Monster Animations and monster flipping according to which wall it's coming from

This commit is contained in:
DamianCorazza
2025-10-14 21:00:03 +02:00
parent 1237f41265
commit 782e068575
75 changed files with 6209 additions and 152 deletions

View File

@@ -554,11 +554,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4085125724917306679, guid: da700d1636dcd9348bc52deaf44bdfb7, type: 3}
propertyPath: m_LocalPosition.x
value: -2.37
value: -1.6
objectReference: {fileID: 0}
- target: {fileID: 4085125724917306679, guid: da700d1636dcd9348bc52deaf44bdfb7, type: 3}
propertyPath: m_LocalPosition.y
value: -1.21
value: -1.55
objectReference: {fileID: 0}
- target: {fileID: 4085125724917306679, guid: da700d1636dcd9348bc52deaf44bdfb7, type: 3}
propertyPath: m_LocalPosition.z
@@ -1670,11 +1670,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4085125724917306679, guid: da700d1636dcd9348bc52deaf44bdfb7, type: 3}
propertyPath: m_LocalPosition.x
value: -2.42
value: -1.66
objectReference: {fileID: 0}
- target: {fileID: 4085125724917306679, guid: da700d1636dcd9348bc52deaf44bdfb7, type: 3}
propertyPath: m_LocalPosition.y
value: 1.57
value: 1.78
objectReference: {fileID: 0}
- target: {fileID: 4085125724917306679, guid: da700d1636dcd9348bc52deaf44bdfb7, type: 3}
propertyPath: m_LocalPosition.z