From 75826f2dc98cb12b938e7bc1cb675db2f65c3cf4 Mon Sep 17 00:00:00 2001 From: Damian Date: Fri, 10 Oct 2025 17:26:55 +0200 Subject: [PATCH] Final addition of the cinematic managers --- Assets/Prefabs/Managers/CinematicsManager.prefab | 2 +- .../Minigames/DivingForPictures/InTrashSpawner.prefab | 1 - Assets/Scripts/Cinematics/CinematicsManager.cs | 6 ++++++ 3 files changed, 7 insertions(+), 2 deletions(-) diff --git a/Assets/Prefabs/Managers/CinematicsManager.prefab b/Assets/Prefabs/Managers/CinematicsManager.prefab index 1f2294ef..b55c1a55 100644 --- a/Assets/Prefabs/Managers/CinematicsManager.prefab +++ b/Assets/Prefabs/Managers/CinematicsManager.prefab @@ -226,7 +226,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9166576207668444836} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: diff --git a/Assets/Prefabs/Minigames/DivingForPictures/InTrashSpawner.prefab b/Assets/Prefabs/Minigames/DivingForPictures/InTrashSpawner.prefab index 8d64c362..b7c1307e 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/InTrashSpawner.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/InTrashSpawner.prefab @@ -59,7 +59,6 @@ MonoBehaviour: - {fileID: 2049865838, guid: f1b529408513adc409a57c9ba7131823, type: 3} - {fileID: 1676378479, guid: f1b529408513adc409a57c9ba7131823, type: 3} - {fileID: -429792498, guid: f1b529408513adc409a57c9ba7131823, type: 3} - - {fileID: -572793725, guid: f1b529408513adc409a57c9ba7131823, type: 3} - {fileID: -1691391806, guid: f1b529408513adc409a57c9ba7131823, type: 3} - {fileID: 378081198, guid: f1b529408513adc409a57c9ba7131823, type: 3} gizmoRadius: 0.2 diff --git a/Assets/Scripts/Cinematics/CinematicsManager.cs b/Assets/Scripts/Cinematics/CinematicsManager.cs index ed8583a1..5c748f0a 100644 --- a/Assets/Scripts/Cinematics/CinematicsManager.cs +++ b/Assets/Scripts/Cinematics/CinematicsManager.cs @@ -79,6 +79,12 @@ namespace CinematicsM private void Awake() { _instance = this; + + if (!SceneManager.GetActiveScene().name.ToLower().Contains("mainmenu")) + { + return; + } + playableDirector = GetComponent(); cinematicSprites = GetComponentInChildren(true); LoadAndPlayCinematic("IntroSequence");