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@@ -25,8 +25,8 @@ namespace UI.CardSystem
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[SerializeField] private Button closeButton;
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[Header("Booster Management")]
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[SerializeField] private GameObject[] boosterPackInstances; // Booster prefabs/instances
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[SerializeField] private SlotContainer bottomRightSlots; // Holds waiting boosters
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[SerializeField] private GameObject boosterPackPrefab; // Prefab to instantiate new boosters
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[SerializeField] private SlotContainer bottomRightSlots; // Holds waiting boosters (max 3)
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[SerializeField] private DraggableSlot centerOpeningSlot; // Where booster goes to open
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[Header("Card Display")]
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@@ -41,10 +41,12 @@ namespace UI.CardSystem
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private int _availableBoosterCount;
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private BoosterPackDraggable _currentBoosterInCenter;
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private List<BoosterPackDraggable> _activeBoostersInSlots = new List<BoosterPackDraggable>();
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private List<GameObject> _currentRevealedCards = new List<GameObject>();
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private CardData[] _currentCardData;
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private int _revealedCardCount;
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private bool _isProcessingOpening;
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private const int MAX_VISIBLE_BOOSTERS = 3;
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private void Awake()
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{
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@@ -75,6 +77,7 @@ namespace UI.CardSystem
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if (centerOpeningSlot != null)
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{
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centerOpeningSlot.OnOccupied -= OnBoosterPlacedInCenter;
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centerOpeningSlot.OnVacated -= OnBoosterRemovedFromCenter;
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}
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// Unsubscribe from booster events
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@@ -116,71 +119,38 @@ namespace UI.CardSystem
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{
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Debug.Log($"[BoosterOpeningPage] InitializeBoosterDisplay called with {_availableBoosterCount} boosters available");
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if (boosterPackInstances == null || boosterPackInstances.Length == 0)
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if (boosterPackPrefab == null)
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{
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Debug.LogWarning("BoosterOpeningPage: No booster pack instances assigned!");
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Debug.LogWarning("BoosterOpeningPage: No booster pack prefab assigned!");
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return;
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}
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// Calculate how many boosters to show (capped by array size)
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int visibleCount = Mathf.Min(_availableBoosterCount, boosterPackInstances.Length);
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Debug.Log($"[BoosterOpeningPage] Will show {visibleCount} boosters out of {boosterPackInstances.Length} instances");
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// Show/hide boosters and assign to slots
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for (int i = 0; i < boosterPackInstances.Length; i++)
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if (bottomRightSlots == null || bottomRightSlots.SlotCount == 0)
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{
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if (boosterPackInstances[i] == null) continue;
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bool shouldShow = i < visibleCount;
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Debug.Log($"[BoosterOpeningPage] Booster {i} ({boosterPackInstances[i].name}): shouldShow={shouldShow}, position={boosterPackInstances[i].transform.position}");
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boosterPackInstances[i].SetActive(shouldShow);
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if (shouldShow)
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{
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// Get the booster draggable component
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BoosterPackDraggable booster = boosterPackInstances[i].GetComponent<BoosterPackDraggable>();
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if (booster != null)
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{
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// Reset state
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booster.ResetTapCount();
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booster.SetTapToOpenEnabled(false); // Disable tap-to-open until in center
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// Subscribe to events
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booster.OnReadyToOpen += OnBoosterReadyToOpen;
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// Assign to bottom-right slot if slots available
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if (bottomRightSlots != null && i < bottomRightSlots.SlotCount)
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{
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DraggableSlot slot = bottomRightSlots.GetSlotAtIndex(i);
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if (slot != null)
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{
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Debug.Log($"[BoosterOpeningPage] Assigning booster {i} to slot {slot.name} at {slot.transform.position}");
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booster.AssignToSlot(slot, false);
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}
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else
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{
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Debug.LogWarning($"[BoosterOpeningPage] Slot {i} is null in bottomRightSlots!");
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}
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}
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else
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{
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Debug.LogWarning($"[BoosterOpeningPage] No slot available for booster {i}. bottomRightSlots={bottomRightSlots}, SlotCount={bottomRightSlots?.SlotCount}");
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}
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}
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else
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{
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Debug.LogWarning($"[BoosterOpeningPage] Booster {i} has no BoosterPackDraggable component!");
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}
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}
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Debug.LogWarning("BoosterOpeningPage: No slots available!");
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return;
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}
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// Clear any existing boosters
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_activeBoostersInSlots.Clear();
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// Calculate how many boosters to show (max 3, or available count, whichever is lower)
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int visibleCount = Mathf.Min(_availableBoosterCount, MAX_VISIBLE_BOOSTERS);
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Debug.Log($"[BoosterOpeningPage] Will spawn {visibleCount} boosters");
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// Spawn boosters and assign to slots
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for (int i = 0; i < visibleCount; i++)
