
_aiPath = GetComponent<AIPath>();
// Find art prefab and animator