Working drag, tap, open sequence, looking pretty OK
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@@ -246,7 +246,13 @@ namespace UI.CardSystem.DragDrop
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protected override void HandleDragEnded(DraggableObject draggable)
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{
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// Don't call base if effects are suppressed (in opening slot)
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// ALWAYS reset canvas sorting, even when effects are suppressed
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if (canvas != null)
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{
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canvas.overrideSorting = false;
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}
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// Skip other drag end effects if suppressed (in opening slot)
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if (_effectsSuppressed)
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return;
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