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{
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SpawnBoosterInSlot(i);
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}
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// Subscribe to center slot events
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if (centerOpeningSlot != null)
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{
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centerOpeningSlot.OnOccupied += OnBoosterPlacedInCenter;
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Debug.Log($"[BoosterOpeningPage] Subscribed to center slot {centerOpeningSlot.name} at {centerOpeningSlot.transform.position}");
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centerOpeningSlot.OnVacated += OnBoosterRemovedFromCenter;
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Debug.Log($"[BoosterOpeningPage] Subscribed to center slot events");
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}
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else
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{
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@@ -188,6 +158,137 @@ namespace UI.CardSystem
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}
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}
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/// <summary>
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/// Spawn a new booster and place it in the specified slot index
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/// </summary>
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private void SpawnBoosterInSlot(int slotIndex)
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{
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if (slotIndex >= bottomRightSlots.SlotCount)
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{
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Debug.LogWarning($"[BoosterOpeningPage] Slot index {slotIndex} out of range!");
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return;
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}
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DraggableSlot slot = bottomRightSlots.GetSlotAtIndex(slotIndex);
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if (slot == null)
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{
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Debug.LogWarning($"[BoosterOpeningPage] Slot {slotIndex} is null!");
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return;
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}
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// Instantiate booster
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GameObject boosterObj = Instantiate(boosterPackPrefab, slot.transform);
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BoosterPackDraggable booster = boosterObj.GetComponent<BoosterPackDraggable>();
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if (booster != null)
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{
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// Reset state
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booster.ResetTapCount();
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booster.SetTapToOpenEnabled(false);
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// Subscribe to events
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booster.OnReadyToOpen += OnBoosterReadyToOpen;
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// Assign to slot with animation
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booster.AssignToSlot(slot, true);
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// Track it
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_activeBoostersInSlots.Add(booster);
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Debug.Log($"[BoosterOpeningPage] Spawned booster in slot {slotIndex}");
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}
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else
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{
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Debug.LogWarning($"[BoosterOpeningPage] Spawned booster has no BoosterPackDraggable component!");
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Destroy(boosterObj);
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}
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}
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/// <summary>
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/// Remove and destroy the booster from the specified slot
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/// </summary>
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private void RemoveBoosterFromSlot(int slotIndex)
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{
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if (slotIndex >= _activeBoostersInSlots.Count)
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return;
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BoosterPackDraggable booster = _activeBoostersInSlots[slotIndex];
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if (booster != null)
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{
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// Unsubscribe from events
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booster.OnReadyToOpen -= OnBoosterReadyToOpen;
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// Animate out and destroy
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Transform boosterTransform = booster.transform;
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Tween.LocalScale(boosterTransform, Vector3.zero, 0.3f, 0f, Tween.EaseInBack,
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completeCallback: () =>
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{
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if (booster != null && booster.gameObject != null)
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{
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Destroy(booster.gameObject);
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}
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});
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// Remove from slot
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if (booster.CurrentSlot != null)
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{
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booster.CurrentSlot.Vacate();
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}
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Debug.Log($"[BoosterOpeningPage] Removed booster from slot {slotIndex}");
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}
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_activeBoostersInSlots.RemoveAt(slotIndex);
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}
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/// <summary>
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/// Update visible boosters based on available count
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/// </summary>
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private void UpdateVisibleBoosters()
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{
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int targetCount = Mathf.Min(_availableBoosterCount, MAX_VISIBLE_BOOSTERS);
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// Remove excess boosters (from the end)
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while (_activeBoostersInSlots.Count > targetCount)
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{
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int lastIndex = _activeBoostersInSlots.Count - 1;
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RemoveBoosterFromSlot(lastIndex);
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}
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Debug.Log($"[BoosterOpeningPage] Updated visible boosters: {_activeBoostersInSlots.Count}/{targetCount}");
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}
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/// <summary>
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/// Try to spawn a new booster to maintain up to 3 visible
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/// Pass decrementCount=true when called after placing a booster in center slot
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/// (accounts for the booster that will be consumed)
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/// </summary>
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private void TrySpawnNewBooster(bool decrementCount = false)
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{
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// Can we spawn more boosters?
