Working card dragging into album slots, persistent slots
This commit is contained in:
172
Assets/Scripts/UI/CardSystem/AlbumCard.cs
Normal file
172
Assets/Scripts/UI/CardSystem/AlbumCard.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Album card component that wraps CardDisplay.
|
||||
/// Handles tap-to-enlarge and tap-to-shrink interactions for cards placed in album slots.
|
||||
///
|
||||
/// TODO: Consider refactoring to state machine pattern (PendingReveal, PlacedInSlot, Enlarged)
|
||||
/// This would eliminate the need for separate AlbumPlacementCard wrapper and simplify the hierarchy.
|
||||
/// See design discussion with state transitions for cleaner architecture.
|
||||
/// </summary>
|
||||
public class AlbumCard : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private CardDisplay cardDisplay;
|
||||
|
||||
[Header("Enlarge Settings")]
|
||||
[SerializeField] private float enlargedScale = 2.5f;
|
||||
[SerializeField] private float scaleDuration = 0.3f;
|
||||
|
||||
// Events for AlbumViewPage to manage backdrop and reparenting
|
||||
public event Action<AlbumCard> OnEnlargeRequested;
|
||||
public event Action<AlbumCard> OnShrinkRequested;
|
||||
|
||||
private AlbumCardSlot _parentSlot;
|
||||
private CardData _cardData;
|
||||
private bool _isEnlarged;
|
||||
private Vector3 _originalScale;
|
||||
private Transform _originalParent;
|
||||
private Vector3 _originalLocalPosition;
|
||||
private Quaternion _originalLocalRotation;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Auto-find CardDisplay if not assigned
|
||||
if (cardDisplay == null)
|
||||
{
|
||||
cardDisplay = GetComponentInChildren<CardDisplay>();
|
||||
}
|
||||
|
||||
// Store original scale
|
||||
_originalScale = transform.localScale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setup card with data
|
||||
/// </summary>
|
||||
public void SetupCard(CardData data)
|
||||
{
|
||||
_cardData = data;
|
||||
|
||||
if (cardDisplay != null)
|
||||
{
|
||||
cardDisplay.SetupCard(data);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the parent slot this card belongs to
|
||||
/// </summary>
|
||||
public void SetParentSlot(AlbumCardSlot slot)
|
||||
{
|
||||
_parentSlot = slot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the card data
|
||||
/// </summary>
|
||||
public CardData GetCardData()
|
||||
{
|
||||
return _cardData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle tap on card - request enlarge/shrink from parent page
|
||||
/// Only process clicks when card is placed in a slot (not during reveal flow)
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
// During reveal flow (before placed in slot), ignore clicks
|
||||
// Let the parent FlippableCard handle them
|
||||
if (_parentSlot == null)
|
||||
return;
|
||||
|
||||
if (_isEnlarged)
|
||||
{
|
||||
OnShrinkRequested?.Invoke(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnEnlargeRequested?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enlarge card (called by AlbumViewPage after reparenting)
|
||||
/// </summary>
|
||||
public void EnlargeCard()
|
||||
{
|
||||
if (_isEnlarged) return;
|
||||
|
||||
_isEnlarged = true;
|
||||
|
||||
// Store original transform info for restoration
|
||||
_originalParent = transform.parent;
|
||||
_originalLocalPosition = transform.localPosition;
|
||||
_originalLocalRotation = transform.localRotation;
|
||||
|
||||
// Scale up with snappy tween
|
||||
Tween.LocalScale(transform, _originalScale * enlargedScale, scaleDuration, 0f, Tween.EaseOutBack);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shrink card back to original size (called by AlbumViewPage before reparenting back)
|
||||
/// </summary>
|
||||
/// <param name="onComplete">Optional callback to invoke when shrink animation completes</param>
|
||||
public void ShrinkCard(System.Action onComplete = null)
|
||||
{
|
||||
if (!_isEnlarged) return;
|
||||
|
||||
_isEnlarged = false;
|
||||
|
||||
// Scale back down with snappy tween, invoke callback when done
|
||||
Tween.LocalScale(transform, _originalScale, scaleDuration, 0f, Tween.EaseInBack,
|
||||
completeCallback: () => onComplete?.Invoke());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get original parent for restoration
|
||||
/// </summary>
|
||||
public Transform GetOriginalParent()
|
||||
{
|
||||
return _originalParent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get original local position for restoration
|
||||
/// </summary>
|
||||
public Vector3 GetOriginalLocalPosition()
|
||||
{
|
||||
return _originalLocalPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get original local rotation for restoration
|
||||
/// </summary>
|
||||
public Quaternion GetOriginalLocalRotation()
|
||||
{
|
||||
return _originalLocalRotation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if card is currently enlarged
|
||||
/// </summary>
|
||||
public bool IsEnlarged => _isEnlarged;
|
||||
|
||||
/// <summary>
|
||||
/// Force reset enlarged state (for cleanup scenarios like page closing)
|
||||
/// </summary>
|
||||
public void ForceResetEnlargedState()
|
||||
{
|
||||
_isEnlarged = false;
|
||||
transform.localScale = _originalScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user