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if (_activeBoostersInSlots.Count >= MAX_VISIBLE_BOOSTERS)
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return; // Already at max
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// Use decremented count if this is called after placing in center
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// (the booster in center will be consumed, so we check against count - 1)
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int effectiveCount = decrementCount ? _availableBoosterCount - 1 : _availableBoosterCount;
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if (_activeBoostersInSlots.Count >= effectiveCount)
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return; // No more boosters available
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// Find first available slot
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for (int i = 0; i < MAX_VISIBLE_BOOSTERS; i++)
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{
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DraggableSlot slot = bottomRightSlots.GetSlotAtIndex(i);
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if (slot != null && !slot.IsOccupied)
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{
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SpawnBoosterInSlot(i);
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Debug.Log($"[BoosterOpeningPage] Spawned new booster in slot {i}");
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break;
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}
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}
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}
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/// <summary>
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/// Handle when a booster is placed in the center opening slot
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/// </summary>
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@@ -198,17 +299,46 @@ namespace UI.CardSystem
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_currentBoosterInCenter = booster;
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// Lock the slot so it can't be dragged out
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centerOpeningSlot.SetLocked(true);
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// Remove from active slots list
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_activeBoostersInSlots.Remove(booster);
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// Lock the slot so it can't be dragged out
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Debug.Log($"[BoosterOpeningPage] Locking center slot. IsLocked before: {centerOpeningSlot.IsLocked}");
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centerOpeningSlot.SetLocked(true);
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Debug.Log($"[BoosterOpeningPage] IsLocked after: {centerOpeningSlot.IsLocked}");
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// Configure booster for opening (disables drag, enables tapping, resets tap count)
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Debug.Log($"[BoosterOpeningPage] Calling SetInOpeningSlot(true) on booster");
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booster.SetInOpeningSlot(true);
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// Subscribe to tap events for visual feedback
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booster.OnTapped += OnBoosterTapped;
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booster.OnReadyToOpen += OnBoosterReadyToOpen;
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Debug.Log($"[BoosterOpeningPage] Booster placed in center, ready for {booster.CurrentTapCount} taps");
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// Try to spawn a new booster to maintain 3 visible
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// Use decrementCount=true because this booster will be consumed
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TrySpawnNewBooster(decrementCount: true);
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Debug.Log($"[BoosterOpeningPage] Booster placed in center, ready for taps. Active boosters in slots: {_activeBoostersInSlots.Count}");
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}
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/// <summary>
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/// Handle when a booster is removed from the center opening slot
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/// </summary>
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private void OnBoosterRemovedFromCenter(DraggableObject draggable)
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{
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BoosterPackDraggable booster = draggable as BoosterPackDraggable;
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if (booster == null) return;
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// If it's being removed back to a corner slot, add it back to tracking
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if (booster.CurrentSlot != null && bottomRightSlots.HasSlot(booster.CurrentSlot))
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{
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_activeBoostersInSlots.Add(booster);
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booster.SetInOpeningSlot(false);
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}
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_currentBoosterInCenter = null;
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Debug.Log($"[BoosterOpeningPage] Booster removed from center");
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}
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private void OnBoosterTapped(BoosterPackDraggable booster, int currentTaps, int maxTaps)
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@@ -275,21 +405,19 @@ namespace UI.CardSystem
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// Animate booster disappearing
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yield return StartCoroutine(AnimateBoosterDisappear(booster));
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// Decrement available count
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_availableBoosterCount--;
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// Update visible boosters (remove from end if we drop below thresholds)
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UpdateVisibleBoosters();
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// Show card backs
|
|
|
|
|
SpawnCardBacks(_currentCardData.Length);
|
|
|
|
|
|
|
|
|
|
// Wait for player to reveal all cards
|
|
|
|
|
yield return StartCoroutine(WaitForCardReveals());
|
|
|
|
|
|
|
|
|
|
// Check if more boosters available
|
|
|
|
|
_availableBoosterCount--;
|
|
|
|
|
|
|
|
|
|
if (_availableBoosterCount > 0)
|
|
|
|
|
{
|
|
|
|
|
// Show next booster
|
|
|
|
|
yield return StartCoroutine(ShowNextBooster());
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
if (_availableBoosterCount <= 0)
|
|
|
|
|
{
|
|
|
|
|
// No more boosters, auto-close page
|
|
|
|
|
yield return new WaitForSeconds(1f);
|
|
|
|
|
@@ -327,7 +455,7 @@ namespace UI.CardSystem
|
|
|
|
|
// Destroy the booster
|
|
|
|
|
Destroy(booster.gameObject);
|
|
|
|
|
_currentBoosterInCenter = null;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Unlock center slot
|
|
|
|
|
centerOpeningSlot.SetLocked(false);
|
|
|
|
|
}
|
|
|
|
|
@@ -437,40 +565,6 @@ namespace UI.CardSystem
|
|
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Show the next booster pack
|
|
|
|
|
/// </summary>
|
|
|
|
|
private IEnumerator ShowNextBooster()
|
|
|
|
|
{
|
|
|
|
|
// Find the next inactive booster and activate it
|
|
|
|
|
for (int i = 0; i < boosterPackInstances.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
if (boosterPackInstances[i] != null && !boosterPackInstances[i].activeSelf)
|
|
|
|
|
{
|
|
|
|
|
boosterPackInstances[i].SetActive(true);
|
|
|
|
|
|
|
|
|
|
BoosterPackDraggable booster = boosterPackInstances[i].GetComponent<BoosterPackDraggable>();
|
|
|
|
|
if (booster != null)
|
|
|
|
|
{
|
|
|
|
|
booster.ResetTapCount();
|
|
|
|
|
booster.SetTapToOpenEnabled(false);
|
|
|
|
|
booster.OnReadyToOpen += OnBoosterReadyToOpen;
|
|
|
|
|
|
|
|
|
|
// Assign to first available slot
|
|
|
|
|
DraggableSlot slot = bottomRightSlots?.GetAvailableSlots().FirstOrDefault();
|
|
|
|
|
if (slot != null)
|
|
|
|
|
{
|
|
|
|
|
booster.AssignToSlot(slot, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
yield return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Clean up the page when hidden
|
|
|
|
|
/// </summary>
|
|
|
|
|
@@ -478,6 +572,14 @@ namespace UI.CardSystem
|
|
|
|
|
{
|
|
|
|
|
UnsubscribeFromAllBoosters();
|
|
|
|
|
|
|
|
|
|
// Destroy all active boosters
|
|
|
|
|
foreach (var booster in _activeBoostersInSlots.ToList())
|
|
|
|
|
{
|
|
|
|
|
if (booster != null && booster.gameObject != null)
|
|
|
|
|
Destroy(booster.gameObject);
|
|
|
|
|
}
|
|
|
|
|
_activeBoostersInSlots.Clear();
|
|
|
|
|
|
|
|
|
|
// Clear any remaining cards
|
|
|
|
|
foreach (GameObject card in _currentRevealedCards)
|
|
|
|
|
{
|
|
|
|
|
@@ -495,18 +597,22 @@ namespace UI.CardSystem
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void UnsubscribeFromAllBoosters()
|
|
|
|
|
{
|
|
|
|
|
if (boosterPackInstances == null) return;
|
|
|
|
|
|
|
|
|
|
foreach (GameObject boosterObj in boosterPackInstances)
|
|
|
|
|
// Unsubscribe from active boosters in slots
|
|
|
|
|
foreach (var booster in _activeBoostersInSlots)
|
|
|
|
|
{
|
|
|
|
|
if (boosterObj == null) continue;
|
|
|
|
|
|
|
|
|
|
BoosterPackDraggable booster = boosterObj.GetComponent<BoosterPackDraggable>();
|
|
|
|
|
if (booster != null)
|
|
|
|
|
{
|
|
|
|
|
booster.OnReadyToOpen -= OnBoosterReadyToOpen;
|
|
|
|
|
booster.OnTapped -= OnBoosterTapped;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Unsubscribe from center booster
|
|
|
|
|
if (_currentBoosterInCenter != null)
|
|
|
|
|
{
|
|
|
|
|
_currentBoosterInCenter.OnReadyToOpen -= OnBoosterReadyToOpen;
|
|
|
|
|
_currentBoosterInCenter.OnTapped -= OnBoosterTapped;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void DoTransitionIn(System.Action onComplete)
|
|
|
|
|
|